Player Matchup

Ares
Ares
Bronze III
EzTheHuntress
Ares
Bronze III
Level 48
God Stats
2W - 4L
1,548 SR
Queue Stats
14W - 25L
1,425 MMR
Solo
Vulcan
Vulcan
Gold IV
FOOTDIVEW9
Vulcan
Gold IV
Level 214
God Stats
1W - 2L
1,579 SR
Queue Stats
184W - 193L
1,447 MMR
Solo
Kali
Kali
Bronze III
GreatFame01
Kali
Bronze III
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,427 MMR
Solo
Medusa
Medusa
Silver IV
ignastarkov
Medusa
Silver IV
Level 139
God Stats
42W - 28L
1,858 SR
Queue Stats
166W - 154L
1,420 MMR
Solo
Anubis
Anubis
Gold IV
xIzxk
Anubis
Gold IV
Level 141
God Stats
0W - 2L
1,500 SR
Queue Stats
93W - 102L
1,419 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 126
1,597 SR
1,428 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 133
1,665 SR
1,414 MMR
Heimdallr
Heimdallr
Silver I
Big Lewis NFFC
Heimdallr
Silver I
Level 85
God Stats
6W - 5L
1,459 SR
Queue Stats
13W - 16L
1,364 MMR
Solo
Hades
Hades
Gold II
GloomySquabbler
Hades
Gold II
Level 178
God Stats
14W - 14L
1,509 SR
Queue Stats
496W - 478L
1,553 MMR
Party 1
Tiamat
Tiamat
Bronze III
ReachRN
Tiamat
Bronze III
Level 49
God Stats
2W - 4L
1,828 SR
Queue Stats
7W - 12L
1,400 MMR
Solo
Aphrodite
Aphrodite
Gold V
Siolar
Aphrodite
Gold V
Level 214
God Stats
135W - 86L
1,606 SR
Queue Stats
250W - 233L
1,382 MMR
Party 1
Bastet
Bastet
Gold V
meblckie
Bastet
Gold V
Level 139
God Stats
22W - 8L
1,924 SR
Queue Stats
152W - 155L
1,372 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 3
6,588
439
2,403
13,261
11,302
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Vulcan
FOOTDIVEW9
Vulcan
14
1 / 5 / 1
7,727
515
10,226
9,318
3,471
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

12
2 / 2 / 5
7,281
485
4,578
15,529
6,722
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Medusa
13
4 / 3 / 1
8,473
565
10,981
9,510
4,295
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
xIzxk
Anubis
11
0 / 5 / 0
7,166
478
5,536
7,821
5,087
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Bans
ThanatosArachneAo KuangCharybdis

VS

Bans
Hun BatzAnhurSun WukongSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Big Lewis NFFC
Heimdallr
14
3 / 3 / 3
7,678
512
6,021
9,851
4,304
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

16
4 / 0 / 7
9,361
624
7,045
10,845
6,452
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tiamat
ReachRN
Tiamat
15
6 / 0 / 4
8,661
577
10,658
7,812
4,239
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Aphrodite
Siolar
Aphrodite
12
1 / 3 / 6
7,329
489
3,921
9,176
4,818
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Bastet
meblckie
Bastet
13
5 / 1 / 6
8,088
539
9,186
12,110
4,443
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
45
7
Kills
19
19
Deaths
7
10
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
Big Lewis NFFC
Heimdallr
3
3
3
1.5
L
0
4
3
0.38
L
Vulcan
FOOTDIVEW9
Vulcan
1
5
1
0.3
W
4
0
7
7.5
L
2
2
5
2.25
W
Tiamat
ReachRN
Tiamat
6
0
4
8
W
Aphrodite
Siolar
Aphrodite
1
3
6
1.33
L
Medusa
4
3
1
1.5
W
Bastet
meblckie
Bastet
5
1
6
8
L
Anubis
xIzxk
Anubis
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,724
Damage
36,831
55,439
Taken
49,794
30,877
Mitigated
24,256
8,437
Healing
23,557
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
Big Lewis NFFC
Heimdallr
6,021
3,105
0
3,315
9,851
4,304
820
1,174
8,675
0
66,687
L
2,403
0
0
2,187
13,261
11,302
311
4,151
9,110
11,545
0
L
Vulcan
FOOTDIVEW9
Vulcan
10,226
111
0
560
9,318
3,471
177
3,996
5,322
64,533
1,319
W
7,045
730
353
7,146
10,845
6,452
0
4,687
6,071
63,506
3,129
L
4,578
1,676
0
2,462
15,529
6,722
405
4,970
10,559
0
46,687
W
Tiamat
ReachRN
Tiamat
10,658
536
0
2,251
7,812
4,239
252
3,358
4,156
64,361
919
W
Aphrodite
Siolar
Aphrodite
3,921
329
3,456
3,954
9,176
4,818
0
3,289
5,779
21,730
0
L
Medusa
10,981
4,988
0
2,113
9,510
4,295
655
3,565
5,945
0
65,392
W
Bastet
meblckie
Bastet
9,186
2,905
0
3,082
12,110
4,443
0
4,744
7,147
0
61,523
L
Anubis
xIzxk
Anubis
5,536
116
0
1,115
7,821
5,087
0
4,773
3,048
46,982
453

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,235
Gold Earned
41,117
376
Minions Killed
423
0
Camps Cleared
0
1,510,076
Distance Traveled
1,454,401
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
7,678
512
82
5
0
271,447
3
L
Ares
6,588
439
15
1
0
335,359
4
L
Vulcan
7,727
515
95
6
0
301,197
4
W
Hades
9,361
624
127
8
0
277,961
1
L
Kali
7,281
485
71
5
0
369,518
0
W
Tiamat
8,661
577
102
7
0
299,150
2
W
Aphrodite
7,329
489
30
2
0
256,714
6
L
Medusa
8,473
565
108
7
0
289,802
2
W
Bastet
8,088
539
82
5
0
349,129
0
L
Anubis
7,166
478
87
6
0
214,200
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role