Player Matchup

Maui
Maui
Gold I
CruSheR00
Maui
Gold I
Level 158
God Stats
9W - 4L
1,636 SR
Queue Stats
86W - 75L
1,816 MMR
Party 2
Bastet
Bastet
Gold II
Letmecookpls
Bastet
Gold II
Level 52
God Stats
6W - 3L
1,867 SR
Queue Stats
87W - 79L
1,685 MMR
Party 2
Guan Yu
Guan Yu
Platinum V
PartimeAlcoholic
Guan Yu
Platinum V
Level 80
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 12L
1,739 MMR
Party 1
Morgan Le Fay
Morgan Le Fay
Gold I
Unitê
Morgan Le Fay
Gold I
Level 155
God Stats
1W - 1L
1,153 SR
Queue Stats
70W - 63L
1,751 MMR
Party 1
Anhur
Anhur
Gold IV
sausagedaddy
Anhur
Gold IV
Level 145
God Stats
1W - 1L
1,333 SR
Queue Stats
17W - 3L
1,731 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 118
1,498 SR
1,744 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 142
1,549 SR
1,570 MMR
Tsukuyomi
Tsukuyomi
Platinum II
 
Tsukuyomi
Platinum II
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charybdis
Charybdis
Platinum V
 
Charybdis
Platinum V
Level 196
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sylvanus
Sylvanus
Gold I
 
Sylvanus
Gold I
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tyr
Tyr
Gold II
TORBICA
Tyr
Gold II
Level 88
God Stats
17W - 16L
1,718 SR
Queue Stats
75W - 79L
1,653 MMR
Solo
Janus
Janus
Platinum IV
xCemil
Janus
Platinum IV
Level 114
God Stats
37W - 37L
1,528 SR
Queue Stats
415W - 408L
1,699 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
6
0 / 0 / 3
3,801
760
1,283
2,575
1,576
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bastet
5
0 / 1 / 0
3,114
623
1,570
3,202
1,098
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

7
0 / 0 / 0
3,768
754
3,553
3,099
1,927
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Morgan Le Fay
Unitê
Morgan Le Fay
7
0 / 0 / 0
3,713
743
1,182
1,946
617
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

7
3 / 0 / 0
4,012
802
2,527
2,326
662
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bans
AthenaThanatosOsirisFafnirSusano

VS

Bans
ThorFreyaJormungandrThothIzanami
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
5
0 / 0 / 1
3,129
626
1,752
3,785
1,112
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Charybdis
 
Charybdis
5
0 / 2 / 0
2,956
591
1,430
4,015
879
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Sylvanus
 
Sylvanus
2
0 / 1 / 0
2,485
497
585
1,418
473
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Tyr
6
0 / 0 / 0
3,391
678
1,178
5,231
2,901
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Janus
xCemil
Janus
6
1 / 0 / 0
3,448
690
915
1,543
521
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
2
3
Kills
1
1
Deaths
3
3
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
 
Tsukuyomi
0
0
1
0.5
L
Charybdis
 
Charybdis
0
2
0
0
L
Sylvanus
 
Sylvanus
0
1
0
0
W
Maui
0
0
3
1.5
W
Bastet
0
1
0
0
W
0
0
0
0
L
Tyr
0
0
0
0
W
Morgan Le Fay
Unitê
Morgan Le Fay
0
0
0
0
W
3
0
0
3
L
Janus
xCemil
Janus
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,115
Damage
5,860
13,148
Taken
15,992
5,880
Mitigated
5,886
5,331
Healing
6,567
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
 
Tsukuyomi
1,752
452
0
1,989
3,785
1,112
0
324
3,461
0
12,485
L
Charybdis
 
Charybdis
1,430
681
0
1,581
4,015
879
0
875
3,140
0
13,313
L
Sylvanus
 
Sylvanus
585
292
48
282
1,418
473
0
195
1,223
1,380
879
W
Maui
1,283
429
0
1,217
2,575
1,576
0
408
2,167
8,025
2,059
W
Bastet
1,570
97
0
764
3,202
1,098
0
638
2,482
0
12,026
W
3,553
536
0
1,822
3,099
1,927
0
0
3,099
0
22,807
L
Tyr
1,178
364
0
2,292
5,231
2,901
0
0
5,231
0
18,486
W
Morgan Le Fay
Unitê
Morgan Le Fay
1,182
83
0
564
1,946
617
0
155
1,751
24,464
858
W
2,527
2,017
0
964
2,326
662
0
100
2,226
0
22,727
L
Janus
xCemil
Janus
915
0
0
375
1,543
521
0
858
685
14,629
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,408
Gold Earned
15,409
174
Minions Killed
129
0
Camps Cleared
0
567,438
Distance Traveled
456,242
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
3,129
626
28
6
0
120,499
0
L
Charybdis
2,956
591
21
4
0
100,278
0
L
Sylvanus
2,485
497
2
0
0
30,698
1
W
Maui
3,801
760
14
3
0
108,807
0
W
Bastet
3,114
623
30
6
0
132,355
0
W
Guan Yu
3,768
754
46
9
0
105,466
0
L
Tyr
3,391
678
43
9
0
108,305
0
W
Morgan Le Fay
3,713
743
42
8
0
106,857
0
W
Anhur
4,012
802
42
8
0
113,953
0
L
Janus
3,448
690
35
7
0
96,462
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role