Player Matchup

Ne Zha
Ne Zha
Gold II
LLodaxx9030
Ne Zha
Gold II
Level 89
God Stats
7W - 15L
1,439 SR
Queue Stats
548W - 569L
1,656 MMR
Solo
Nu Wa
Nu Wa
Gold III
Lil Maryy xD
Nu Wa
Gold III
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
160W - 178L
1,674 MMR
Solo
Neith
Neith
Gold IV
TheRainbow09
Neith
Gold IV
Level 171
God Stats
0W - 1L
1,327 SR
Queue Stats
38W - 33L
1,659 MMR
Solo
Baron Samedi
Baron Samedi
Gold IV
l3Kam
Baron Samedi
Gold IV
Level 126
God Stats
1W - 2L
1,500 SR
Queue Stats
133W - 128L
1,626 MMR
Solo
Gilgamesh
Gilgamesh
Gold II
mikey v noobs
Gilgamesh
Gold II
Level 101
God Stats
3W - 2L
1,719 SR
Queue Stats
52W - 48L
1,645 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 109
1,497 SR
1,652 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 150
1,596 SR
1,673 MMR
Cthulhu
Cthulhu
Platinum V
 
Cthulhu
Platinum V
Level 183
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Platinum I
Chief5957
Morgan Le Fay
Platinum I
Level 164
God Stats
7W - 4L
1,709 SR
Queue Stats
174W - 158L
1,890 MMR
Solo
Cupid
Cupid
Platinum IV
CleanningBots
Cupid
Platinum IV
Level 100
God Stats
14W - 11L
1,614 SR
Queue Stats
285W - 258L
1,702 MMR
Party 1
Jormungandr
Jormungandr
Gold I
Smoores215
Jormungandr
Gold I
Level 158
God Stats
2W - 3L
1,410 SR
Queue Stats
273W - 266L
1,614 MMR
Party 1
Olorun
Olorun
Gold IV
TheJudicatør
Olorun
Gold IV
Level 144
God Stats
11W - 0L
1,749 SR
Queue Stats
54W - 21L
1,659 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
2
0 / 0 / 0
4,599
307
0
251
52
14
1 / 2 / 0
7,523
502
10,244
11,349
3,597
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

13
0 / 4 / 0
7,363
491
1,345
8,499
3,331
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Baron Samedi
l3Kam
Baron Samedi
12
0 / 4 / 0
6,902
460
5,716
14,318
8,236
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
mikey v noobs
Gilgamesh
11
0 / 1 / 0
6,853
457
3,519
15,296
10,218
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Bans
AresLancelotFafnirAthena

VS

Bans
AgniThanatosThothBellona
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
13
0 / 0 / 3
7,437
496
3,817
6,034
6,215
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Morgan Le Fay
Chief5957
Morgan Le Fay
15
2 / 1 / 0
8,880
592
8,505
9,648
3,887
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

16
3 / 0 / 2
8,689
579
3,665
8,947
3,333
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Jormungandr
Smoores215
Jormungandr
14
2 / 0 / 3
9,051
603
8,480
12,895
7,970
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

17
3 / 0 / 1
9,763
651
6,137
6,094
2,520
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
19
1
Kills
10
11
Deaths
1
0
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
0
0
3
1.5
W
Morgan Le Fay
Chief5957
Morgan Le Fay
2
1
0
2
W
3
0
2
4
L
Ne Zha
0
0
0
0
L
1
2
0
0.5
W
Jormungandr
Smoores215
Jormungandr
2
0
3
3.5
W
3
0
1
3.5
L
0
4
0
0
L
Baron Samedi
l3Kam
Baron Samedi
0
4
0
0
L
Gilgamesh
mikey v noobs
Gilgamesh
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,824
Damage
30,604
49,713
Taken
43,618
25,434
Mitigated
23,925
15,017
Healing
19,146
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
3,817
620
0
1,329
6,034
6,215
279
1,641
4,163
29,970
3,409
W
Morgan Le Fay
Chief5957
Morgan Le Fay
8,505
68
0
2,612
9,648
3,887
0
4,883
4,484
99,872
1,846
W
3,665
1,628
132
5,911
8,947
3,333
0
1,502
7,248
0
79,158
L
Ne Zha
0
0
0
137
251
52
0
0
251
0
1,184
L
10,244
1,743
0
3,070
11,349
3,597
0
7,971
3,278
62,526
879
W
Jormungandr
Smoores215
Jormungandr
8,480
1,520
0
4,446
12,895
7,970
14
6,347
6,378
69,965
2,809
W
6,137
4,507
58
4,658
6,094
2,520
3,113
1,264
4,668
95,529
4,001
L
1,345
459
0
2,523
8,499
3,331
0
4,777
3,722
0
65,428
L
Baron Samedi
l3Kam
Baron Samedi
5,716
362
160
6,278
14,318
8,236
0
5,994
7,617
51,013
0
L
Gilgamesh
mikey v noobs
Gilgamesh
3,519
796
0
2,849
15,296
10,218
0
6,858
8,387
0
39,229

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,240
Gold Earned
43,820
395
Minions Killed
630
0
Camps Cleared
0
1,097,455
Distance Traveled
1,441,038
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,437
496
59
4
0
289,251
1
W
Morgan Le Fay
8,880
592
176
12
0
301,434
0
W
Cupid
8,689
579
123
8
0
305,467
0
L
Ne Zha
4,599
307
4
0
0
17,105
0
L
Nu Wa
7,523
502
112
7
0
268,636
0
W
Jormungandr
9,051
603
115
8
0
278,209
1
W
Olorun
9,763
651
157
10
0
266,677
1
L
Neith
7,363
491
131
9
0
252,572
0
L
Baron Samedi
6,902
460
86
6
0
226,624
0
L
Gilgamesh
6,853
457
62
4
0
332,518
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role