Player Matchup

Chaac
Chaac
 
Chaac
Level 197
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
MrPapaBurgundy
Nu Wa
Level 155
God Stats
2W - 7L
1,423 SR
Queue Stats
102W - 107L
1,586 Elo+
Solo
Osiris
Osiris
Vaughn22z
Osiris
Level 103
God Stats
5W - 7L
1,712 SR
Queue Stats
143W - 98L
1,655 Elo+
Solo
Kuzenbo
Kuzenbo
el3m3ntar1a
Kuzenbo
Level 122
God Stats
9W - 11L
1,547 SR
Queue Stats
370W - 367L
1,574 Elo+
Solo
Nut
Nut
xSteedo
Nut
Level 125
God Stats
19W - 22L
1,539 SR
Queue Stats
170W - 148L
1,549 Elo+
Solo
Team Averages
Level 140
1,544 SR
1,573 Elo+

VS

Team Averages
Level 166
1,616 SR
1,631 Elo+
Mulan
Mulan
Footballguy60
Mulan
Level 187
God Stats
2W - 1L
1,500 SR
Queue Stats
67W - 37L
1,838 Elo+
Solo
Neith
Neith
ISLAND THE
Neith
Level 193
God Stats
4W - 0L
1,567 SR
Queue Stats
186W - 167L
1,654 Elo+
Solo
Nu Wa
Nu Wa
Killer-Re-
Nu Wa
Level 143
God Stats
36W - 30L
1,592 SR
Queue Stats
242W - 297L
1,486 Elo+
Party 1
Hun Batz
Hun Batz
X_Gundogan_X
Hun Batz
Level 161
God Stats
3W - 5L
1,528 SR
Queue Stats
359W - 382L
1,561 Elo+
Party 1
Jormungandr
Jormungandr
quepasapuessss
Jormungandr
Level 145
God Stats
6W - 1L
1,895 SR
Queue Stats
143W - 107L
1,614 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
13
4 / 3 / 0
7,636
477
8,488
14,614
8,753
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
0 / 2 / 2
7,169
448
11,514
8,334
2,814
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Osiris
Vaughn22z
Osiris
15
1 / 2 / 1
8,664
542
11,275
16,068
18,617
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Kuzenbo
el3m3ntar1a
Kuzenbo
12
0 / 2 / 4
7,313
457
8,164
13,285
16,109
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nut
16
1 / 3 / 1
8,424
527
12,076
16,884
7,450
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 4 / 7
8,397
525
13,530
20,992
13,562
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heavy Mace

Heavy Mace

+30
Physical Power

Neith
15
4 / 1 / 4
9,126
570
10,322
13,404
5,774
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Nu Wa
14
0 / 0 / 8
7,732
483
11,580
11,815
4,448
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 12s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Magic Focus

Magic Focus

+20
Magical Power

Hun Batz
X_Gundogan_X
Hun Batz
13
2 / 0 / 3
7,665
479
4,391
14,813
6,615
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Jormungandr
quepasapuessss
Jormungandr
16
3 / 1 / 2
9,584
599
9,492
15,998
14,158
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
36
6
Kills
12
12
Deaths
6
8
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
4
3
0
1.33
W
3
4
7
1.63
W
Neith
4
1
4
6
W
Nu Wa
0
0
8
4
L
0
2
2
0.5
L
Osiris
Vaughn22z
Osiris
1
2
1
0.75
W
Hun Batz
X_Gundogan_X
Hun Batz
2
0
3
3.5
L
Kuzenbo
el3m3ntar1a
Kuzenbo
0
2
4
1
W
Jormungandr
quepasapuessss
Jormungandr
3
1
2
4
L
Nut
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,517
Damage
49,315
69,185
Taken
77,022
53,743
Mitigated
44,557
25,085
Healing
23,884
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
8,488
2,434
0
6,156
14,614
8,753
389
4,301
10,313
0
48,704
W
13,530
1,955
516
8,097
20,992
13,562
0
6,208
14,164
0
44,993
W
Neith
10,322
2,989
0
5,056
13,404
5,774
452
1,135
12,101
0
80,815
W
Nu Wa
11,580
2,694
0
4,849
11,815
4,448
463
5,058
6,400
85,645
0
L
11,514
1,559
0
490
8,334
2,814
0
2,935
5,399
63,355
3,155
L
Osiris
Vaughn22z
Osiris
11,275
3,844
0
5,657
16,068
18,617
0
6,982
9,086
0
80,545
W
Hun Batz
X_Gundogan_X
Hun Batz
4,391
626
0
930
14,813
6,615
0
3,933
10,430
0
65,357
L
Kuzenbo
el3m3ntar1a
Kuzenbo
8,164
3,548
0
2,590
13,285
16,109
0
3,927
9,358
20,802
381
W
Jormungandr
quepasapuessss
Jormungandr
9,492
2,338
0
4,436
15,998
14,158
0
975
13,599
72,012
10,581
L
Nut
12,076
8,404
0
10,192
16,884
7,450
56
2,198
14,686
0
94,136

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,206
Gold Earned
42,504
448
Minions Killed
531
0
Camps Cleared
0
1,530,952
Distance Traveled
1,562,959
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,636
477
66
4
0
337,764
4
W
Mulan
8,397
525
64
4
0
325,449
0
W
Neith
9,126
570
127
8
0
292,171
2
W
Nu Wa
7,732
483
117
7
0
303,078
0
L
Nu Wa
7,169
448
104
7
0
281,709
0
L
Osiris
8,664
542
118
7
0
305,618
0
W
Hun Batz
7,665
479
89
6
0
357,404
0
L
Kuzenbo
7,313
457
20
1
0
326,097
1
W
Jormungandr
9,584
599
134
8
0
284,857
0
L
Nut
8,424
527
140
9
0
279,764
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role