Player Matchup

Shiva
Shiva
 
Shiva
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
 
Ymir
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Arachne
Arachne
Derrieretoi23
Arachne
Level 49
God Stats
21W - 10L
1,630 SR
Queue Stats
50W - 68L
1,407 Elo+
Party 1
Nu Wa
Nu Wa
Leia2003Xx7250
Nu Wa
Level 100
God Stats
3W - 10L
1,148 SR
Queue Stats
113W - 122L
1,321 Elo+
Solo
Hachiman
Hachiman
Rastafry02
Hachiman
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
103W - 108L
1,465 Elo+
Party 1
Team Averages
Level 72
1,456 SR
1,439 Elo+

VS

Team Averages
Level 110
1,467 SR
1,433 Elo+
Mercury
Mercury
F A E N 4
Mercury
Level 65
God Stats
2W - 2L
1,500 SR
Queue Stats
164W - 182L
1,412 Elo+
Solo
Anubis
Anubis
Gautama1990
Anubis
Level 141
God Stats
16W - 15L
1,548 SR
Queue Stats
246W - 247L
1,437 Elo+
Solo
Jing Wei
Jing Wei
HyperTank LP
Jing Wei
Level 65
God Stats
4W - 7L
1,437 SR
Queue Stats
188W - 197L
1,418 Elo+
Solo
Chronos
Chronos
Zebriu
Chronos
Level 150
God Stats
21W - 18L
1,567 SR
Queue Stats
398W - 367L
1,466 Elo+
Solo
Aphrodite
Aphrodite
cyberphoenix15
Aphrodite
Level 130
God Stats
0W - 2L
1,282 SR
Queue Stats
47W - 53L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
13
4 / 0 / 2
7,532
685
7,767
9,720
6,155
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ymir
 
Ymir
10
1 / 0 / 5
6,318
574
1,966
8,069
6,092
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Arachne
13
7 / 1 / 3
7,373
670
6,511
8,861
3,473
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
1 / 0 / 2
6,266
570
5,271
5,207
1,967
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
Rastafry02
Hachiman
11
2 / 1 / 2
5,675
516
5,127
6,017
1,992
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
F A E N 4
Mercury
12
1 / 2 / 0
6,049
550
2,527
7,227
2,941
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
9
1 / 4 / 0
4,908
446
4,119
6,803
5,296
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Jing Wei
HyperTank LP
Jing Wei
10
0 / 3 / 1
5,019
456
2,817
6,960
2,649
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chronos
Zebriu
Chronos
11
0 / 5 / 1
5,834
530
5,852
11,726
5,514
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Aphrodite
cyberphoenix15
Aphrodite
11
0 / 1 / 0
5,882
535
3,833
6,122
2,170
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
4
15
Kills
2
2
Deaths
15
14
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
4
0
2
5
W
Ymir
 
Ymir
1
0
5
3.5
W
Arachne
7
1
3
8.5
L
Mercury
F A E N 4
Mercury
1
2
0
0.5
L
Anubis
1
4
0
0.25
L
Jing Wei
HyperTank LP
Jing Wei
0
3
1
0.17
W
1
0
2
2
W
Hachiman
Rastafry02
Hachiman
2
1
2
3
L
Chronos
Zebriu
Chronos
0
5
1
0.1
L
Aphrodite
cyberphoenix15
Aphrodite
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,642
Damage
19,148
37,874
Taken
38,838
19,679
Mitigated
18,570
11,885
Healing
10,189
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
7,767
2,247
0
1,230
9,720
6,155
0
4,808
4,912
0
56,220
W
Ymir
 
Ymir
1,966
179
0
2,356
8,069
6,092
104
1,798
6,271
29,267
0
W
Arachne
6,511
4,487
0
4,582
8,861
3,473
0
1,485
7,376
0
53,803
L
Mercury
F A E N 4
Mercury
2,527
1,315
0
500
7,227
2,941
0
959
6,119
0
41,994
L
Anubis
4,119
229
13
1,169
6,803
5,296
0
679
6,038
25,692
0
L
Jing Wei
HyperTank LP
Jing Wei
2,817
1,816
0
1,330
6,960
2,649
0
1,646
5,268
0
26,986
W
5,271
957
0
1,500
5,207
1,967
0
3,626
1,581
42,255
0
W
Hachiman
Rastafry02
Hachiman
5,127
3,040
0
2,217
6,017
1,992
650
1,674
4,343
0
35,724
L
Chronos
Zebriu
Chronos
5,852
2,408
0
2,561
11,726
5,514
0
232
11,418
40,177
4,689
L
Aphrodite
cyberphoenix15
Aphrodite
3,833
238
180
4,436
6,122
2,170
0
3,002
2,758
53,138
862

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,164
Gold Earned
27,692
343
Minions Killed
341
0
Camps Cleared
0
1,107,981
Distance Traveled
1,035,515
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
7,532
685
101
9
0
242,657
0
W
Ymir
6,318
574
39
4
0
209,003
1
W
Arachne
7,373
670
77
7
0
267,255
0
L
Mercury
6,049
550
77
7
0
269,895
0
L
Anubis
4,908
446
47
4
0
175,941
1
L
Jing Wei
5,019
456
40
4
0
193,210
0
W
Nu Wa
6,266
570
76
7
0
208,821
0
W
Hachiman
5,675
516
50
5
0
180,245
0
L
Chronos
5,834
530
82
7
0
183,845
1
L
Aphrodite
5,882
535
95
9
0
212,624
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role