Player Matchup

Thoth
Thoth
Diamond V
 
Thoth
Diamond V
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Achilles
Achilles
Platinum V
Baozong
Achilles
Platinum V
Level 193
God Stats
16W - 13L
1,921 SR
Queue Stats
342W - 328L
1,833 MMR
Solo
Fenrir
Fenrir
Platinum III
Emstar
Fenrir
Platinum III
Level 148
God Stats
2W - 7L
1,267 SR
Queue Stats
284W - 273L
1,754 MMR
Solo
Guan Yu
Guan Yu
Platinum IV
Marsh1911
Guan Yu
Platinum IV
Level 129
God Stats
1W - 3L
1,713 SR
Queue Stats
243W - 235L
1,713 MMR
Solo
Chronos
Chronos
Platinum V
Xeouls
Chronos
Platinum V
Level 149
God Stats
0W - 1L
1,331 SR
Queue Stats
102W - 93L
1,684 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 155
1,546 SR
1,697 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 136
1,514 SR
1,705 MMR
Susano
Susano
Platinum I
 
Susano
Platinum I
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Skadi
Skadi
Diamond I
BeefYonker
Skadi
Diamond I
Level 79
God Stats
5W - 4L
1,500 SR
Queue Stats
372W - 341L
1,826 MMR
Solo
Sol
Sol
Platinum V
DauraSP
Sol
Platinum V
Level 160
God Stats
20W - 17L
1,572 SR
Queue Stats
144W - 134L
1,777 MMR
Solo
King Arthur
King Arthur
Gold III
Kcïddir
King Arthur
Gold III
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 17L
1,687 MMR
Solo
Kuzenbo
Kuzenbo
Platinum IV
WаgWаn
Kuzenbo
Platinum IV
Level 159
God Stats
3W - 1L
1,500 SR
Queue Stats
129W - 107L
1,733 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
9
1 / 4 / 2
5,272
527
4,686
6,085
1,826
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
Baozong
Achilles
11
1 / 2 / 0
6,138
614
6,224
11,115
6,154
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
Emstar
Fenrir
10
3 / 0 / 1
5,681
568
4,245
8,638
3,354
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Guan Yu
Marsh1911
Guan Yu
9
0 / 2 / 2
4,554
455
2,951
9,335
6,221
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chronos
Xeouls
Chronos
9
0 / 4 / 0
5,208
521
1,601
6,703
2,503
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bans
Ah Muzen CabOsirisLancelotOlorun

VS

Bans
UllrBellonaThanatosIx Chel
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
11
4 / 2 / 2
5,965
597
6,987
8,632
3,123
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Skadi
12
3 / 2 / 1
6,447
645
3,860
6,418
2,451
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Sol
11
3 / 0 / 2
6,665
667
4,754
2,947
1,128
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

King Arthur
Kcïddir
King Arthur
11
2 / 1 / 0
6,177
618
7,035
10,655
7,890
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kuzenbo
WаgWаn
Kuzenbo
9
0 / 0 / 5
5,727
573
4,714
8,242
7,619
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
22
5
Kills
12
12
Deaths
5
5
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Thoth
 
Thoth
1
4
2
0.5
W
Susano
 
Susano
4
2
2
2.5
L
Achilles
Baozong
Achilles
1
2
0
0.5
W
Skadi
3
2
1
1.75
W
Sol
3
0
2
4
L
Fenrir
Emstar
Fenrir
3
0
1
3.5
W
King Arthur
Kcïddir
King Arthur
2
1
0
2
L
Guan Yu
Marsh1911
Guan Yu
0
2
2
0.5
W
Kuzenbo
WаgWаn
Kuzenbo
0
0
5
2.5
L
Chronos
Xeouls
Chronos
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,707
Damage
27,350
41,876
Taken
36,894
20,058
Mitigated
22,211
16,154
Healing
13,347
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
 
Thoth
4,686
149
0
356
6,085
1,826
0
1,361
4,724
34,874
0
W
Susano
 
Susano
6,987
1,895
0
4,540
8,632
3,123
0
1,161
7,471
0
42,990
L
Achilles
Baozong
Achilles
6,224
2,096
0
5,775
11,115
6,154
0
0
11,115
0
45,998
W
Skadi
3,860
1,164
0
845
6,418
2,451
38
1,814
4,604
0
54,863
W
Sol
4,754
2,688
0
2,086
2,947
1,128
1,180
1,253
1,694
49,105
4,507
L
Fenrir
Emstar
Fenrir
4,245
1,413
0
4,995
8,638
3,354
0
526
8,112
0
37,200
W
King Arthur
Kcïddir
King Arthur
7,035
564
0
2,913
10,655
7,890
0
0
10,030
0
42,833
L
Guan Yu
Marsh1911
Guan Yu
2,951
960
486
3,089
9,335
6,221
0
2,939
6,396
0
21,646
W
Kuzenbo
WаgWаn
Kuzenbo
4,714
1,809
0
2,963
8,242
7,619
0
2,059
6,183
18,005
1,577
L
Chronos
Xeouls
Chronos
1,601
571
0
1,453
6,703
2,503
0
4,420
2,283
35,220
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,853
Gold Earned
30,981
306
Minions Killed
340
0
Camps Cleared
0
1,008,502
Distance Traveled
1,042,077
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
5,272
527
66
7
0
189,740
1
W
Susano
5,965
597
66
7
0
232,556
0
L
Achilles
6,138
614
74
7
0
200,035
0
W
Skadi
6,447
645
92
9
0
181,996
1
W
Sol
6,665
667
96
10
0
191,156
2
L
Fenrir
5,681
568
66
7
0
223,710
1
W
King Arthur
6,177
618
73
7
0
212,016
1
L
Guan Yu
4,554
455
28
3
0
213,974
0
W
Kuzenbo
5,727
573
13
1
0
224,353
0
L
Chronos
5,208
521
72
7
0
181,043
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role