Player Matchup

Khepri
Khepri
 
Khepri
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
Danobipo
Nemesis
Level 128
God Stats
12W - 10L
1,555 SR
Queue Stats
316W - 275L
1,470 Elo+
Solo
Baron Samedi
Baron Samedi
StonedMagus
Baron Samedi
Level 48
God Stats
8W - 11L
1,521 SR
Queue Stats
139W - 140L
1,415 Elo+
Solo
Zeus
Zeus
asot0001monash
Zeus
Level 100
God Stats
21W - 15L
1,483 SR
Queue Stats
167W - 141L
1,453 Elo+
Party 1
Olorun
Olorun
x8_xtreme_7x
Olorun
Level 31
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 60L
1,397 Elo+
Party 1
Team Averages
Level 86
1,512 SR
1,447 Elo+

VS

Team Averages
Level 124
1,565 SR
1,442 Elo+
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 185
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
Ghettodc5
Hachiman
Level 48
God Stats
1W - 2L
1,738 SR
Queue Stats
16W - 20L
1,374 Elo+
Solo
Zeus
Zeus
JanZombieRolls
Zeus
Level 154
God Stats
16W - 12L
1,562 SR
Queue Stats
226W - 233L
1,427 Elo+
Solo
Chaac
Chaac
Mandolorian8517
Chaac
Level 116
God Stats
1W - 2L
1,483 SR
Queue Stats
68W - 60L
1,516 Elo+
Solo
Ao Kuang
Ao Kuang
N a r d D o g 0
Ao Kuang
Level 117
God Stats
28W - 19L
1,544 SR
Queue Stats
366W - 360L
1,391 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
9
1 / 2 / 5
6,417
494
2,538
9,229
5,548
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Nemesis
Danobipo
Nemesis
13
6 / 1 / 3
7,634
587
6,581
12,101
4,921
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Baron Samedi
StonedMagus
Baron Samedi
11
3 / 2 / 7
6,714
516
10,774
8,680
3,275
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
2 / 1 / 2
7,488
576
8,611
6,968
2,445
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Olorun
12
2 / 3 / 2
7,199
554
4,400
7,708
2,973
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
9
2 / 3 / 2
6,479
498
3,977
12,081
12,388
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hachiman
Ghettodc5
Hachiman
9
1 / 3 / 2
5,542
426
4,088
7,295
2,518
Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
4 / 3 / 0
7,709
593
12,673
8,818
3,369
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
2 / 0 / 0
7,098
546
5,874
11,537
12,564
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ao Kuang
10
0 / 5 / 1
5,708
439
1,589
12,128
4,443
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
14
14
Kills
9
9
Deaths
14
19
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Khepri
 
Khepri
1
2
5
1.75
L
Kuzenbo
 
Kuzenbo
2
3
2
1
W
Nemesis
Danobipo
Nemesis
6
1
3
7.5
L
Hachiman
Ghettodc5
Hachiman
1
3
2
0.67
L
4
3
0
1.33
L
2
0
0
2
L
Ao Kuang
0
5
1
0.1
W
Baron Samedi
StonedMagus
Baron Samedi
3
2
7
3.25
W
2
1
2
3
W
Olorun
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,904
Damage
28,201
44,686
Taken
51,859
19,162
Mitigated
35,282
17,340
Healing
14,727
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
 
Khepri
2,538
491
1,192
1,195
9,229
5,548
0
4,471
4,758
15,368
0
L
Kuzenbo
 
Kuzenbo
3,977
1,053
0
2,313
12,081
12,388
0
7,064
5,017
19,255
2,141
W
Nemesis
Danobipo
Nemesis
6,581
2,994
0
7,516
12,101
4,921
0
4,726
7,375
0
60,901
L
Hachiman
Ghettodc5
Hachiman
4,088
2,975
216
1,762
7,295
2,518
0
4,375
2,920
0
19,193
L
12,673
1,090
0
1,035
8,818
3,369
729
4,706
4,112
62,096
230
L
5,874
219
0
5,168
11,537
12,564
0
6,230
5,307
0
50,638
L
Ao Kuang
1,589
738
0
4,233
12,128
4,443
0
3,082
9,046
22,673
16,158
W
Baron Samedi
StonedMagus
Baron Samedi
10,774
1,828
409
1,621
8,680
3,275
25
5,930
2,750
35,274
0
W
8,611
1,228
0
2,893
6,968
2,445
0
299
6,669
49,313
4,506
W
Olorun
4,400
1,816
180
2,334
7,708
2,973
1,089
2,199
5,509
44,760
1,074

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,452
Gold Earned
32,536
318
Minions Killed
305
0
Camps Cleared
0
1,291,803
Distance Traveled
1,228,862
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
6,417
494
18
1
0
283,913
1
L
Kuzenbo
6,479
498
34
3
0
258,149
0
W
Nemesis
7,634
587
105
8
0
311,310
0
L
Hachiman
5,542
426
28
2
0
233,283
0
L
Zeus
7,709
593
99
8
0
206,144
0
L
Chaac
7,098
546
88
7
0
272,737
0
L
Ao Kuang
5,708
439
56
4
0
258,549
0
W
Baron Samedi
6,714
516
37
3
0
232,348
3
W
Zeus
7,488
576
87
7
0
228,292
0
W
Olorun
7,199
554
71
5
0
235,940
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role