Player Matchup

Vulcan
Vulcan
Bronze III
CloudAux
Vulcan
Bronze III
Level 107
God Stats
1W - 3L
1,805 SR
Queue Stats
5W - 7L
1,470 MMR
Solo
Bakasura
Bakasura
Silver I
Javier MS1501
Bakasura
Silver I
Level 124
God Stats
0W - 2L
1,753 SR
Queue Stats
123W - 131L
1,146 MMR
Solo
Jormungandr
Jormungandr
Gold V
SyNecTiCx
Jormungandr
Gold V
Level 148
God Stats
2W - 4L
1,296 SR
Queue Stats
205W - 224L
1,341 MMR
Solo
Mulan
Mulan
Gold V
Trashwrld999
Mulan
Gold V
Level 108
God Stats
5W - 2L
1,851 SR
Queue Stats
70W - 79L
1,440 MMR
Solo
Nut
Nut
Gold V
iLegazy
Nut
Gold V
Level 155
God Stats
0W - 4L
1,150 SR
Queue Stats
144W - 159L
1,308 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 128
1,571 SR
1,341 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 149
1,517 SR
1,405 MMR
Sol
Sol
Platinum V
 
Sol
Platinum V
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Silver I
 
Sobek
Silver I
Level 172
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Silver II
GODiabe
Scylla
Silver II
Level 142
God Stats
3W - 3L
1,631 SR
Queue Stats
63W - 59L
1,430 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold III
MarkC1995
Cu Chulainn
Gold III
Level 125
God Stats
2W - 0L
1,698 SR
Queue Stats
61W - 63L
1,468 MMR
Solo
Awilix
Awilix
Silver I
ThugPanda21
Awilix
Silver I
Level 148
God Stats
2W - 5L
1,254 SR
Queue Stats
267W - 301L
1,127 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
CloudAux
Vulcan
8
0 / 4 / 0
4,663
583
5,539
5,598
1,965
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bakasura
Javier MS1501
Bakasura
5
0 / 2 / 0
3,707
463
400
6,467
1,763
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jormungandr
SyNecTiCx
Jormungandr
8
1 / 3 / 0
4,798
600
2,741
7,960
4,639
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

6
0 / 0 / 0
3,702
463
3,635
7,824
4,512
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Nut
8
0 / 2 / 0
4,550
569
2,980
5,554
2,245
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bans
AgniArachneAresTsukuyomi

VS

Bans
ThorAo KuangBellonaBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
2 / 0 / 0
5,714
714
5,293
5,493
1,562
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Sobek
 
Sobek
9
0 / 0 / 3
5,286
661
2,859
7,470
5,555
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Scylla
GODiabe
Scylla
10
3 / 0 / 1
5,329
666
4,282
3,220
1,053
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cu Chulainn
MarkC1995
Cu Chulainn
10
3 / 1 / 0
6,139
767
5,932
6,115
3,673
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Awilix
10
3 / 0 / 2
5,346
668
4,178
7,173
2,487
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
17
1
Kills
11
11
Deaths
1
0
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
2
0
0
2
W
Sobek
 
Sobek
0
0
3
1.5
L
Vulcan
CloudAux
Vulcan
0
4
0
0
W
Scylla
GODiabe
Scylla
3
0
1
3.5
L
Bakasura
Javier MS1501
Bakasura
0
2
0
0
W
Cu Chulainn
MarkC1995
Cu Chulainn
3
1
0
3
L
Jormungandr
SyNecTiCx
Jormungandr
1
3
0
0.33
W
Awilix
3
0
2
4
L
0
0
0
0
L
Nut
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,295
Damage
22,544
33,403
Taken
29,471
15,124
Mitigated
14,330
8,805
Healing
14,735
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
5,293
3,537
0
2,948
5,493
1,562
408
0
5,493
44,347
12,414
W
Sobek
 
Sobek
2,859
243
0
3,912
7,470
5,555
0
1,905
5,414
13,351
1,047
L
Vulcan
CloudAux
Vulcan
5,539
148
0
1,140
5,598
1,965
0
2,177
3,207
33,326
0
W
Scylla
GODiabe
Scylla
4,282
1,046
0
1,381
3,220
1,053
0
1,531
1,546
39,383
0
L
Bakasura
Javier MS1501
Bakasura
400
370
0
2,562
6,467
1,763
0
260
6,191
0
9,143
W
Cu Chulainn
MarkC1995
Cu Chulainn
5,932
1,085
0
1,773
6,115
3,673
0
2,729
3,386
5,782
37,093
L
Jormungandr
SyNecTiCx
Jormungandr
2,741
1,091
0
1,057
7,960
4,639
0
736
6,606
27,045
214
W
Awilix
4,178
1,560
0
4,721
7,173
2,487
0
1,602
5,334
0
41,910
L
3,635
240
0
2,401
7,824
4,512
0
5,100
2,548
0
12,134
L
Nut
2,980
1,864
0
1,645
5,554
2,245
0
3,731
1,823
0
31,816

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,420
Gold Earned
27,814
206
Minions Killed
352
0
Camps Cleared
0
753,440
Distance Traveled
860,683
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
5,714
714
94
12
0
152,683
0
W
Sobek
5,286
661
18
2
0
174,871
1
L
Vulcan
4,663
583
59
7
0
177,319
1
W
Scylla
5,329
666
79
10
0
167,821
3
L
Bakasura
3,707
463
27
3
0
95,062
0
W
Cu Chulainn
6,139
767
79
10
0
152,456
0
L
Jormungandr
4,798
600
46
6
0
163,781
0
W
Awilix
5,346
668
82
10
0
212,852
2
L
Mulan
3,702
463
18
2
0
178,470
4
L
Nut
4,550
569
56
7
0
138,808
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role