Player Matchup

Ix Chel
Ix Chel
Dkkie
Ix Chel
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
172W - 185L
1,511 Elo+
Solo
Sol
Sol
Felix197
Sol
Level 108
God Stats
4W - 3L
1,818 SR
Queue Stats
202W - 210L
1,614 Elo+
Solo
Agni
Agni
Luwes1087
Agni
Level 163
God Stats
1W - 1L
1,802 SR
Queue Stats
216W - 202L
1,489 Elo+
Solo
Freya
Freya
ZonaCat833
Freya
Level 195
God Stats
4W - 2L
1,776 SR
Queue Stats
309W - 289L
1,521 Elo+
Solo
Kuzenbo
Kuzenbo
qxorr
Kuzenbo
Level 151
God Stats
0W - 2L
1,704 SR
Queue Stats
100W - 91L
1,524 Elo+
Solo
Team Averages
Level 151
1,720 SR
1,532 Elo+

VS

Team Averages
Level 146
1,558 SR
1,582 Elo+
Ix Chel
Ix Chel
 
Ix Chel
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
CJacks
Scylla
Level 242
God Stats
1W - 0L
1,448 SR
Queue Stats
4W - 1L
1,747 Elo+
Solo
Neith
Neith
Chelhell
Neith
Level 158
God Stats
6W - 2L
1,620 SR
Queue Stats
661W - 688L
1,566 Elo+
Solo
Bacchus
Bacchus
CompactTR
Bacchus
Level 122
God Stats
4W - 0L
1,722 SR
Queue Stats
95W - 81L
1,581 Elo+
Party 1
Vamana
Vamana
StaticReaper
Vamana
Level 89
God Stats
2W - 0L
1,500 SR
Queue Stats
50W - 37L
1,513 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Dkkie
Ix Chel
12
2 / 1 / 3
6,105
1,018
2,827
4,831
2,012
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
6 / 1 / 1
6,792
1,132
6,986
4,955
1,577
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Agni
1
0 / 0 / 0
1,440
240
0
0
0
Freya
9
0 / 3 / 3
5,141
857
2,604
6,402
5,061
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Kuzenbo
qxorr
Kuzenbo
11
0 / 2 / 7
5,888
981
4,588
7,925
8,278
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
11
2 / 2 / 5
6,215
1,036
4,064
5,468
2,647
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Scylla
CJacks
Scylla
13
1 / 1 / 5
7,021
1,170
5,120
4,514
1,938
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Neith
Chelhell
Neith
12
4 / 1 / 3
6,637
1,106
7,874
7,114
2,947
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bacchus
CompactTR
Bacchus
9
0 / 2 / 4
5,691
949
1,522
4,506
4,038
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Vamana
8
0 / 2 / 5
5,399
900
3,297
6,259
6,147
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
29
8
Kills
7
7
Deaths
8
14
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
 
Ix Chel
2
2
5
2.25
W
Scylla
CJacks
Scylla
1
1
5
3.5
W
Neith
Chelhell
Neith
4
1
3
5.5
W
Bacchus
CompactTR
Bacchus
0
2
4
1
L
Ix Chel
Dkkie
Ix Chel
2
1
3
3.5
L
6
1
1
6.5
L
Agni
0
0
0
0
W
Vamana
0
2
5
1.25
L
Freya
0
3
3
0.5
L
Kuzenbo
qxorr
Kuzenbo
0
2
7
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,005
Damage
21,877
24,113
Taken
27,861
16,928
Mitigated
17,717
9,099
Healing
9,440
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
 
Ix Chel
4,064
602
1,961
1,160
5,468
2,647
314
4,505
805
11,319
0
W
Scylla
CJacks
Scylla
5,120
258
0
920
4,514
1,938
367
3,126
1,239
18,333
188
W
Neith
Chelhell
Neith
7,874
865
343
1,656
7,114
2,947
340
4,027
2,917
298
17,039
W
Bacchus
CompactTR
Bacchus
1,522
66
915
1,210
4,506
4,038
0
2,239
2,103
4,580
69
L
Ix Chel
Dkkie
Ix Chel
2,827
655
1,716
1,826
4,831
2,012
0
2,275
2,485
10,371
0
L
6,986
1,499
350
1,891
4,955
1,577
0
2,306
2,611
13,521
833
L
Agni
0
0
0
0
0
0
0
0
0
0
0
W
Vamana
3,297
1,050
154
1,121
6,259
6,147
15
2,300
3,917
0
4,847
L
Freya
2,604
459
365
505
6,402
5,061
0
3,159
3,045
6,251
0
L
Kuzenbo
qxorr
Kuzenbo
4,588
1,238
784
1,662
7,925
8,278
0
3,228
4,583
8,162
195

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,366
Gold Earned
30,963
55
Minions Killed
82
0
Camps Cleared
0
452,916
Distance Traveled
520,242
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
6,215
1,036
20
3
0
102,313
0
W
Scylla
7,021
1,170
36
6
0
99,259
0
W
Neith
6,637
1,106
13
2
0
118,752
0
W
Bacchus
5,691
949
10
2
0
95,791
0
L
Ix Chel
6,105
1,018
22
4
0
137,049
0
L
Sol
6,792
1,132
15
3
0
107,802
0
L
Agni
1,440
240
0
0
0
0
0
W
Vamana
5,399
900
3
1
0
104,127
0
L
Freya
5,141
857
12
2
0
88,249
0
L
Kuzenbo
5,888
981
6
1
0
119,816
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role