Player Matchup

Discordia
Discordia
Diamond V
Arthrous
Discordia
Diamond V
Level 157
God Stats
11W - 0L
1,840 SR
Queue Stats
44W - 28L
1,936 MMR
Solo
Bastet
Bastet
Diamond V
Keazzio
Bastet
Diamond V
Level 148
God Stats
2W - 2L
1,244 SR
Queue Stats
135W - 124L
2,061 MMR
Solo
Olorun
Olorun
Platinum I
MitchSenpai
Olorun
Platinum I
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
215W - 202L
2,021 MMR
Solo
Maui
Maui
Diamond IV
SandyChild
Maui
Diamond IV
Level 149
God Stats
17W - 10L
1,624 SR
Queue Stats
286W - 271L
1,998 MMR
Solo
Cthulhu
Cthulhu
Diamond V
SplashKinggg
Cthulhu
Diamond V
Level 159
God Stats
12W - 6L
1,727 SR
Queue Stats
387W - 382L
2,079 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 148
1,587 SR
2,019 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 143
1,630 SR
2,100 MMR
Kuzenbo
Kuzenbo
Platinum III
BigFella1
Kuzenbo
Platinum III
Level 47
God Stats
2W - 3L
1,789 SR
Queue Stats
49W - 41L
1,925 MMR
Solo
Lancelot
Lancelot
Diamond I
Elder
Lancelot
Diamond I
Level 144
God Stats
8W - 3L
1,464 SR
Queue Stats
198W - 169L
2,359 MMR
Party 1
Hachiman
Hachiman
Diamond I
TingTub
Hachiman
Diamond I
Level 192
God Stats
23W - 21L
1,613 SR
Queue Stats
161W - 131L
2,558 MMR
Party 1
Hera
Hera
Platinum I
kz8392
Hera
Platinum I
Level 158
God Stats
4W - 8L
1,447 SR
Queue Stats
290W - 286L
1,836 MMR
Solo
Odin
Odin
Platinum II
xXxRathalosxXx
Odin
Platinum II
Level 176
God Stats
0W - 1L
1,839 SR
Queue Stats
30W - 19L
1,822 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Arthrous
Discordia
15
2 / 0 / 1
8,420
561
6,736
5,233
1,768
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bastet
Keazzio
Bastet
15
2 / 0 / 3
8,162
544
8,459
13,513
5,319
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Olorun
16
3 / 1 / 1
9,660
644
5,721
10,932
4,904
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
2 / 0 / 6
8,281
552
6,207
11,372
10,491
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cthulhu
SplashKinggg
Cthulhu
15
0 / 0 / 1
9,144
610
7,742
9,221
9,655
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 12s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Bans
ThanatosTerraJormungandrBellona

VS

Bans
KaliHun BatzNeithFafnir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
BigFella1
Kuzenbo
15
0 / 0 / 0
8,650
577
5,727
12,054
13,527
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 12s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Lancelot
Elder
Lancelot
13
0 / 3 / 1
7,226
482
8,278
15,559
7,405
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Hachiman
TingTub
Hachiman
16
1 / 1 / 0
8,501
567
10,548
9,373
4,437
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hera
kz8392
Hera
14
0 / 2 / 0
7,476
498
3,050
7,751
3,239
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
0 / 3 / 0
6,821
455
1,811
10,903
4,620
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
2
9
Kills
1
1
Deaths
9
12
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Discordia
Arthrous
Discordia
2
0
1
2.5
L
Kuzenbo
BigFella1
Kuzenbo
0
0
0
0
L
Lancelot
Elder
Lancelot
0
3
1
0.17
W
Bastet
Keazzio
Bastet
2
0
3
3.5
W
Olorun
3
1
1
3.5
W
2
0
6
5
W
Cthulhu
SplashKinggg
Cthulhu
0
0
1
0.5
L
Hachiman
TingTub
Hachiman
1
1
0
1
L
Hera
kz8392
Hera
0
2
0
0
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,865
Damage
29,414
50,271
Taken
55,640
32,137
Mitigated
33,228
22,277
Healing
18,976
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
Arthrous
Discordia
6,736
315
0
2,421
5,233
1,768
52
1,625
3,608
76,979
729
L
Kuzenbo
BigFella1
Kuzenbo
5,727
1,918
0
5,747
12,054
13,527
8
4,971
7,083
76,201
2,512
L
Lancelot
Elder
Lancelot
8,278
861
0
4,868
15,559
7,405
0
7,143
8,416
0
68,309
W
Bastet
Keazzio
Bastet
8,459
2,198
0
7,126
13,513
5,319
0
403
13,110
0
74,214
W
Olorun
5,721
3,122
570
7,227
10,932
4,904
564
0
10,932
90,835
2,244
W
6,207
1,096
0
2,519
11,372
10,491
0
1,673
9,699
25,859
896
W
Cthulhu
SplashKinggg
Cthulhu
7,742
687
144
2,270
9,221
9,655
0
5,331
3,890
78,730
2,170
L
Hachiman
TingTub
Hachiman
10,548
6,196
0
5,387
9,373
4,437
0
4,426
4,947
0
90,391
L
Hera
kz8392
Hera
3,050
596
0
833
7,751
3,239
0
4,967
2,784
69,347
719
L
1,811
509
1,041
1,100
10,903
4,620
0
4,156
6,747
0
32,660

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,667
Gold Earned
38,674
568
Minions Killed
599
0
Camps Cleared
0
1,693,562
Distance Traveled
1,592,280
17
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
8,420
561
139
9
0
358,369
4
L
Kuzenbo
8,650
577
145
10
0
296,482
1
L
Lancelot
7,226
482
102
7
0
377,860
0
W
Bastet
8,162
544
104
7
0
412,086
0
W
Olorun
9,660
644
162
11
0
298,595
4
W
Maui
8,281
552
22
1
0
328,254
6
W
Cthulhu
9,144
610
141
9
0
296,258
3
L
Hachiman
8,501
567
154
10
0
288,584
0
L
Hera
7,476
498
131
9
0
309,031
2
L
Odin
6,821
455
67
4
0
320,323
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role