Player Matchup

Bastet
Bastet
Bronze II
 
Bastet
Bronze II
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nu Wa
Nu Wa
Silver V
Alucard_-Hell-
Nu Wa
Silver V
Level 118
God Stats
8W - 6L
1,461 SR
Queue Stats
63W - 95L
801 MMR
Solo
Tiamat
Tiamat
Silver V
BABAOhhh
Tiamat
Silver V
Level 120
God Stats
43W - 52L
1,435 SR
Queue Stats
351W - 374L
660 MMR
Solo
Tsukuyomi
Tsukuyomi
Silver V
FantasyNevrFinal
Tsukuyomi
Silver V
Level 69
God Stats
2W - 1L
1,349 SR
Queue Stats
50W - 62L
778 MMR
Solo
Artemis
Artemis
Bronze II
silent790
Artemis
Bronze II
Level 68
God Stats
7W - 2L
1,636 SR
Queue Stats
152W - 197L
496 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 107
1,476 SR
847 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 118
1,436 SR
743 MMR
Danzaburou
Danzaburou
Bronze I
 
Danzaburou
Bronze I
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Silver V
Broke Jawl
Janus
Silver V
Level 69
God Stats
1W - 4L
1,195 SR
Queue Stats
36W - 59L
797 MMR
Solo
Poseidon
Poseidon
Bronze II
HulkMeeche
Poseidon
Bronze II
Level 145
God Stats
4W - 4L
1,674 SR
Queue Stats
319W - 367L
603 MMR
Solo
Shiva
Shiva
Bronze III
RaebridarSuzuki
Shiva
Bronze III
Level 161
God Stats
13W - 16L
1,440 SR
Queue Stats
392W - 483L
138 MMR
Solo
Bakasura
Bakasura
Bronze I
jcthegoat69
Bakasura
Bronze I
Level 128
God Stats
9W - 16L
1,369 SR
Queue Stats
190W - 210L
677 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
13
3 / 3 / 2
7,279
485
6,399
12,250
5,192
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

14
0 / 2 / 4
7,977
532
7,543
6,096
1,951
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Tiamat
BABAOhhh
Tiamat
16
1 / 0 / 1
8,941
596
2,995
6,609
9,576
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tsukuyomi
12
3 / 1 / 5
7,330
489
6,518
10,549
6,754
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Artemis
silent790
Artemis
14
4 / 0 / 3
8,705
580
6,437
5,972
2,686
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bans
Ao KuangKuzenboCharybdisThanatos

VS

Bans
AnubisKukulkanBellonaArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
9
1 / 4 / 0
5,965
398
4,739
9,926
3,084
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Janus
14
2 / 0 / 2
7,968
531
5,655
6,909
2,480
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Poseidon
HulkMeeche
Poseidon
12
0 / 3 / 1
6,399
427
2,495
9,003
2,572
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
0 / 2 / 0
6,857
457
2,849
12,282
7,840
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

Bakasura
jcthegoat69
Bakasura
12
2 / 2 / 3
6,682
445
4,438
13,868
5,766
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
11
11
Kills
5
6
Deaths
11
15
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
3
3
2
1.33
L
Danzaburou
 
Danzaburou
1
4
0
0.25
W
0
2
4
1
W
Tiamat
BABAOhhh
Tiamat
1
0
1
1.5
L
Janus
2
0
2
3
W
Tsukuyomi
3
1
5
5.5
L
Poseidon
HulkMeeche
Poseidon
0
3
1
0.17
L
0
2
0
0
L
Bakasura
jcthegoat69
Bakasura
2
2
3
1.75
W
Artemis
silent790
Artemis
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,892
Damage
20,176
41,476
Taken
51,988
26,159
Mitigated
21,742
17,015
Healing
13,771
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
6,399
1,174
0
3,743
12,250
5,192
0
2,008
9,780
0
47,992
L
Danzaburou
 
Danzaburou
4,739
1,234
0
1,511
9,926
3,084
0
668
9,258
0
27,317
W
7,543
1,386
0
2,684
6,096
1,951
0
1,846
3,956
64,928
93
W
Tiamat
BABAOhhh
Tiamat
2,995
379
0
3,657
6,609
9,576
873
0
6,591
53,593
3,695
L
Janus
5,655
246
0
2,740
6,909
2,480
0
3,710
3,199
65,995
1,360
W
Tsukuyomi
6,518
2,090
165
3,832
10,549
6,754
38
1,929
8,415
0
45,901
L
Poseidon
HulkMeeche
Poseidon
2,495
389
0
2,176
9,003
2,572
0
753
8,210
43,609
5,015
L
2,849
305
0
1,115
12,282
7,840
0
2,761
9,101
0
54,566
L
Bakasura
jcthegoat69
Bakasura
4,438
2,311
0
6,229
13,868
5,766
0
2,027
11,827
0
45,797
W
Artemis
silent790
Artemis
6,437
2,440
0
2,934
5,972
2,686
1,695
1,524
4,396
0
55,403

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,232
Gold Earned
33,871
447
Minions Killed
445
0
Camps Cleared
0
1,407,956
Distance Traveled
1,401,820
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
7,279
485
58
4
0
319,348
0
L
Danzaburou
5,965
398
39
3
0
192,472
0
W
Nu Wa
7,977
532
102
7
0
280,825
0
W
Tiamat
8,941
596
128
9
0
269,167
0
L
Janus
7,968
531
140
9
0
292,977
0
W
Tsukuyomi
7,330
489
60
4
0
276,275
3
L
Poseidon
6,399
427
71
5
0
293,419
5
L
Shiva
6,857
457
112
7
0
294,586
0
L
Bakasura
6,682
445
83
6
0
328,366
0
W
Artemis
8,705
580
99
7
0
262,341
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role