Player Matchup

Ymir
Ymir
Gildart_Senpai
Ymir
Level 145
God Stats
4W - 0L
1,845 SR
Queue Stats
34W - 37L
1,405 Elo+
Party 1
Discordia
Discordia
MrDakimura
Discordia
Level 114
God Stats
2W - 0L
1,719 SR
Queue Stats
8W - 8L
1,434 Elo+
Party 1
Danzaburou
Danzaburou
lI-Sandman-Il
Danzaburou
Level 127
God Stats
1W - 0L
1,102 SR
Queue Stats
21W - 23L
1,402 Elo+
Party 1
Team Averages
Level 129
1,556 SR
1,414 Elo+

VS

Team Averages
Level 124
1,448 SR
1,419 Elo+
Jing Wei
Jing Wei
DoctorStranger00
Jing Wei
Level 120
God Stats
4W - 4L
1,467 SR
Queue Stats
139W - 128L
1,445 Elo+
Solo
Chang'e
Chang'e
EthanLAD13
Chang'e
Level 109
God Stats
7W - 5L
1,753 SR
Queue Stats
102W - 121L
1,340 Elo+
Solo
Kuzenbo
Kuzenbo
belva97
Kuzenbo
Level 142
God Stats
5W - 8L
1,123 SR
Queue Stats
425W - 451L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 0 / 6
7,500
750
5,501
11,030
9,957
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Discordia
MrDakimura
Discordia
14
3 / 1 / 5
8,082
808
8,310
4,901
1,865
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Danzaburou
lI-Sandman-Il
Danzaburou
13
4 / 1 / 4
8,519
852
10,188
9,481
4,000
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 2 / 0
5,556
556
2,377
4,158
1,439
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Chang'e
EthanLAD13
Chang'e
12
1 / 5 / 1
7,252
725
8,631
10,932
4,800
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Kuzenbo
belva97
Kuzenbo
12
1 / 1 / 0
6,674
667
6,488
12,244
18,437
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
3
8
Kills
2
2
Deaths
8
15
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
L
Chang'e
EthanLAD13
Chang'e
1
5
1
0.3
W
1
0
6
4
W
Discordia
MrDakimura
Discordia
3
1
5
5.5
L
Kuzenbo
belva97
Kuzenbo
1
1
0
1
W
Danzaburou
lI-Sandman-Il
Danzaburou
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,999
Damage
17,496
25,412
Taken
27,334
15,822
Mitigated
24,676
5,779
Healing
6,220
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,377
1,413
0
878
4,158
1,439
0
1,614
2,544
0
6,850
L
Chang'e
EthanLAD13
Chang'e
8,631
193
1,354
2,549
10,932
4,800
0
6,917
3,979
20,522
0
W
5,501
830
351
3,006
11,030
9,957
405
5,347
4,968
16,909
1,437
W
Discordia
MrDakimura
Discordia
8,310
75
507
557
4,901
1,865
423
2,611
2,159
34,874
0
L
Kuzenbo
belva97
Kuzenbo
6,488
2,154
0
1,439
12,244
18,437
0
4,954
7,234
21,034
2,226
W
Danzaburou
lI-Sandman-Il
Danzaburou
10,188
3,453
0
1,358
9,481
4,000
1,000
4,960
4,139
0
38,483

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,101
Gold Earned
19,482
152
Minions Killed
86
0
Camps Cleared
0
562,283
Distance Traveled
446,013
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
5,556
556
13
1
0
69,816
0
L
Chang'e
7,252
725
35
4
0
182,523
0
W
Ymir
7,500
750
28
3
0
185,174
0
W
Discordia
8,082
808
63
6
0
183,943
2
L
Kuzenbo
6,674
667
38
4
0
193,674
0
W
Danzaburou
8,519
852
61
6
0
193,166
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role