Player Matchup

Hel
Hel
 
Hel
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Scylla
Scylla
GdiuLeS
Scylla
Level 119
God Stats
6W - 2L
1,691 SR
Queue Stats
102W - 90L
1,630 Elo+
Party 4
Bellona
Bellona
Majin_Simo_88
Bellona
Level 153
God Stats
3W - 7L
1,500 SR
Queue Stats
104W - 98L
1,523 Elo+
Solo
Mercury
Mercury
Thazmania
Mercury
Level 166
God Stats
0W - 2L
1,500 SR
Queue Stats
32W - 45L
1,533 Elo+
Party 1
Cernunnos
Cernunnos
bryanveinte
Cernunnos
Level 174
God Stats
2W - 1L
1,500 SR
Queue Stats
55W - 61L
1,520 Elo+
Party 1
Team Averages
Level 151
1,538 SR
1,541 Elo+

VS

Team Averages
Level 90
1,555 SR
1,494 Elo+
Baron Samedi
Baron Samedi
Luxunos
Baron Samedi
Level 122
God Stats
2W - 1L
1,473 SR
Queue Stats
174W - 155L
1,497 Elo+
Party 3
Rama
Rama
SADPOLLYON-
Rama
Level 129
God Stats
2W - 1L
1,550 SR
Queue Stats
135W - 127L
1,494 Elo+
Solo
Chang'e
Chang'e
Tomza
Chang'e
Level 45
God Stats
6W - 5L
1,491 SR
Queue Stats
70W - 60L
1,507 Elo+
Party 2
Hel
Hel
Wohoo
Hel
Level 28
God Stats
1W - 2L
1,500 SR
Queue Stats
23W - 26L
1,477 Elo+
Party 2
Loki
Loki
xXKrusty
Loki
Level 127
God Stats
2W - 2L
1,760 SR
Queue Stats
176W - 154L
1,494 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
13
0 / 2 / 2
7,909
465
4,493
13,838
10,825
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Scylla
GdiuLeS
Scylla
14
2 / 5 / 0
8,383
493
9,096
12,920
4,131
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
13
0 / 5 / 1
7,843
461
7,282
21,289
19,487
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Mercury
Thazmania
Mercury
14
2 / 5 / 1
8,084
476
11,745
18,956
7,522
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Asi

Asi

+40
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cernunnos
bryanveinte
Cernunnos
18
4 / 2 / 0
10,486
617
12,639
14,276
6,168
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Luxunos
Baron Samedi
14
5 / 0 / 6
8,200
482
9,493
13,013
13,142
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 12s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 10% of your Maximum Health and Mana over 3s.

16
0 / 3 / 3
9,366
551
7,152
14,510
5,670
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chang'e
Tomza
Chang'e
16
5 / 2 / 4
10,000
588
12,927
11,153
4,647
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hel
Wohoo
Hel
14
5 / 2 / 5
9,259
545
14,903
11,200
4,657
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+400
Health
+200
Mana
+10
Magical Penetration

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Loki
17
4 / 1 / 9
9,565
563
11,659
17,989
7,907
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
46
8
Kills
19
19
Deaths
8
4
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
0
2
2
0.5
L
Scylla
GdiuLeS
Scylla
2
5
0
0.4
W
Baron Samedi
Luxunos
Baron Samedi
5
0
6
8
L
Bellona
0
5
1
0.1
W
0
3
3
0.5
L
Mercury
Thazmania
Mercury
2
5
1
0.5
W
Chang'e
Tomza
Chang'e
5
2
4
3.5
W
Hel
Wohoo
Hel
5
2
5
3.75
L
Cernunnos
bryanveinte
Cernunnos
4
2
0
2
W
Loki
4
1
9
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,255
Damage
56,134
81,279
Taken
67,865
48,133
Mitigated
36,023
25,290
Healing
27,445
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
4,493
409
3,608
5,751
13,838
10,825
0
8,096
5,422
34,553
1,175
L
Scylla
GdiuLeS
Scylla
9,096
1,158
0
1,385
12,920
4,131
0
7,788
4,800
58,634
1,739
W
Baron Samedi
Luxunos
Baron Samedi
9,493
1,649
431
4,263
13,013
13,142
225
4,309
8,704
39,648
1,999
L
Bellona
7,282
2,088
0
5,238
21,289
19,487
132
9,211
11,042
0
57,001
W
7,152
6,500
0
4,990
14,510
5,670
520
528
13,982
0
83,113
L
Mercury
Thazmania
Mercury
11,745
4,969
0
2,525
18,956
7,522
0
8,061
10,417
0
62,246
W
Chang'e
Tomza
Chang'e
12,927
1,188
1,729
3,357
11,153
4,647
1,300
4,525
6,628
72,828
2,389
W
Hel
Wohoo
Hel
14,903
1,440
1,134
3,590
11,200
4,657
603
1,931
9,269
54,006
790
L
Cernunnos
bryanveinte
Cernunnos
12,639
7,033
0
6,783
14,276
6,168
1,116
1,507
12,769
0
101,948
W
Loki
11,659
4,591
0
7,951
17,989
7,907
224
2,014
15,975
0
94,316

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,705
Gold Earned
46,390
476
Minions Killed
551
0
Camps Cleared
0
1,592,174
Distance Traveled
1,653,666
4
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
7,909
465
60
4
0
325,576
0
L
Scylla
8,383
493
111
7
0
279,912
0
W
Baron Samedi
8,200
482
48
3
0
345,818
4
L
Bellona
7,843
461
76
4
0
322,001
0
W
Rama
9,366
551
148
9
0
297,006
6
L
Mercury
8,084
476
70
4
0
378,213
0
W
Chang'e
10,000
588
121
7
0
325,749
0
W
Hel
9,259
545
97
6
0
313,203
3
L
Cernunnos
10,486
617
159
9
0
286,472
4
W
Loki
9,565
563
137
8
0
371,890
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role