Player Matchup

Sobek
Sobek
 
Sobek
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Merlin
Merlin
AbeliaVerice
Merlin
Level 139
God Stats
3W - 14L
1,259 SR
Queue Stats
441W - 405L
1,578 Elo+
Party 2
Danzaburou
Danzaburou
Axphz
Danzaburou
Level 129
God Stats
2W - 1L
1,354 SR
Queue Stats
55W - 46L
1,534 Elo+
Solo
Bastet
Bastet
YippiePilledAres
Bastet
Level 129
God Stats
16W - 13L
1,591 SR
Queue Stats
467W - 452L
1,506 Elo+
Party 2
Athena
Athena
workojoe
Athena
Level 159
God Stats
1W - 2L
1,500 SR
Queue Stats
445W - 421L
1,505 Elo+
Solo
Team Averages
Level 124
1,441 SR
1,525 Elo+

VS

Team Averages
Level 102
1,639 SR
1,477 Elo+
Jormungandr
Jormungandr
Dilerm6
Jormungandr
Level 135
God Stats
3W - 2L
1,598 SR
Queue Stats
132W - 150L
1,439 Elo+
Party 1
Surtr
Surtr
DorianSlay
Surtr
Level 78
God Stats
66W - 50L
1,627 SR
Queue Stats
309W - 293L
1,497 Elo+
Solo
Neith
Neith
FaZe Mahmeed
Neith
Level 57
God Stats
11W - 12L
1,500 SR
Queue Stats
136W - 161L
1,413 Elo+
Party 1
Hades
Hades
TheyPutNames
Hades
Level 127
God Stats
6W - 4L
1,838 SR
Queue Stats
261W - 277L
1,594 Elo+
Party 1
Awilix
Awilix
xVestii
Awilix
Level 111
God Stats
4W - 0L
1,634 SR
Queue Stats
105W - 121L
1,444 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
7
2 / 4 / 3
4,931
493
2,855
8,798
7,586
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Merlin
9
0 / 2 / 0
5,009
501
5,027
5,142
1,627
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
Axphz
Danzaburou
10
3 / 3 / 1
6,029
603
2,100
6,368
2,259
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

9
0 / 2 / 2
4,813
481
5,116
10,071
3,399
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Athena
workojoe
Athena
7
0 / 6 / 0
4,715
472
3,739
10,533
5,608
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Dilerm6
Jormungandr
9
4 / 3 / 2
5,330
533
5,733
7,088
4,330
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Surtr
11
4 / 0 / 0
6,391
639
6,587
10,665
6,442
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

9
1 / 1 / 4
5,264
526
3,163
3,235
986
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

10
4 / 0 / 4
6,296
630
6,967
7,738
3,315
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Awilix
xVestii
Awilix
10
3 / 1 / 4
5,630
563
4,320
5,799
1,967
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
30
5
Kills
16
17
Deaths
5
6
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
2
4
3
0.88
L
Merlin
0
2
0
0
L
Danzaburou
Axphz
Danzaburou
3
3
1
1.17
W
Jormungandr
Dilerm6
Jormungandr
4
3
2
1.67
W
Surtr
4
0
0
4
W
1
1
4
3
W
4
0
4
6
L
0
2
2
0.5
L
Athena
workojoe
Athena
0
6
0
0
W
Awilix
xVestii
Awilix
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,837
Damage
26,770
40,912
Taken
34,525
20,479
Mitigated
17,040
10,392
Healing
12,332
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
2,855
558
0
2,302
8,798
7,586
0
3,706
4,595
9,613
0
L
Merlin
5,027
436
0
505
5,142
1,627
0
374
4,768
31,372
0
L
Danzaburou
Axphz
Danzaburou
2,100
1,149
0
2,447
6,368
2,259
0
1,555
4,546
0
35,206
W
Jormungandr
Dilerm6
Jormungandr
5,733
1,456
181
686
7,088
4,330
3
1,624
5,464
26,202
662
W
Surtr
6,587
2,303
0
2,944
10,665
6,442
0
5,027
5,638
1,065
41,505
W
3,163
1,187
0
600
3,235
986
0
771
2,464
0
23,524
W
6,967
1,887
495
4,554
7,738
3,315
0
3,480
4,258
36,641
1,066
L
5,116
1,626
0
4,333
10,071
3,399
0
675
9,308
0
36,824
L
Athena
workojoe
Athena
3,739
1,601
0
805
10,533
5,608
17
5,729
4,670
20,993
2,541
W
Awilix
xVestii
Awilix
4,320
2,192
0
2,872
5,799
1,967
0
337
5,462
0
33,660

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,497
Gold Earned
28,911
235
Minions Killed
290
0
Camps Cleared
0
909,802
Distance Traveled
987,618
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
4,931
493
12
1
0
184,388
2
L
Merlin
5,009
501
56
6
0
182,649
2
L
Danzaburou
6,029
603
60
6
0
156,598
0
W
Jormungandr
5,330
533
51
5
0
196,298
0
W
Surtr
6,391
639
56
6
0
186,689
0
W
Neith
5,264
526
53
5
0
173,586
0
W
Hades
6,296
630
74
7
0
189,801
0
L
Bastet
4,813
481
67
7
0
218,463
2
L
Athena
4,715
472
40
4
0
167,704
0
W
Awilix
5,630
563
56
6
0
241,244
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role