Player Matchup

Jormungandr
Jormungandr
Kevinyyyyy
Jormungandr
Level 125
God Stats
2W - 3L
1,423 SR
Queue Stats
190W - 170L
1,474 Elo+
Party 1
Scylla
Scylla
STforged
Scylla
Level 64
God Stats
3W - 0L
1,628 SR
Queue Stats
6W - 11L
1,389 Elo+
Party 3
Odin
Odin
TempoCF
Odin
Level 66
God Stats
37W - 21L
1,668 SR
Queue Stats
259W - 235L
1,477 Elo+
Party 1
Mercury
Mercury
arrows3097
Mercury
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 19L
1,389 Elo+
Party 3
Izanami
Izanami
bennyboy24
Izanami
Level 7
God Stats
3W - 5L
1,536 SR
Queue Stats
5W - 11L
1,389 Elo+
Party 3
Team Averages
Level 69
1,551 SR
1,424 Elo+

VS

Team Averages
Level 60
1,526 SR
1,430 Elo+
Heimdallr
Heimdallr
 
Heimdallr
Level 10
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bellona
Bellona
KillstreakTKP
Bellona
Level 46
God Stats
0W - 2L
1,289 SR
Queue Stats
68W - 92L
1,349 Elo+
Solo
Thanatos
Thanatos
Kneegrou
Thanatos
Level 29
God Stats
5W - 6L
1,500 SR
Queue Stats
8W - 15L
1,263 Elo+
Party 2
Sobek
Sobek
ROBOT650
Sobek
Level 61
God Stats
1W - 7L
1,500 SR
Queue Stats
10W - 17L
1,510 Elo+
Party 2
Agni
Agni
SomeDumbDuck
Agni
Level 154
God Stats
9W - 4L
1,842 SR
Queue Stats
345W - 333L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Kevinyyyyy
Jormungandr
13
5 / 2 / 1
8,525
609
11,235
14,888
7,758
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Scylla
STforged
Scylla
13
2 / 3 / 4
7,643
546
2,586
5,567
1,661
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Odin
TempoCF
Odin
12
1 / 2 / 6
7,304
522
5,466
8,849
6,602
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Mercury
arrows3097
Mercury
15
6 / 1 / 4
8,448
603
9,901
12,577
5,290
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Izanami
bennyboy24
Izanami
12
0 / 2 / 4
7,286
520
5,891
8,004
3,102
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
12
2 / 2 / 1
7,026
502
7,214
6,666
3,099
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bellona
11
1 / 5 / 2
6,471
462
9,330
17,765
14,444
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Thanatos
Kneegrou
Thanatos
13
1 / 3 / 2
6,935
495
2,247
13,097
6,255
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sobek
ROBOT650
Sobek
9
0 / 2 / 4
6,265
448
2,855
10,783
9,570
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
5 / 2 / 0
7,579
541
12,082
7,684
2,925
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
18
14
Kills
9
10
Deaths
14
19
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
 
Heimdallr
2
2
1
1.25
W
Jormungandr
Kevinyyyyy
Jormungandr
5
2
1
2.75
L
Bellona
1
5
2
0.4
L
Thanatos
Kneegrou
Thanatos
1
3
2
0.67
L
Sobek
ROBOT650
Sobek
0
2
4
1
W
Scylla
STforged
Scylla
2
3
4
1.33
L
5
2
0
2.5
W
Odin
TempoCF
Odin
1
2
6
2
W
Mercury
arrows3097
Mercury
6
1
4
8
W
Izanami
bennyboy24
Izanami
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,079
Damage
33,728
49,885
Taken
55,995
24,413
Mitigated
36,293
11,200
Healing
14,556
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
 
Heimdallr
7,214
2,452
0
750
6,666
3,099
0
0
6,666
0
48,999
W
Jormungandr
Kevinyyyyy
Jormungandr
11,235
3,911
0
5,197
14,888
7,758
664
2,535
12,181
58,726
3,850
L
Bellona
9,330
2,128
0
3,272
17,765
14,444
0
9,092
8,652
0
35,206
L
Thanatos
Kneegrou
Thanatos
2,247
455
0
7,718
13,097
6,255
0
1,589
11,308
0
65,307
L
Sobek
ROBOT650
Sobek
2,855
203
0
2,316
10,783
9,570
0
295
10,488
10,076
902
W
Scylla
STforged
Scylla
2,586
369
0
750
5,567
1,661
238
3,096
2,183
41,332
0
L
12,082
995
0
500
7,684
2,925
0
1,740
5,834
48,649
758
W
Odin
TempoCF
Odin
5,466
1,044
0
2,966
8,849
6,602
0
2,786
5,867
0
27,286
W
Mercury
arrows3097
Mercury
9,901
6,110
0
750
12,577
5,290
279
3,806
8,569
0
68,404
W
Izanami
bennyboy24
Izanami
5,891
4,182
0
1,537
8,004
3,102
129
1,417
6,571
0
53,052

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,206
Gold Earned
34,276
406
Minions Killed
312
0
Camps Cleared
0
1,522,673
Distance Traveled
1,392,723
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
7,026
502
87
6
0
256,737
1
W
Jormungandr
8,525
609
96
7
0
234,913
0
L
Bellona
6,471
462
40
3
0
257,012
0
L
Thanatos
6,935
495
94
7
0
283,634
0
L
Sobek
6,265
448
9
1
0
309,140
5
W
Scylla
7,643
546
71
5
0
288,588
0
L
Agni
7,579
541
82
6
0
286,200
4
W
Odin
7,304
522
42
3
0
343,326
4
W
Mercury
8,448
603
102
7
0
361,997
0
W
Izanami
7,286
520
95
7
0
293,849
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role