Player Matchup

Zhong Kui
Zhong Kui
Diamond I
BRAV0 Jr
Zhong Kui
Diamond I
Level 141
God Stats
29W - 12L
1,741 SR
Queue Stats
235W - 128L
2,315 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 141
1,741 SR
2,315 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 87
1,367 SR
1,516 MMR
Janus
Janus
Platinum IV
andres24032
Janus
Platinum IV
Level 87
God Stats
17W - 38L
1,367 SR
Queue Stats
150W - 234L
1,516 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
BRAV0 Jr
Zhong Kui
15
2 / 0 / 0
9,691
1,077
5,971
8,126
6,300
Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bans
CamazotzSurtrSetChernobogVulcan

VS

Bans
SolChronosFenrirHeimdallrTsukuyomi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 2 / 0
8,431
937
3,124
7,049
4,742
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
0
2
Kills
0
0
Deaths
2
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
BRAV0 Jr
Zhong Kui
2
0
0
2
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,971
Damage
3,124
8,126
Taken
7,049
6,300
Mitigated
4,742
4,822
Healing
481
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
BRAV0 Jr
Zhong Kui
5,971
1,289
0
4,822
8,126
6,300
2,345
3,468
4,658
52,728
3,337
L
3,124
315
0
481
7,049
4,742
37
5,869
1,180
45,139
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

9,691
Gold Earned
8,431
107
Minions Killed
99
8
Camps Cleared
0
172,448
Distance Traveled
195,467
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
9,691
1,077
107
12
8
172,448
1
L
Janus
8,431
937
99
11
0
195,467
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role