Player Matchup

Chaac
Chaac
Coconuts42
Chaac
Level 24
God Stats
0W - 1L
1,734 SR
Queue Stats
14W - 21L
1,557 Elo+
Party 1
Pele
Pele
Farow200
Pele
Level 12
God Stats
1W - 2L
1,500 SR
Queue Stats
12W - 22L
1,290 Elo+
Party 1
Anhur
Anhur
darckVirus
Anhur
Level 58
God Stats
1W - 2L
1,500 SR
Queue Stats
21W - 25L
1,552 Elo+
Party 1
Mulan
Mulan
iDavidIDK
Mulan
Level 42
God Stats
47W - 29L
1,318 SR
Queue Stats
199W - 182L
1,504 Elo+
Solo
Tiamat
Tiamat
y0Jxstt
Tiamat
Level 146
God Stats
105W - 135L
1,524 SR
Queue Stats
267W - 345L
1,548 Elo+
Solo
Team Averages
Level 56
1,515 SR
1,490 Elo+

VS

Team Averages
Level 115
1,566 SR
1,529 Elo+
Horus
Horus
AdamR65-_-
Horus
Level 114
God Stats
7W - 7L
1,541 SR
Queue Stats
197W - 190L
1,501 Elo+
Party 3
Sol
Sol
Er_NeNe_Happy
Sol
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 8L
1,585 Elo+
Party 3
Thor
Thor
Jxsusrt
Thor
Level 135
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 7L
1,564 Elo+
Party 3
Vulcan
Vulcan
charlie_reedd
Vulcan
Level 59
God Stats
5W - 2L
1,622 SR
Queue Stats
132W - 134L
1,491 Elo+
Party 2
Cthulhu
Cthulhu
nitrodoom420
Cthulhu
Level 149
God Stats
38W - 24L
1,668 SR
Queue Stats
246W - 262L
1,504 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
12
1 / 2 / 3
6,888
431
6,866
10,300
6,126
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Pele
13
2 / 4 / 3
7,358
460
9,136
15,423
5,977
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anhur
12
3 / 3 / 2
7,357
460
7,035
9,609
3,105
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Mulan
iDavidIDK
Mulan
10
2 / 3 / 0
6,649
416
7,273
8,908
5,298
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tiamat
y0Jxstt
Tiamat
12
1 / 2 / 2
7,162
448
6,671
9,101
5,927
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
12
3 / 1 / 6
8,145
509
7,126
10,929
9,190
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

14
2 / 3 / 3
8,333
521
7,575
8,951
2,657
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Thor
Jxsusrt
Thor
15
5 / 0 / 1
8,256
516
7,080
12,082
5,891
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

14
2 / 3 / 3
8,682
543
10,746
10,620
4,495
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
nitrodoom420
Cthulhu
15
2 / 2 / 1
8,967
560
6,197
12,992
11,875
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
28
9
Kills
14
14
Deaths
9
10
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Horus
3
1
6
6
L
Chaac
1
2
3
1.25
W
2
3
3
1.17
L
Pele
2
4
3
0.88
W
Thor
Jxsusrt
Thor
5
0
1
5.5
W
2
3
3
1.17
L
Anhur
3
3
2
1.33
L
Mulan
iDavidIDK
Mulan
2
3
0
0.67
W
Cthulhu
nitrodoom420
Cthulhu
2
2
1
1.25
L
Tiamat
y0Jxstt
Tiamat
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,981
Damage
38,724
53,341
Taken
55,574
26,433
Mitigated
34,108
16,774
Healing
17,023
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
7,126
3,018
1,132
5,218
10,929
9,190
0
1,093
9,622
0
19,128
L
Chaac
6,866
1,724
0
2,574
10,300
6,126
0
4,782
5,346
0
35,445
W
7,575
3,191
0
2,802
8,951
2,657
612
181
8,758
64,082
0
L
Pele
9,136
2,383
0
6,436
15,423
5,977
0
6,730
8,603
0
55,282
W
Thor
Jxsusrt
Thor
7,080
735
0
1,898
12,082
5,891
0
1,175
10,615
0
67,932
W
10,746
645
0
3,002
10,620
4,495
188
3,256
6,916
69,170
2,642
L
Anhur
7,035
4,334
0
3,064
9,609
3,105
0
2,584
7,000
0
47,485
L
Mulan
iDavidIDK
Mulan
7,273
1,689
0
2,145
8,908
5,298
0
4,929
3,979
0
36,100
W
Cthulhu
nitrodoom420
Cthulhu
6,197
824
61
2,910
12,992
11,875
1,179
0
12,992
65,869
2,994
L
Tiamat
y0Jxstt
Tiamat
6,671
173
0
2,555
9,101
5,927
0
4,198
4,752
48,460
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,414
Gold Earned
42,383
374
Minions Killed
485
0
Camps Cleared
0
1,404,203
Distance Traveled
1,562,058
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
8,145
509
23
1
0
331,774
4
L
Chaac
6,888
431
51
3
0
339,040
0
W
Sol
8,333
521
104
7
0
292,807
0
L
Pele
7,358
460
79
5
0
317,566
0
W
Thor
8,256
516
109
7
0
355,350
0
W
Vulcan
8,682
543
125
8
0
292,197
3
L
Anhur
7,357
460
86
5
0
298,030
6
L
Mulan
6,649
416
63
4
0
179,015
3
W
Cthulhu
8,967
560
124
8
0
289,930
0
L
Tiamat
7,162
448
95
6
0
270,552
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role