Player Matchup

Merlin
Merlin
Fourthcoffee
Merlin
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 22L
1,505 Elo+
Party 1
Neith
Neith
KajinDar
Neith
Level 101
God Stats
0W - 2L
1,283 SR
Queue Stats
40W - 32L
1,488 Elo+
Party 1
Serqet
Serqet
Loquitur
Serqet
Level 149
God Stats
7W - 6L
1,559 SR
Queue Stats
227W - 214L
1,569 Elo+
Solo
Heimdallr
Heimdallr
MuchYummi3r
Heimdallr
Level 141
God Stats
4W - 7L
1,374 SR
Queue Stats
257W - 289L
1,442 Elo+
Solo
Nike
Nike
Sleepwalkinng_
Nike
Level 156
God Stats
2W - 3L
1,234 SR
Queue Stats
121W - 144L
1,402 Elo+
Solo
Team Averages
Level 123
1,390 SR
1,481 Elo+

VS

Team Averages
Level 100
1,430 SR
1,443 Elo+
Medusa
Medusa
 
Medusa
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
Durbban
Zeus
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 46L
1,270 Elo+
Party 2
Ymir
Ymir
Gundeta 94
Ymir
Level 159
God Stats
4W - 4L
1,151 SR
Queue Stats
628W - 650L
1,493 Elo+
Solo
Nemesis
Nemesis
Im Zew
Nemesis
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 21L
1,500 Elo+
Party 2
Tyr
Tyr
rafaPool533
Tyr
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 40L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
14
1 / 4 / 2
8,232
686
9,653
8,805
3,511
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Neith
KajinDar
Neith
13
0 / 3 / 3
7,525
627
8,279
11,402
5,114
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Serqet
Loquitur
Serqet
13
1 / 2 / 2
7,327
611
6,422
7,060
4,100
Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heimdallr
MuchYummi3r
Heimdallr
18
4 / 3 / 1
9,504
792
8,830
9,256
5,021
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

8
0 / 3 / 0
6,728
561
2,132
9,204
4,040
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
17
3 / 1 / 10
9,529
794
11,466
6,775
4,021
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Zeus
Durbban
Zeus
17
4 / 1 / 8
9,809
817
10,621
7,094
3,350
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
3 / 2 / 11
10,594
883
7,889
15,968
21,241
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

War Banner

War Banner

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. Getting an assist for an enemy dying provides a stack that provides 2% Movement Speed and 4% Attack Speed for 10s to nearby allies up to 10 stacks. When you've gained 4 or more stacks from assists, once per ability, each time you damage an enemy god you restore 1% Health and 1.25% Mana to nearby allies within 55 units and refresh the duration of these stacks.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Nemesis
Im Zew
Nemesis
17
4 / 1 / 7
10,000
833
5,709
10,790
7,348
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 3 / 6
7,758
647
5,573
10,386
11,443
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
57
6
Kills
15
15
Deaths
8
8
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
3
1
10
8
W
Zeus
Durbban
Zeus
4
1
8
8
L
Merlin
1
4
2
0.5
W
3
2
11
4.25
W
Nemesis
Im Zew
Nemesis
4
1
7
7.5
L
Neith
KajinDar
Neith
0
3
3
0.5
L
Serqet
Loquitur
Serqet
1
2
2
1
L
Heimdallr
MuchYummi3r
Heimdallr
4
3
1
1.5
L
0
3
0
0
W
1
3
6
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,316
Damage
41,258
45,727
Taken
51,013
21,786
Mitigated
47,403
12,398
Healing
14,902
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
11,466
5,454
913
996
6,775
4,021
2,310
628
6,147
0
31,679
W
Zeus
Durbban
Zeus
10,621
1,762
0
1,083
7,094
3,350
1,030
992
5,796
26,688
482
L
Merlin
9,653
793
0
2,024
8,805
3,511
0
4,577
4,127
21,246
204
W
7,889
1,021
1,284
2,992
15,968
21,241
333
3,606
12,362
14,685
0
W
Nemesis
Im Zew
Nemesis
5,709
1,048
459
3,030
10,790
7,348
1,803
2,267
8,097
0
18,016
L
Neith
KajinDar
Neith
8,279
1,425
755
3,277
11,402
5,114
0
3,816
7,232
0
16,865
L
Serqet
Loquitur
Serqet
6,422
1,249
1,230
1,138
7,060
4,100
0
1,462
5,277
0
8,063
L
Heimdallr
MuchYummi3r
Heimdallr
8,830
2,740
431
1,038
9,256
5,021
0
4,580
4,622
0
31,507
L
2,132
177
608
1,897
9,204
4,040
0
3,894
5,225
0
5,256
W
5,573
377
1,805
2,340
10,386
11,443
411
2,008
8,055
0
8,580

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,316
Gold Earned
47,690
108
Minions Killed
149
0
Camps Cleared
0
943,311
Distance Traveled
1,131,114
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,529
794
29
2
0
230,872
0
W
Zeus
9,809
817
56
5
0
204,166
0
L
Merlin
8,232
686
22
2
0
181,458
0
W
Ymir
10,594
883
16
1
0
225,094
0
W
Nemesis
10,000
833
45
4
0
272,938
0
L
Neith
7,525
627
30
3
0
217,955
2
L
Serqet
7,327
611
3
0
0
249,226
0
L
Heimdallr
9,504
792
45
4
0
190,953
1
L
Nike
6,728
561
8
1
0
103,719
0
W
Tyr
7,758
647
3
0
0
198,044
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role