Player Matchup

Cthulhu
Cthulhu
Diamond I
 
Cthulhu
Diamond I
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Charybdis
Charybdis
Diamond I
MxMPrime
Charybdis
Diamond I
Level 156
God Stats
43W - 10L
1,773 SR
Queue Stats
270W - 109L
2,643 MMR
Party 2
Serqet
Serqet
Diamond I
palestinianguy
Serqet
Diamond I
Level 154
God Stats
16W - 5L
1,865 SR
Queue Stats
221W - 74L
2,729 MMR
Party 2
Team Averages
Diamond I
Diamond I
Average Tier
Level 132
1,713 SR
2,291 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 132
1,565 SR
1,791 MMR
Janus
Janus
Gold IV
Adviitam
Janus
Gold IV
Level 116
God Stats
2W - 4L
1,459 SR
Queue Stats
28W - 31L
1,671 MMR
Party 1
Apollo
Apollo
Diamond III
Amfeetomin
Apollo
Diamond III
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
433W - 312L
2,029 MMR
Solo
Chaac
Chaac
Gold IV
Krauw
Chaac
Gold IV
Level 121
God Stats
4W - 2L
1,737 SR
Queue Stats
28W - 31L
1,671 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
16
6 / 0 / 10
10,466
872
10,002
10,672
12,186
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Charybdis
MxMPrime
Charybdis
16
5 / 0 / 10
10,383
865
16,810
7,340
3,435
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
5 / 2 / 10
9,645
804
8,903
12,269
11,100
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bans
KuzenboAchillesAresNe ZhaThoth

VS

Bans
PersephoneSobekFafnirTerraAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Adviitam
Janus
12
1 / 3 / 0
7,826
652
7,948
7,011
2,553
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Apollo
Amfeetomin
Apollo
11
1 / 6 / 0
7,734
645
5,637
14,148
4,839
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Chaac
Krauw
Chaac
12
0 / 7 / 0
7,369
614
5,561
17,163
14,025
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
2
16
Kills
2
2
Deaths
16
30
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
6
0
10
11
L
Janus
Adviitam
Janus
1
3
0
0.33
L
Apollo
Amfeetomin
Apollo
1
6
0
0.17
L
Chaac
Krauw
Chaac
0
7
0
0
W
Charybdis
MxMPrime
Charybdis
5
0
10
10
W
5
2
10
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,715
Damage
19,146
30,281
Taken
38,322
26,721
Mitigated
21,417
7,178
Healing
5,428
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
10,002
594
434
2,195
10,672
12,186
304
2,198
7,878
33,439
4,447
L
Janus
Adviitam
Janus
7,948
176
0
1,495
7,011
2,553
0
2,073
4,449
29,921
0
L
Apollo
Amfeetomin
Apollo
5,637
2,711
0
1,621
14,148
4,839
0
2,205
11,182
0
27,002
L
Chaac
Krauw
Chaac
5,561
469
0
2,312
17,163
14,025
0
3,530
11,847
0
12,197
W
Charybdis
MxMPrime
Charybdis
16,810
8,624
0
2,031
7,340
3,435
2,367
1,674
5,318
0
64,250
W
8,903
1,364
0
2,518
12,269
11,100
299
3,323
8,350
0
23,517

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,494
Gold Earned
22,929
183
Minions Killed
131
0
Camps Cleared
0
769,360
Distance Traveled
672,765
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,466
872
56
5
0
255,698
0
L
Janus
7,826
652
68
6
0
233,483
0
L
Apollo
7,734
645
42
4
0
217,973
0
L
Chaac
7,369
614
21
2
0
221,309
0
W
Charybdis
10,383
865
100
8
0
244,238
0
W
Serqet
9,645
804
27
2
0
269,424
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role