Player Matchup

Apollo
Apollo
KYESAR
Apollo
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Lancelot
Lancelot
MochPlayer
Lancelot
Level 87
God Stats
7W - 7L
1,566 SR
Queue Stats
72W - 86L
1,459 Elo+
Party 2
Terra
Terra
Snowy3
Terra
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
172W - 152L
1,531 Elo+
Party 2
Ra
Ra
joshy5454
Ra
Level 47
God Stats
3W - 8L
1,267 SR
Queue Stats
44W - 46L
1,505 Elo+
Party 2
Jormungandr
Jormungandr
kaswarino
Jormungandr
Level 125
God Stats
1W - 2L
1,500 SR
Queue Stats
131W - 110L
1,551 Elo+
Solo
Team Averages
Level 92
1,466 SR
1,509 Elo+

VS

Team Averages
Level 140
1,525 SR
1,485 Elo+
Arachne
Arachne
 
Arachne
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Dactes
Nu Wa
Level 128
God Stats
7W - 2L
1,646 SR
Queue Stats
35W - 44L
1,439 Elo+
Solo
Achilles
Achilles
PohmeI
Achilles
Level 144
God Stats
16W - 10L
1,583 SR
Queue Stats
102W - 109L
1,461 Elo+
Party 1
Olorun
Olorun
Sengra
Olorun
Level 157
God Stats
13W - 6L
1,396 SR
Queue Stats
211W - 197L
1,483 Elo+
Party 1
Terra
Terra
mikorozis
Terra
Level 142
God Stats
3W - 1L
1,498 SR
Queue Stats
185W - 177L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
KYESAR
Apollo
1
0 / 0 / 0
3,981
306
0
450
113
Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Lancelot
MochPlayer
Lancelot
13
4 / 3 / 2
7,400
569
10,148
12,792
6,711
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Terra
Snowy3
Terra
9
1 / 3 / 0
5,824
448
5,852
16,761
11,789
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

12
1 / 3 / 2
6,844
526
4,447
9,646
3,794
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Jormungandr
kaswarino
Jormungandr
12
1 / 3 / 2
7,584
583
9,531
17,856
11,584
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
13
0 / 4 / 4
6,781
522
4,375
14,140
6,151
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Nu Wa
Dactes
Nu Wa
12
4 / 0 / 2
7,940
611
8,226
4,340
1,599
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Achilles
PohmeI
Achilles
11
3 / 0 / 6
6,990
538
10,084
9,536
8,385
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Olorun
Sengra
Olorun
14
5 / 2 / 2
8,286
637
10,023
9,515
4,991
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Terra
mikorozis
Terra
12
0 / 2 / 3
7,368
567
7,951
16,338
11,421
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
29
7
Kills
12
12
Deaths
8
6
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
0
4
4
0.5
W
Nu Wa
Dactes
Nu Wa
4
0
2
5
L
Apollo
KYESAR
Apollo
0
0
0
0
L
Lancelot
MochPlayer
Lancelot
4
3
2
1.67
W
Achilles
PohmeI
Achilles
3
0
6
6
W
Olorun
Sengra
Olorun
5
2
2
3
L
Terra
Snowy3
Terra
1
3
0
0.33
L
1
3
2
0.67
L
Jormungandr
kaswarino
Jormungandr
1
3
2
0.67
W
Terra
mikorozis
Terra
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,978
Damage
40,659
57,505
Taken
53,869
33,991
Mitigated
32,547
19,995
Healing
21,014
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
4,375
3,027
0
2,795
14,140
6,151
13
2,482
11,658
0
50,216
W
Nu Wa
Dactes
Nu Wa
8,226
1,743
0
680
4,340
1,599
0
2,246
2,094
46,148
1,756
L
Apollo
KYESAR
Apollo
0
0
0
0
450
113
0
450
0
0
0
L
Lancelot
MochPlayer
Lancelot
10,148
2,732
0
3,841
12,792
6,711
0
3,868
8,898
0
58,816
W
Achilles
PohmeI
Achilles
10,084
1,548
0
1,618
9,536
8,385
0
4,502
4,860
0
29,836
W
Olorun
Sengra
Olorun
10,023
6,467
1,378
5,100
9,515
4,991
4,516
2,813
6,702
67,153
11,903
L
Terra
Snowy3
Terra
5,852
935
678
5,589
16,761
11,789
0
4,397
12,236
29,147
2,193
L
4,447
739
772
3,746
9,646
3,794
0
3,263
6,346
56,783
0
L
Jormungandr
kaswarino
Jormungandr
9,531
4,460
0
5,369
17,856
11,584
0
12,958
4,872
53,258
4,306
W
Terra
mikorozis
Terra
7,951
2,069
1,084
8,359
16,338
11,421
629
7,066
9,272
53,364
1,217

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,633
Gold Earned
37,365
333
Minions Killed
413
0
Camps Cleared
0
1,011,420
Distance Traveled
1,371,561
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
6,781
522
75
6
0
300,751
0
W
Nu Wa
7,940
611
78
6
0
260,494
4
L
Apollo
3,981
306
0
0
0
26,078
0
L
Lancelot
7,400
569
96
7
0
317,016
0
W
Achilles
6,990
538
41
3
0
304,731
5
W
Olorun
8,286
637
118
9
0
244,647
0
L
Terra
5,824
448
46
4
0
258,419
0
L
Ra
6,844
526
102
8
0
235,907
0
L
Jormungandr
7,584
583
89
7
0
174,000
1
W
Terra
7,368
567
101
8
0
260,938
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role