Player Matchup

Ares
Ares
Silver II
El_Chori102
Ares
Silver II
Level 123
God Stats
11W - 28L
1,323 SR
Queue Stats
143W - 161L
1,074 MMR
Solo
Lancelot
Lancelot
Silver II
Fswag
Lancelot
Silver II
Level 183
God Stats
7W - 13L
1,369 SR
Queue Stats
435W - 439L
963 MMR
Solo
Ra
Ra
Silver II
GELITO408
Ra
Silver II
Level 173
God Stats
10W - 10L
1,514 SR
Queue Stats
524W - 562L
1,019 MMR
Solo
Izanami
Izanami
Silver III
XexeuDoManganes
Izanami
Silver III
Level 106
God Stats
7W - 11L
1,780 SR
Queue Stats
96W - 133L
1,125 MMR
Solo
Mulan
Mulan
Silver I
run-away-trey
Mulan
Silver I
Level 63
God Stats
11W - 14L
1,149 SR
Queue Stats
186W - 201L
1,108 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 130
1,427 SR
1,058 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 135
1,501 SR
1,057 MMR
Baron Samedi
Baron Samedi
Silver I
Bvb Sendon
Baron Samedi
Silver I
Level 123
God Stats
31W - 23L
1,332 SR
Queue Stats
171W - 170L
1,143 MMR
Solo
Neith
Neith
Silver III
Hanna416
Neith
Silver III
Level 129
God Stats
4W - 1L
1,582 SR
Queue Stats
23W - 35L
955 MMR
Solo
Artio
Artio
Silver II
PINSTRIPESAX
Artio
Silver II
Level 154
God Stats
6W - 10L
1,302 SR
Queue Stats
103W - 136L
1,053 MMR
Solo
Thanatos
Thanatos
Silver III
cary1
Thanatos
Silver III
Level 115
God Stats
25W - 14L
1,692 SR
Queue Stats
283W - 306L
1,013 MMR
Solo
Gilgamesh
Gilgamesh
Silver II
insana93
Gilgamesh
Silver II
Level 154
God Stats
60W - 51L
1,594 SR
Queue Stats
285W - 296L
1,121 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 2 / 2
4,859
486
3,067
7,484
5,259
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lancelot
Fswag
Lancelot
10
4 / 3 / 0
5,726
573
4,577
7,130
2,464
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
0 / 5 / 1
5,002
500
1,318
6,495
2,080
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 1 / 1
5,144
514
4,069
5,161
1,651
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 6 / 0
4,768
477
3,516
10,850
3,845
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Bans
BellonaBacchusAchilles

VS

Bans
ArachneMedusaThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Bvb Sendon
Baron Samedi
11
5 / 1 / 4
6,432
643
6,144
5,443
2,575
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
Hanna416
Neith
9
1 / 1 / 2
5,015
502
2,686
5,060
1,521
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
0 / 0 / 4
5,479
548
2,280
6,481
3,737
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Thanatos
cary1
Thanatos
10
5 / 2 / 3
5,866
587
7,268
10,792
4,631
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
insana93
Gilgamesh
13
6 / 0 / 0
7,760
776
7,714
9,139
5,770
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
30
4
Kills
17
17
Deaths
4
4
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Bvb Sendon
Baron Samedi
5
1
4
7
L
0
2
2
0.5
L
Lancelot
Fswag
Lancelot
4
3
0
1.33
L
0
5
1
0.1
W
Neith
Hanna416
Neith
1
1
2
2
W
0
0
4
2
L
0
1
1
0.5
W
Thanatos
cary1
Thanatos
5
2
3
3.25
W
Gilgamesh
insana93
Gilgamesh
6
0
0
6
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,547
Damage
26,092
37,120
Taken
36,915
15,299
Mitigated
18,234
8,914
Healing
18,232
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Bvb Sendon
Baron Samedi
6,144
171
174
1,685
5,443
2,575
0
1,177
4,266
34,829
0
L
3,067
169
0
2,441
7,484
5,259
0
2,186
5,186
8,379
0
L
Lancelot
Fswag
Lancelot
4,577
868
0
2,225
7,130
2,464
0
1,357
5,671
0
24,833
L
1,318
111
285
1,224
6,495
2,080
0
2,789
3,314
28,861
900
W
Neith
Hanna416
Neith
2,686
715
0
1,460
5,060
1,521
30
878
4,182
0
35,362
W
2,280
450
290
2,809
6,481
3,737
0
1,001
5,480
17,783
0
L
4,069
2,258
0
1,339
5,161
1,651
0
1,118
3,997
0
45,817
W
Thanatos
cary1
Thanatos
7,268
1,755
0
7,411
10,792
4,631
0
2,030
8,762
0
43,274
W
Gilgamesh
insana93
Gilgamesh
7,714
3,389
0
4,403
9,139
5,770
96
0
9,139
0
64,116
L
3,516
934
0
1,400
10,850
3,845
0
359
10,467
0
29,223

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,499
Gold Earned
30,552
224
Minions Killed
309
0
Camps Cleared
0
909,145
Distance Traveled
1,002,007
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
6,432
643
68
7
0
200,548
1
L
Ares
4,859
486
11
1
0
182,577
4
L
Lancelot
5,726
573
48
5
0
231,503
3
L
Ra
5,002
500
52
5
0
156,829
1
W
Neith
5,015
502
61
6
0
188,744
4
W
Artio
5,479
548
21
2
0
204,937
0
L
Izanami
5,144
514
72
7
0
164,654
0
W
Thanatos
5,866
587
60
6
0
215,530
0
W
Gilgamesh
7,760
776
99
10
0
192,248
0
L
Mulan
4,768
477
41
4
0
173,582
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role