Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thor
Thor
CHcoconut
Thor
Level 51
God Stats
2W - 1L
1,558 SR
Queue Stats
49W - 49L
1,506 Elo+
Party 1
Ullr
Ullr
Jbierly
Ullr
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,275 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
TaylorRocks45
Morgan Le Fay
Level 88
God Stats
1W - 0L
1,273 SR
Queue Stats
32W - 27L
1,512 Elo+
Party 1
Bellona
Bellona
friedegg24
Bellona
Level 155
God Stats
14W - 8L
1,700 SR
Queue Stats
88W - 64L
1,637 Elo+
Solo
Team Averages
Level 97
1,506 SR
1,486 Elo+

VS

Team Averages
Level 108
1,611 SR
1,434 Elo+
Raijin
Raijin
MTD-Train
Raijin
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
243W - 228L
1,527 Elo+
Solo
Mulan
Mulan
Soloxplayz
Mulan
Level 42
God Stats
87W - 80L
1,551 SR
Queue Stats
87W - 82L
1,498 Elo+
Solo
Medusa
Medusa
SupaFlyGuyXZ
Medusa
Level 141
God Stats
27W - 12L
1,658 SR
Queue Stats
507W - 475L
1,565 Elo+
Solo
Hera
Hera
frenchiee96
Hera
Level 126
God Stats
2W - 3L
1,496 SR
Queue Stats
78W - 82L
1,440 Elo+
Solo
Sylvanus
Sylvanus
killaboy3637_YT-
Sylvanus
Level 104
God Stats
0W - 1L
1,851 SR
Queue Stats
1W - 11L
1,140 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
12
1 / 5 / 12
7,907
494
7,102
12,383
12,497
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Thor
15
11 / 3 / 4
9,401
588
12,486
16,886
7,103
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Ullr
Jbierly
Ullr
13
3 / 2 / 3
7,983
499
7,085
10,832
4,481
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morgan Le Fay
TaylorRocks45
Morgan Le Fay
16
4 / 2 / 10
9,212
576
12,252
11,618
5,024
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
friedegg24
Bellona
17
4 / 1 / 2
10,554
660
17,081
26,453
33,148
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
MTD-Train
Raijin
12
1 / 5 / 5
7,485
468
7,661
10,922
4,337
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Mulan
15
1 / 4 / 0
8,201
513
15,242
21,205
16,634
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Medusa
13
3 / 3 / 4
8,519
532
10,276
12,285
5,069
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

15
6 / 5 / 0
8,531
533
9,369
13,656
5,175
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

12
2 / 6 / 3
7,249
453
6,692
17,387
12,911
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
25
23
Kills
13
13
Deaths
23
31
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
1
5
12
1.4
W
Thor
11
3
4
4.33
W
Ullr
Jbierly
Ullr
3
2
3
2.25
L
Raijin
MTD-Train
Raijin
1
5
5
0.7
L
Mulan
1
4
0
0.25
L
Medusa
3
3
4
1.67
W
Morgan Le Fay
TaylorRocks45
Morgan Le Fay
4
2
10
4.5
L
6
5
0
1.2
W
Bellona
friedegg24
Bellona
4
1
2
5
L
2
6
3
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,006
Damage
49,240
78,172
Taken
75,455
62,253
Mitigated
44,126
27,790
Healing
23,067
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
7,102
810
0
1,566
12,383
12,497
99
3,814
8,088
35,600
0
W
Thor
12,486
2,045
0
5,538
16,886
7,103
0
5,820
10,922
0
55,033
W
Ullr
Jbierly
Ullr
7,085
2,599
0
2,159
10,832
4,481
0
3,889
6,737
0
51,907
L
Raijin
MTD-Train
Raijin
7,661
843
0
2,302
10,922
4,337
0
5,195
5,727
44,353
1,290
L
Mulan
15,242
2,561
0
8,964
21,205
16,634
0
1,066
20,139
0
74,705
L
Medusa
10,276
2,891
0
1,009
12,285
5,069
8
3,707
8,578
0
58,767
W
Morgan Le Fay
TaylorRocks45
Morgan Le Fay
12,252
1,045
0
1,023
11,618
5,024
0
6,870
4,562
69,766
687
L
9,369
2,347
0
4,602
13,656
5,175
0
3,718
9,938
70,876
0
W
Bellona
friedegg24
Bellona
17,081
7,869
0
17,504
26,453
33,148
40
2,208
24,245
1,021
92,666
L
6,692
965
1,484
4,706
17,387
12,911
0
5,719
11,668
25,389
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,057
Gold Earned
39,985
452
Minions Killed
403
0
Camps Cleared
0
1,632,771
Distance Traveled
1,450,491
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
7,907
494
42
3
0
331,689
0
W
Thor
9,401
588
73
5
0
328,699
0
W
Ullr
7,983
499
94
6
0
309,478
0
L
Raijin
7,485
468
78
5
0
280,086
4
L
Mulan
8,201
513
103
6
0
271,140
0
L
Medusa
8,519
532
72
5
0
319,848
0
W
Morgan Le Fay
9,212
576
95
6
0
333,274
0
L
Hera
8,531
533
99
6
0
329,643
0
W
Bellona
10,554
660
148
9
0
329,631
0
L
Sylvanus
7,249
453
51
3
0
249,774
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role