Player Matchup

Janus
Janus
Silver III
GODiabe
Janus
Silver III
Level 142
God Stats
0W - 2L
1,366 SR
Queue Stats
32W - 28L
1,408 MMR
Solo
Hachiman
Hachiman
Bronze III
ManibalectorDOA
Hachiman
Bronze III
Level 161
God Stats
0W - 1L
1,268 SR
Queue Stats
7W - 10L
1,500 MMR
Solo
Agni
Agni
Bronze III
RyukoMatoii
Agni
Bronze III
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,462 MMR
Solo
Bacchus
Bacchus
Bronze III
TheGoodGamer1
Bacchus
Bronze III
Level 30
God Stats
1W - 1L
1,536 SR
Queue Stats
7W - 3L
1,400 MMR
Solo
Awilix
Awilix
Silver IV
x ExTiNcTiioNz
Awilix
Silver IV
Level 131
God Stats
0W - 1L
1,413 SR
Queue Stats
15W - 26L
1,087 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 116
1,417 SR
1,371 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 154
1,638 SR
1,396 MMR
Sylvanus
Sylvanus
Silver III
ISweatyBoi
Sylvanus
Silver III
Level 112
God Stats
5W - 1L
1,500 SR
Queue Stats
40W - 44L
1,135 MMR
Solo
Chang'e
Chang'e
Gold I
Lend Me A BIC
Chang'e
Gold I
Level 195
God Stats
3W - 0L
1,822 SR
Queue Stats
387W - 384L
1,397 MMR
Solo
Bastet
Bastet
Gold III
Liliggxz
Bastet
Gold III
Level 210
God Stats
55W - 33L
1,657 SR
Queue Stats
295W - 301L
1,536 MMR
Solo
Erlang Shen
Erlang Shen
Bronze III
Snakeman54
Erlang Shen
Bronze III
Level 109
God Stats
2W - 0L
1,731 SR
Queue Stats
13W - 10L
1,453 MMR
Solo
Charybdis
Charybdis
Gold IV
Uhtrayu
Charybdis
Gold IV
Level 144
God Stats
37W - 43L
1,478 SR
Queue Stats
106W - 103L
1,460 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
GODiabe
Janus
11
0 / 0 / 0
5,684
568
2,642
3,025
1,033
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
8
0 / 2 / 0
4,649
465
2,329
4,910
1,261
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
0 / 3 / 0
5,132
513
3,640
6,543
1,959
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bacchus
8
1 / 2 / 0
4,703
470
3,775
8,189
7,055
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
0 / 1 / 0
5,097
510
1,636
8,671
3,152
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
HeraBellonaKing ArthurAthena

VS

Bans
JormungandrNutMulanThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
ISweatyBoi
Sylvanus
10
0 / 0 / 4
5,732
573
2,956
5,846
4,434
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Chang'e
11
0 / 0 / 0
5,914
591
2,470
5,428
1,783
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Bastet
Liliggxz
Bastet
10
1 / 0 / 2
5,305
531
3,434
5,921
2,397
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Erlang Shen
Snakeman54
Erlang Shen
11
4 / 0 / 0
6,969
697
4,644
6,379
4,313
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Charybdis
Uhtrayu
Charybdis
10
3 / 1 / 1
6,036
604
5,143
4,876
1,974
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
15
1
Kills
8
8
Deaths
1
0
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Janus
GODiabe
Janus
0
0
0
0
W
Sylvanus
ISweatyBoi
Sylvanus
0
0
4
2
W
Chang'e
0
0
0
0
W
Bastet
Liliggxz
Bastet
1
0
2
2
L
Hachiman
0
2
0
0
L
0
3
0
0
W
Erlang Shen
Snakeman54
Erlang Shen
4
0
0
4
L
Bacchus
1
2
0
0.5
W
Charybdis
Uhtrayu
Charybdis
3
1
1
3.5
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,022
Damage
18,647
31,338
Taken
28,450
14,460
Mitigated
14,901
11,624
Healing
14,290
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
GODiabe
Janus
2,642
372
0
1,159
3,025
1,033
0
1,274
1,751
56,309
0
W
Sylvanus
ISweatyBoi
Sylvanus
2,956
1,255
629
3,521
5,846
4,434
0
2,180
3,666
15,872
0
W
Chang'e
2,470
109
320
3,273
5,428
1,783
0
1,845
3,377
51,129
336
W
Bastet
Liliggxz
Bastet
3,434
799
0
1,400
5,921
2,397
0
987
4,850
0
38,154
L
Hachiman
2,329
1,299
0
1,593
4,910
1,261
0
1,410
3,500
0
27,134
L
3,640
100
0
1,379
6,543
1,959
0
0
6,543
30,986
0
W
Erlang Shen
Snakeman54
Erlang Shen
4,644
1,967
0
3,308
6,379
4,313
0
3,400
2,979
0
41,177
L
Bacchus
3,775
852
0
2,344
8,189
7,055
0
1,206
6,983
19,957
899
W
Charybdis
Uhtrayu
Charybdis
5,143
2,703
0
1,839
4,876
1,974
0
1,215
3,661
0
54,735
L
1,636
653
0
5,149
8,671
3,152
0
1,535
7,135
0
36,432

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,265
Gold Earned
29,956
330
Minions Killed
361
0
Camps Cleared
0
1,047,319
Distance Traveled
1,012,206
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
5,684
568
118
12
0
203,661
4
W
Sylvanus
5,732
573
15
2
0
178,911
3
W
Chang'e
5,914
591
102
10
0
202,639
0
W
Bastet
5,305
531
59
6
0
243,511
0
L
Hachiman
4,649
465
62
6
0
174,914
0
L
Agni
5,132
513
50
5
0
222,964
0
W
Erlang Shen
6,969
697
76
8
0
209,092
0
L
Bacchus
4,703
470
21
2
0
217,783
2
W
Charybdis
6,036
604
109
11
0
178,053
2
L
Awilix
5,097
510
79
8
0
227,997
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role