Player Matchup

Janus
Janus
Chapfish1
Janus
Level 81
God Stats
8W - 5L
1,602 SR
Queue Stats
40W - 41L
1,434 Elo+
Party 3
Maui
Maui
InfinityGamer_79
Maui
Level 29
God Stats
3W - 3L
1,504 SR
Queue Stats
209W - 210L
1,479 Elo+
Party 3
Vamana
Vamana
LizTheRose
Vamana
Level 116
God Stats
3W - 3L
1,283 SR
Queue Stats
33W - 34L
1,431 Elo+
Party 2
Thanatos
Thanatos
ShaeCalmine
Thanatos
Level 123
God Stats
13W - 11L
1,416 SR
Queue Stats
46W - 41L
1,460 Elo+
Party 2
Ao Kuang
Ao Kuang
little_dark_13
Ao Kuang
Level 105
God Stats
5W - 6L
1,675 SR
Queue Stats
128W - 119L
1,489 Elo+
Party 3
Team Averages
Level 91
1,496 SR
1,458 Elo+

VS

Team Averages
Level 94
1,586 SR
1,363 Elo+
Mercury
Mercury
HikariNoMaku
Mercury
Level 52
God Stats
0W - 1L
1,708 SR
Queue Stats
0W - 3L
1,229 Elo+
Party 1
Cupid
Cupid
Stregattone
Cupid
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,153 Elo+
Party 1
Hercules
Hercules
VeteranRussian
Hercules
Level 80
God Stats
2W - 3L
1,500 SR
Queue Stats
122W - 126L
1,502 Elo+
Solo
Hera
Hera
h3lad0dey0gur
Hera
Level 116
God Stats
1W - 2L
1,700 SR
Queue Stats
47W - 65L
1,421 Elo+
Solo
Charon
Charon
turboshoot
Charon
Level 151
God Stats
14W - 9L
1,519 SR
Queue Stats
120W - 100L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Chapfish1
Janus
11
1 / 1 / 1
6,277
628
3,617
4,080
1,557
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
1 / 0 / 3
6,321
632
1,263
4,095
3,293
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Vamana
LizTheRose
Vamana
10
0 / 0 / 0
5,890
589
5,818
7,940
8,580
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thanatos
ShaeCalmine
Thanatos
11
1 / 0 / 2
6,199
620
3,123
5,906
3,357
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Heavy Mace

Heavy Mace

+30
Physical Power

Ao Kuang
11
3 / 0 / 0
6,025
603
3,709
9,836
3,998
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
HikariNoMaku
Mercury
8
0 / 2 / 0
4,537
454
2,279
7,790
2,925
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
0 / 1 / 0
4,939
494
2,333
4,166
1,164
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hercules
11
0 / 0 / 0
6,074
607
4,701
8,844
9,694
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
1 / 1 / 0
5,980
598
2,241
4,294
1,533
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon
turboshoot
Charon
7
0 / 3 / 0
4,515
452
2,267
6,781
4,340
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
1
6
Kills
1
1
Deaths
7
6
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Janus
Chapfish1
Janus
1
1
1
1.5
L
Mercury
HikariNoMaku
Mercury
0
2
0
0
W
1
0
3
2.5
W
Vamana
LizTheRose
Vamana
0
0
0
0
W
Thanatos
ShaeCalmine
Thanatos
1
0
2
2
L
0
1
0
0
L
Hercules
0
0
0
0
L
1
1
0
1
W
Ao Kuang
3
0
0
3
L
Charon
turboshoot
Charon
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,530
Damage
13,821
31,857
Taken
31,875
20,785
Mitigated
19,656
16,358
Healing
8,282
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
Chapfish1
Janus
3,617
200
0
750
4,080
1,557
0
2,013
2,067
43,509
566
L
Mercury
HikariNoMaku
Mercury
2,279
1,479
0
750
7,790
2,925
0
2,529
5,261
0
27,626
W
1,263
422
0
809
4,095
3,293
72
523
3,572
20,122
0
W
Vamana
LizTheRose
Vamana
5,818
2,063
0
1,446
7,940
8,580
0
0
7,940
0
39,546
W
Thanatos
ShaeCalmine
Thanatos
3,123
520
0
5,979
5,906
3,357
473
468
5,438
0
53,177
L
2,333
1,642
0
2,119
4,166
1,164
0
503
3,663
0
26,641
L
Hercules
4,701
2,120
0
4,279
8,844
9,694
0
377
7,553
0
44,401
L
2,241
518
0
500
4,294
1,533
0
2,684
1,364
43,812
700
W
Ao Kuang
3,709
1,446
0
7,374
9,836
3,998
0
1,432
8,404
45,684
0
L
Charon
turboshoot
Charon
2,267
379
0
634
6,781
4,340
0
2,165
4,542
13,514
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,712
Gold Earned
26,045
363
Minions Killed
280
0
Camps Cleared
0
1,076,757
Distance Traveled
1,032,400
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
6,277
628
81
8
0
198,364
0
L
Mercury
4,537
454
49
5
0
216,512
0
W
Maui
6,321
632
36
4
0
219,968
0
W
Vamana
5,890
589
72
7
0
200,960
0
W
Thanatos
6,199
620
91
9
0
222,376
0
L
Cupid
4,939
494
42
4
0
195,370
0
L
Hercules
6,074
607
80
8
0
205,539
0
L
Hera
5,980
598
101
10
0
198,584
0
W
Ao Kuang
6,025
603
83
8
0
235,089
0
L
Charon
4,515
452
8
1
0
216,395
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role