Player Matchup

Osiris
Osiris
Bart0l0mew
Osiris
Level 184
God Stats
3W - 4L
1,667 SR
Queue Stats
185W - 205L
1,466 Elo+
Solo
Ah Puch
Ah Puch
Jardajolo
Ah Puch
Level 126
God Stats
1W - 2L
1,215 SR
Queue Stats
33W - 22L
1,551 Elo+
Party 2
Ganesha
Ganesha
KrosmakCZ
Ganesha
Level 128
God Stats
1W - 1L
1,298 SR
Queue Stats
34W - 32L
1,486 Elo+
Party 2
Jormungandr
Jormungandr
Meluri
Jormungandr
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 35L
1,429 Elo+
Solo
Terra
Terra
theavatR
Terra
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 32L
1,534 Elo+
Party 2
Team Averages
Level 142
1,436 SR
1,493 Elo+

VS

Team Averages
Level 123
1,538 SR
1,520 Elo+
Pele
Pele
 
Pele
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
 
Guan Yu
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
He Bo
He Bo
Jonne01
He Bo
Level 129
God Stats
2W - 1L
1,759 SR
Queue Stats
122W - 117L
1,535 Elo+
Party 1
Ravana
Ravana
KPISR
Ravana
Level 113
God Stats
3W - 3L
1,352 SR
Queue Stats
146W - 156L
1,506 Elo+
Party 3
Merlin
Merlin
Vanhickey
Merlin
Level 125
God Stats
1W - 1L
1,581 SR
Queue Stats
117W - 90L
1,558 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Bart0l0mew
Osiris
15
9 / 4 / 10
9,424
942
14,896
17,303
21,099
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ah Puch
Jardajolo
Ah Puch
16
6 / 1 / 10
9,802
980
13,807
8,401
4,443
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ganesha
KrosmakCZ
Ganesha
14
0 / 1 / 17
8,998
900
3,372
10,040
11,004
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
Meluri
Jormungandr
16
5 / 1 / 12
9,478
948
6,476
9,872
11,782
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Terra
theavatR
Terra
14
2 / 1 / 14
9,159
916
6,583
11,232
10,463
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
13
2 / 5 / 3
8,170
817
6,637
10,224
4,377
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Guan Yu
 
Guan Yu
12
0 / 4 / 4
7,041
704
4,789
11,496
11,207
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

He Bo
Jonne01
He Bo
14
2 / 4 / 2
7,262
726
7,651
8,556
3,580
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ravana
KPISR
Ravana
13
1 / 6 / 2
7,183
718
5,060
10,721
5,838
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Merlin
Vanhickey
Merlin
13
2 / 3 / 3
7,477
748
14,313
6,871
2,805
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
21
22
Kills
7
8
Deaths
22
63
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
2
5
3
0.7
L
Guan Yu
 
Guan Yu
0
4
4
0.5
W
Osiris
Bart0l0mew
Osiris
9
4
10
3.5
W
Ah Puch
Jardajolo
Ah Puch
6
1
10
11
L
He Bo
Jonne01
He Bo
2
4
2
0.75
L
Ravana
KPISR
Ravana
1
6
2
0.33
W
Ganesha
KrosmakCZ
Ganesha
0
1
17
8.5
W
Jormungandr
Meluri
Jormungandr
5
1
12
11
L
Merlin
Vanhickey
Merlin
2
3
3
1.17
W
Terra
theavatR
Terra
2
1
14
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,134
Damage
38,450
56,848
Taken
47,868
58,791
Mitigated
27,807
28,132
Healing
9,210
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
6,637
496
0
866
10,224
4,377
0
4,942
4,698
0
20,039
L
Guan Yu
 
Guan Yu
4,789
204
2,155
1,871
11,496
11,207
0
7,544
3,340
0
7,484
W
Osiris
Bart0l0mew
Osiris
14,896
4,538
678
3,829
17,303
21,099
700
5,842
10,723
0
19,671
W
Ah Puch
Jardajolo
Ah Puch
13,807
406
687
2,137
8,401
4,443
1,174
2,877
5,266
39,494
0
L
He Bo
Jonne01
He Bo
7,651
492
691
1,056
8,556
3,580
0
5,385
2,819
13,449
0
L
Ravana
KPISR
Ravana
5,060
737
723
722
10,721
5,838
0
7,021
3,397
0
11,928
W
Ganesha
KrosmakCZ
Ganesha
3,372
132
1,294
2,073
10,040
11,004
924
4,559
4,888
8,727
626
W
Jormungandr
Meluri
Jormungandr
6,476
713
1,963
1,509
9,872
11,782
783
2,595
6,834
16,768
31
L
Merlin
Vanhickey
Merlin
14,313
535
386
740
6,871
2,805
0
4,050
2,625
20,630
649
W
Terra
theavatR
Terra
6,583
323
7,863
6,099
11,232
10,463
81
3,364
7,570
10,378
242

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,861
Gold Earned
37,133
123
Minions Killed
110
0
Camps Cleared
0
993,657
Distance Traveled
962,406
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
8,170
817
38
4
0
176,153
0
L
Guan Yu
7,041
704
2
0
0
206,898
0
W
Osiris
9,424
942
16
2
0
197,473
0
W
Ah Puch
9,802
980
62
6
0
208,673
0
L
He Bo
7,262
726
19
2
0
204,313
0
L
Ravana
7,183
718
26
3
0
176,839
0
W
Ganesha
8,998
900
0
0
0
177,027
0
W
Jormungandr
9,478
948
29
3
0
193,862
0
L
Merlin
7,477
748
25
3
0
198,203
0
W
Terra
9,159
916
16
2
0
216,622
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role