Player Matchup

Tyr
Tyr
Diamond I
 
Tyr
Diamond I
Level 203
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Diamond IV
 
Danzaburou
Diamond IV
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ix Chel
Ix Chel
Diamond II
LuxSlime
Ix Chel
Diamond II
Level 118
God Stats
93W - 64L
1,716 SR
Queue Stats
249W - 223L
2,070 MMR
Party 1
Serqet
Serqet
Diamond IV
Nick763
Serqet
Diamond IV
Level 167
God Stats
1W - 1L
1,500 SR
Queue Stats
131W - 106L
2,222 MMR
Solo
Maui
Maui
Diamond III
cohdein
Maui
Diamond III
Level 146
God Stats
5W - 7L
1,284 SR
Queue Stats
257W - 248L
2,037 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 151
1,500 SR
1,866 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 176
1,662 SR
2,066 MMR
Mulan
Mulan
Platinum I
ArchonicPrince1
Mulan
Platinum I
Level 176
God Stats
2W - 1L
1,783 SR
Queue Stats
99W - 82L
1,906 MMR
Party 2
Anhur
Anhur
Diamond IV
FullCommit
Anhur
Diamond IV
Level 161
God Stats
7W - 12L
1,463 SR
Queue Stats
133W - 104L
2,243 MMR
Solo
Vamana
Vamana
Platinum I
New Try
Vamana
Platinum I
Level 176
God Stats
86W - 63L
1,663 SR
Queue Stats
274W - 264L
2,000 MMR
Solo
Ne Zha
Ne Zha
Diamond I
Swеeet
Ne Zha
Diamond I
Level 242
God Stats
11W - 5L
1,906 SR
Queue Stats
266W - 228L
2,054 MMR
Solo
Olorun
Olorun
Diamond IV
Veroxas
Olorun
Diamond IV
Level 126
God Stats
1W - 1L
1,493 SR
Queue Stats
146W - 127L
2,126 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
18
10 / 0 / 8
12,228
679
17,679
20,032
23,335
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Danzaburou
 
Danzaburou
18
1 / 3 / 7
10,685
594
15,274
16,717
8,360
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ix Chel
LuxSlime
Ix Chel
18
10 / 1 / 4
11,780
654
17,078
11,704
6,525
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Serqet
Nick763
Serqet
18
8 / 1 / 10
11,482
638
12,982
18,423
13,198
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Maui
cohdein
Maui
16
4 / 0 / 12
10,685
594
5,352
16,243
19,853
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bans
AthenaThothVulcan

VS

Bans
AgniBellonaBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 8 / 0
9,285
516
10,160
21,018
14,685
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Anhur
16
1 / 5 / 0
9,863
548
8,193
15,641
5,625
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Vamana
New Try
Vamana
14
0 / 4 / 2
8,515
473
7,636
17,434
17,566
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Ne Zha
Swеeet
Ne Zha
16
4 / 7 / 0
9,596
533
9,979
19,615
9,280
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Olorun
Veroxas
Olorun
14
0 / 9 / 3
8,843
491
12,131
17,237
7,042
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
10
33
Kills
5
5
Deaths
33
41
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
10
0
8
14
W
Danzaburou
 
Danzaburou
1
3
7
1.5
L
0
8
0
0
L
Anhur
1
5
0
0.2
W
Ix Chel
LuxSlime
Ix Chel
10
1
4
12
L
Vamana
New Try
Vamana
0
4
2
0.25
W
Serqet
Nick763
Serqet
8
1
10
13
L
Ne Zha
Swеeet
Ne Zha
4
7
0
0.57
L
Olorun
Veroxas
Olorun
0
9
3
0.17
W
Maui
cohdein
Maui
4
0
12
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,365
Damage
48,099
83,119
Taken
90,945
71,271
Mitigated
54,198
30,562
Healing
20,600
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
17,679
1,502
0
11,576
20,032
23,335
351
2,222
17,626
0
89,963
W
Danzaburou
 
Danzaburou
15,274
6,078
0
3,143
16,717
8,360
0
1,979
14,571
0
114,848
L
10,160
974
0
4,440
21,018
14,685
0
1,020
19,576
4,784
74,874
L
Anhur
8,193
3,876
0
3,989
15,641
5,625
425
1,317
14,280
0
85,749
W
Ix Chel
LuxSlime
Ix Chel
17,078
2,745
4,082
5,253
11,704
6,525
1,068
3,348
8,258
98,488
2,070
L
Vamana
New Try
Vamana
7,636
2,950
0
2,086
17,434
17,566
155
6,657
10,491
312
54,684
W
Serqet
Nick763
Serqet
12,982
3,442
0
2,943
18,423
13,198
786
5,740
12,595
0
93,502
L
Ne Zha
Swеeet
Ne Zha
9,979
1,696
0
7,869
19,615
9,280
0
6,424
12,290
0
76,208
L
Olorun
Veroxas
Olorun
12,131
4,866
60
2,156
17,237
7,042
0
5,640
10,658
75,214
29
W
Maui
cohdein
Maui
5,352
1,509
0
3,565
16,243
19,853
302
3,856
12,041
30,287
1,165

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,860
Gold Earned
46,102
604
Minions Killed
607
0
Camps Cleared
0
1,973,726
Distance Traveled
1,683,905
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
12,228
679
124
7
0
428,354
5
W
Danzaburou
10,685
594
150
8
0
336,870
0
L
Mulan
9,285
516
123
7
0
316,424
0
L
Anhur
9,863
548
152
8
0
311,504
5
W
Ix Chel
11,780
654
170
9
0
375,604
0
L
Vamana
8,515
473
89
5
0
361,617
0
W
Serqet
11,482
638
128
7
0
446,740
4
L
Ne Zha
9,596
533
114
6
0
390,967
1
L
Olorun
8,843
491
129
7
0
303,393
0
W
Maui
10,685
594
32
2
0
386,158
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role