Player Matchup

Scylla
Scylla
Cabbagebxtch
Scylla
Level 28
God Stats
1W - 10L
1,264 SR
Queue Stats
2W - 13L
1,262 Elo+
Party 1
Charon
Charon
PrimeTimeMovers
Charon
Level 34
God Stats
0W - 2L
1,500 SR
Queue Stats
17W - 38L
1,268 Elo+
Party 1
Hun Batz
Hun Batz
iiKapp
Hun Batz
Level 29
God Stats
13W - 18L
1,319 SR
Queue Stats
298W - 307L
1,307 Elo+
Party 1
Team Averages
Level 30
1,361 SR
1,279 Elo+

VS

Team Averages
Level 61
1,576 SR
1,518 Elo+
Loki
Loki
bry6cana
Loki
Level 66
God Stats
1W - 1L
1,421 SR
Queue Stats
22W - 18L
1,470 Elo+
Solo
Hera
Hera
deven347
Hera
Level 57
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 33L
1,543 Elo+
Solo
Sun Wukong
Sun Wukong
kushLaFlare216
Sun Wukong
Level 61
God Stats
4W - 3L
1,807 SR
Queue Stats
118W - 129L
1,541 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
12
0 / 7 / 3
8,199
586
4,709
10,171
3,924
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
2 / 5 / 3
9,404
672
7,738
20,005
19,108
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Hun Batz
iiKapp
Hun Batz
14
3 / 6 / 1
9,348
668
10,798
18,709
9,902
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
15
5 / 5 / 7
10,780
770
5,254
10,856
4,823
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hera
16
6 / 0 / 9
11,093
792
16,857
6,437
3,148
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sun Wukong
kushLaFlare216
Sun Wukong
18
7 / 0 / 11
12,044
860
18,707
18,587
25,230
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
45
5
Kills
18
18
Deaths
5
7
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Scylla
0
7
3
0.21
L
2
5
3
0.7
W
Loki
5
5
7
1.7
W
Hera
6
0
9
10.5
L
Hun Batz
iiKapp
Hun Batz
3
6
1
0.58
W
Sun Wukong
kushLaFlare216
Sun Wukong
7
0
11
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,245
Damage
40,818
48,885
Taken
35,880
32,934
Mitigated
33,201
3,097
Healing
6,851
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
4,709
687
330
443
10,171
3,924
0
3,433
6,479
27,879
0
L
7,738
1,409
343
1,573
20,005
19,108
0
6,804
12,075
24,358
269
W
Loki
5,254
2,089
0
1,143
10,856
4,823
1,066
3,352
7,504
0
43,133
W
Hera
16,857
4,736
0
1,061
6,437
3,148
836
2,763
3,674
53,380
0
L
Hun Batz
iiKapp
Hun Batz
10,798
4,430
0
408
18,709
9,902
0
6,461
11,862
0
33,586
W
Sun Wukong
kushLaFlare216
Sun Wukong
18,707
3,034
0
4,647
18,587
25,230
455
6,366
12,221
0
40,316

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,951
Gold Earned
33,917
120
Minions Killed
151
0
Camps Cleared
0
766,315
Distance Traveled
804,639
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
8,199
586
39
3
0
214,002
6
L
Charon
9,404
672
31
2
0
271,684
0
W
Loki
10,780
770
48
3
0
263,677
0
W
Hera
11,093
792
65
5
0
266,859
0
L
Hun Batz
9,348
668
50
4
0
280,629
0
W
Sun Wukong
12,044
860
38
3
0
274,103
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role