Player Matchup

Atlas
Atlas
Gold V
 
Atlas
Gold V
Level 172
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jormungandr
Jormungandr
Gold V
GeicoGreens
Jormungandr
Gold V
Level 155
God Stats
3W - 2L
1,769 SR
Queue Stats
81W - 91L
1,234 MMR
Solo
Ix Chel
Ix Chel
Gold IV
KinkyKinKi
Ix Chel
Gold IV
Level 154
God Stats
35W - 38L
1,489 SR
Queue Stats
153W - 159L
1,293 MMR
Solo
Hachiman
Hachiman
Silver II
SkinBoosterPlz
Hachiman
Silver II
Level 81
God Stats
4W - 2L
1,604 SR
Queue Stats
54W - 71L
1,389 MMR
Party 1
Surtr
Surtr
Silver IV
TK Kromo
Surtr
Silver IV
Level 104
God Stats
1W - 0L
1,556 SR
Queue Stats
17W - 30L
1,392 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 133
1,584 SR
1,362 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 127
1,617 SR
1,314 MMR
Skadi
Skadi
Silver II
FadedlRL
Skadi
Silver II
Level 107
God Stats
1W - 3L
1,606 SR
Queue Stats
30W - 49L
1,270 MMR
Solo
Cthulhu
Cthulhu
Gold V
HitherBear49201
Cthulhu
Gold V
Level 126
God Stats
1W - 1L
1,896 SR
Queue Stats
86W - 91L
1,334 MMR
Solo
Osiris
Osiris
Bronze III
Mythreindeer
Osiris
Bronze III
Level 127
God Stats
2W - 4L
1,337 SR
Queue Stats
76W - 69L
1,392 MMR
Solo
Anubis
Anubis
Silver IV
S e b a s C09
Anubis
Silver IV
Level 124
God Stats
2W - 1L
1,827 SR
Queue Stats
12W - 17L
1,358 MMR
Solo
King Arthur
King Arthur
Silver I
Slayer x LG
King Arthur
Silver I
Level 151
God Stats
11W - 15L
1,420 SR
Queue Stats
150W - 155L
1,218 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
7
2 / 0 / 0
4,499
750
3,611
6,588
3,547
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jormungandr
GeicoGreens
Jormungandr
8
1 / 2 / 1
4,646
774
3,000
5,747
2,508
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ix Chel
KinkyKinKi
Ix Chel
9
2 / 0 / 0
5,094
849
1,928
2,239
699
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hachiman
7
0 / 1 / 2
3,693
616
1,971
3,381
996
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Surtr
TK Kromo
Surtr
7
1 / 0 / 2
3,940
657
2,613
4,189
1,693
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bans
AthenaThanatosAresAgni

VS

Bans
BellonaArachneMedusaNeith
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
FadedlRL
Skadi
7
1 / 0 / 0
3,801
634
4,370
3,656
1,200
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

6
0 / 2 / 1
3,914
652
2,498
7,217
2,874
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Osiris
9
2 / 0 / 0
4,687
781
1,214
3,510
1,844
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

6
0 / 2 / 0
3,657
610
761
2,768
1,176
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

King Arthur
Slayer x LG
King Arthur
6
0 / 2 / 1
3,875
646
3,469
6,368
3,809
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
5
6
Kills
3
3
Deaths
6
5
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
2
0
0
2
L
Skadi
FadedlRL
Skadi
1
0
0
1
W
Jormungandr
GeicoGreens
Jormungandr
1
2
1
0.75
L
0
2
1
0.25
W
Ix Chel
KinkyKinKi
Ix Chel
2
0
0
2
L
Osiris
2
0
0
2
L
0
2
0
0
W
Hachiman
0
1
2
1
L
King Arthur
Slayer x LG
King Arthur
0
2
1
0.25
W
Surtr
TK Kromo
Surtr
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,123
Damage
12,312
22,144
Taken
23,519
9,443
Mitigated
10,903
9,408
Healing
7,350
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
3,611
2,018
0
2,224
6,588
3,547
0
1,351
5,237
14,692
0
L
Skadi
FadedlRL
Skadi
4,370
1,574
0
1,121
3,656
1,200
0
1,548
2,108
0
25,065
W
Jormungandr
GeicoGreens
Jormungandr
3,000
1,523
0
2,706
5,747
2,508
0
0
5,747
26,773
1,770
L
2,498
385
570
1,662
7,217
2,874
0
2,157
5,060
15,428
0
W
Ix Chel
KinkyKinKi
Ix Chel
1,928
211
190
1,157
2,239
699
0
658
1,581
26,560
1,752
L
Osiris
1,214
277
0
2,226
3,510
1,844
0
353
3,105
0
29,211
L
761
93
0
771
2,768
1,176
0
1,344
1,232
17,068
0
W
Hachiman
1,971
1,097
0
1,278
3,381
996
0
715
2,666
0
17,146
L
King Arthur
Slayer x LG
King Arthur
3,469
485
0
1,000
6,368
3,809
0
2,777
3,591
0
20,576
W
Surtr
TK Kromo
Surtr
2,613
1,207
0
1,853
4,189
1,693
0
535
3,654
606
17,524

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,872
Gold Earned
19,934
217
Minions Killed
186
0
Camps Cleared
0
666,294
Distance Traveled
641,447
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
4,499
750
17
3
0
129,350
4
L
Skadi
3,801
634
42
7
0
128,549
0
W
Jormungandr
4,646
774
58
10
0
133,334
0
L
Cthulhu
3,914
652
22
4
0
131,396
0
W
Ix Chel
5,094
849
72
12
0
130,829
0
L
Osiris
4,687
781
61
10
0
181,286
0
L
Anubis
3,657
610
31
5
0
81,139
0
W
Hachiman
3,693
616
36
6
0
122,227
0
L
King Arthur
3,875
646
30
5
0
119,077
0
W
Surtr
3,940
657
34
6
0
150,554
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role