Player Matchup

Sol
Sol
Eatfreshchan
Sol
Level 96
God Stats
7W - 10L
1,372 SR
Queue Stats
126W - 119L
1,503 Elo+
Party 2
Amaterasu
Amaterasu
Hizatia
Amaterasu
Level 18
God Stats
1W - 0L
1,514 SR
Queue Stats
24W - 35L
1,395 Elo+
Party 2
Zhong Kui
Zhong Kui
MrMonkeyMann
Zhong Kui
Level 27
God Stats
9W - 6L
1,547 SR
Queue Stats
20W - 11L
1,503 Elo+
Party 2
Team Averages
Level 47
1,478 SR
1,467 Elo+

VS

Team Averages
Level 96
1,492 SR
1,490 Elo+
Thoth
Thoth
Aeternam Ignis
Thoth
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
119W - 127L
1,494 Elo+
Solo
Kuzenbo
Kuzenbo
DeutschHogsy
Kuzenbo
Level 118
God Stats
2W - 6L
1,500 SR
Queue Stats
240W - 229L
1,556 Elo+
Party 1
Gilgamesh
Gilgamesh
GodsizedGaming
Gilgamesh
Level 22
God Stats
30W - 22L
1,476 SR
Queue Stats
95W - 92L
1,419 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 2 / 4
10,005
770
12,849
8,787
3,770
Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Amaterasu
Hizatia
Amaterasu
14
3 / 1 / 4
8,966
690
8,520
13,849
10,951
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Zhong Kui
MrMonkeyMann
Zhong Kui
16
3 / 1 / 8
10,143
780
14,394
9,693
12,705
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 2
8,041
619
5,189
9,035
4,132
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Kuzenbo
DeutschHogsy
Kuzenbo
13
1 / 1 / 3
8,000
615
7,541
14,186
19,891
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gilgamesh
GodsizedGaming
Gilgamesh
12
1 / 5 / 1
7,754
596
7,595
16,318
16,354
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
9
11
Kills
3
4
Deaths
11
16
Assists
6
Player
Kills
Deaths
Assists
KDA
L
1
5
2
0.4
L
Kuzenbo
DeutschHogsy
Kuzenbo
1
1
3
2.5
W
5
2
4
3.5
L
Gilgamesh
GodsizedGaming
Gilgamesh
1
5
1
0.3
W
Amaterasu
Hizatia
Amaterasu
3
1
4
5
W
Zhong Kui
MrMonkeyMann
Zhong Kui
3
1
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,763
Damage
20,325
32,329
Taken
39,539
27,426
Mitigated
40,377
9,211
Healing
2,565
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,189
428
0
625
9,035
4,132
0
6,514
2,039
32,833
0
L
Kuzenbo
DeutschHogsy
Kuzenbo
7,541
2,443
0
1,258
14,186
19,891
0
9,334
3,837
19,235
0
W
12,849
4,522
0
4,189
8,787
3,770
1,395
4,302
4,003
51,923
823
L
Gilgamesh
GodsizedGaming
Gilgamesh
7,595
2,280
0
682
16,318
16,354
0
8,774
6,731
0
13,096
W
Amaterasu
Hizatia
Amaterasu
8,520
3,469
0
2,913
13,849
10,951
510
4,747
7,413
0
23,221
W
Zhong Kui
MrMonkeyMann
Zhong Kui
14,394
1,845
0
2,109
9,693
12,705
880
3,281
5,855
40,468
4,311

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,114
Gold Earned
23,795
181
Minions Killed
100
0
Camps Cleared
0
719,586
Distance Traveled
679,656
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
8,041
619
65
5
0
204,562
3
L
Kuzenbo
8,000
615
16
1
0
254,125
0
W
Sol
10,005
770
83
6
0
234,594
0
L
Gilgamesh
7,754
596
19
1
0
220,969
0
W
Amaterasu
8,966
690
28
2
0
269,081
0
W
Zhong Kui
10,143
780
70
5
0
215,911
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role