Player Matchup

Cthulhu
Cthulhu
AiGreyGhost
Cthulhu
Level 109
God Stats
6W - 3L
1,703 SR
Queue Stats
150W - 129L
1,589 Elo+
Solo
Heimdallr
Heimdallr
LtLongLegs7717
Heimdallr
Level 126
God Stats
1W - 1L
1,200 SR
Queue Stats
102W - 89L
1,562 Elo+
Solo
Poseidon
Poseidon
OverYonderClank
Poseidon
Level 159
God Stats
1W - 1L
1,224 SR
Queue Stats
80W - 84L
1,557 Elo+
Party 1
Odin
Odin
RichardHardesty
Odin
Level 108
God Stats
6W - 1L
1,712 SR
Queue Stats
33W - 31L
1,594 Elo+
Party 1
Eset
Eset
chewdog95
Eset
Level 159
God Stats
1W - 1L
1,312 SR
Queue Stats
223W - 208L
1,523 Elo+
Solo
Team Averages
Level 132
1,430 SR
1,565 Elo+

VS

Team Averages
Level 137
1,637 SR
1,594 Elo+
King Arthur
King Arthur
 
King Arthur
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cabrakan
Cabrakan
APOCΩLYPTIC
Cabrakan
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,758 Elo+
Solo
Danzaburou
Danzaburou
Fr0z3n Infern0
Danzaburou
Level 157
God Stats
1W - 4L
1,812 SR
Queue Stats
54W - 60L
1,567 Elo+
Solo
Achilles
Achilles
MichaelScarn007
Achilles
Level 136
God Stats
29W - 29L
1,557 SR
Queue Stats
61W - 58L
1,548 Elo+
Solo
Nu Wa
Nu Wa
hyruleguardiann
Nu Wa
Level 120
God Stats
10W - 8L
1,816 SR
Queue Stats
63W - 55L
1,599 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AiGreyGhost
Cthulhu
11
3 / 0 / 1
6,731
673
7,418
10,329
7,806
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Heimdallr
LtLongLegs7717
Heimdallr
11
1 / 1 / 0
5,695
570
6,042
6,581
2,452
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Poseidon
12
3 / 0 / 5
6,185
619
4,525
6,287
1,706
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 0 / 3
6,055
606
4,808
5,974
4,594
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Eset
13
3 / 1 / 2
6,978
698
4,845
6,638
2,553
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
10
0 / 4 / 0
5,542
554
5,822
11,640
6,586
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cabrakan
APOCΩLYPTIC
Cabrakan
10
1 / 4 / 0
5,424
542
2,797
11,168
7,182
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Danzaburou
Fr0z3n Infern0
Danzaburou
11
1 / 0 / 0
6,244
624
5,081
4,679
1,889
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Achilles
9
0 / 2 / 1
5,496
550
3,897
11,075
8,553
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
0 / 1 / 0
5,540
554
3,803
4,553
1,444
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
3
11
Kills
2
2
Deaths
11
11
Assists
1
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
0
4
0
0
L
Cabrakan
APOCΩLYPTIC
Cabrakan
1
4
0
0.25
W
Cthulhu
AiGreyGhost
Cthulhu
3
0
1
3.5
L
Danzaburou
Fr0z3n Infern0
Danzaburou
1
0
0
1
W
Heimdallr
LtLongLegs7717
Heimdallr
1
1
0
1
L
Achilles
0
2
1
0.25
W
Poseidon
3
0
5
5.5
W
1
0
3
2.5
W
Eset
3
1
2
4
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,638
Damage
21,400
35,809
Taken
43,115
19,111
Mitigated
25,654
13,666
Healing
12,811
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
5,822
1,371
0
3,076
11,640
6,586
0
7,188
4,452
0
43,167
L
Cabrakan
APOCΩLYPTIC
Cabrakan
2,797
670
0
4,376
11,168
7,182
0
4,735
6,433
31,240
0
W
Cthulhu
AiGreyGhost
Cthulhu
7,418
1,833
74
4,346
10,329
7,806
0
1,200
8,417
47,911
0
L
Danzaburou
Fr0z3n Infern0
Danzaburou
5,081
3,013
0
2,249
4,679
1,889
67
0
4,679
0
59,029
W
Heimdallr
LtLongLegs7717
Heimdallr
6,042
2,346
0
2,105
6,581
2,452
0
363
6,162
0
49,233
L
Achilles
3,897
452
68
2,502
11,075
8,553
0
1,786
9,289
0
13,239
W
Poseidon
4,525
1,193
0
2,860
6,287
1,706
0
1,187
5,018
46,648
8,317
W
4,808
949
0
1,808
5,974
4,594
0
441
5,449
0
24,109
W
Eset
4,845
178
88
2,385
6,638
2,553
0
2,989
3,452
70,011
2,145
L
3,803
1,092
0
540
4,553
1,444
0
2,917
1,636
40,056
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,644
Gold Earned
28,246
399
Minions Killed
349
0
Camps Cleared
0
1,091,810
Distance Traveled
1,064,845
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
5,542
554
77
8
0
197,634
2
L
Cabrakan
5,424
542
51
5
0
210,855
0
W
Cthulhu
6,731
673
82
8
0
198,076
1
L
Danzaburou
6,244
624
104
10
0
194,800
2
W
Heimdallr
5,695
570
94
9
0
209,053
0
L
Achilles
5,496
550
22
2
0
271,114
0
W
Poseidon
6,185
619
81
8
0
257,941
0
W
Odin
6,055
606
27
3
0
227,238
0
W
Eset
6,978
698
115
12
0
199,502
3
L
Nu Wa
5,540
554
95
10
0
190,442
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role