Player Matchup

Hel
Hel
ARCxTR00PER
Hel
Level 141
God Stats
3W - 2L
1,282 SR
Queue Stats
134W - 136L
1,453 Elo+
Solo
Cabrakan
Cabrakan
JBrantley072896
Cabrakan
Level 112
God Stats
18W - 9L
1,719 SR
Queue Stats
270W - 284L
1,416 Elo+
Party 2
Maui
Maui
Packman_4LyFe
Maui
Level 106
God Stats
3W - 3L
1,482 SR
Queue Stats
198W - 192L
1,542 Elo+
Solo
Gilgamesh
Gilgamesh
jnelly23969
Gilgamesh
Level 129
God Stats
1W - 1L
1,657 SR
Queue Stats
69W - 70L
1,477 Elo+
Solo
Zhong Kui
Zhong Kui
ranzac420-69
Zhong Kui
Level 146
God Stats
6W - 3L
1,421 SR
Queue Stats
322W - 311L
1,386 Elo+
Party 2
Team Averages
Level 127
1,513 SR
1,455 Elo+

VS

Team Averages
Level 110
1,359 SR
1,461 Elo+
Amaterasu
Amaterasu
Keiling
Amaterasu
Level 64
God Stats
2W - 3L
1,488 SR
Queue Stats
214W - 203L
1,471 Elo+
Solo
Cthulhu
Cthulhu
Tenka Izumo
Cthulhu
Level 153
God Stats
0W - 1L
1,191 SR
Queue Stats
13W - 11L
1,531 Elo+
Solo
Hel
Hel
ferreira22
Hel
Level 147
God Stats
3W - 5L
1,348 SR
Queue Stats
192W - 195L
1,523 Elo+
Party 1
Nike
Nike
mad-mugen
Nike
Level 139
God Stats
0W - 2L
1,257 SR
Queue Stats
10W - 27L
1,341 Elo+
Solo
Chronos
Chronos
o0PERKS0o
Chronos
Level 47
God Stats
2W - 7L
1,511 SR
Queue Stats
146W - 161L
1,438 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 0 / 18
8,843
884
10,067
11,157
8,628
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cabrakan
14
7 / 4 / 13
8,792
879
19,900
15,784
13,242
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
3 / 2 / 15
8,212
821
9,929
12,885
12,252
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Gilgamesh
jnelly23969
Gilgamesh
16
5 / 2 / 15
9,182
918
10,337
14,896
18,045
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Zhong Kui
ranzac420-69
Zhong Kui
15
4 / 2 / 17
8,656
866
13,069
14,245
18,710
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Keiling
Amaterasu
13
0 / 6 / 8
7,287
729
10,062
16,526
14,207
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cthulhu
Tenka Izumo
Cthulhu
16
4 / 3 / 4
9,129
913
15,854
15,515
18,345
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
0 / 3 / 8
7,555
756
8,670
8,812
4,821
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Nike
13
3 / 5 / 2
7,444
744
9,199
13,220
16,876
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chronos
o0PERKS0o
Chronos
14
3 / 6 / 4
7,972
797
8,774
14,989
7,592
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
36
23
Kills
10
10
Deaths
23
78
Assists
26
Player
Kills
Deaths
Assists
KDA
W
4
0
18
13
W
Cabrakan
7
4
13
3.38
L
Amaterasu
Keiling
Amaterasu
0
6
8
0.67
W
3
2
15
5.25
L
Cthulhu
Tenka Izumo
Cthulhu
4
3
4
2
L
0
3
8
1.33
W
Gilgamesh
jnelly23969
Gilgamesh
5
2
15
6.25
L
Nike
3
5
2
0.8
L
Chronos
o0PERKS0o
Chronos
3
6
4
0.83
W
Zhong Kui
ranzac420-69
Zhong Kui
4
2
17
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,302
Damage
52,559
68,967
Taken
69,062
70,877
Mitigated
61,841
38,859
Healing
18,600
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,067
542
13,485
8,535
11,157
8,628
486
6,946
4,162
18,197
323
W
Cabrakan
19,900
1,364
3,059
3,660
15,784
13,242
600
9,393
6,269
28,372
0
L
Amaterasu
Keiling
Amaterasu
10,062
3,183
357
3,611
16,526
14,207
0
12,760
3,607
0
13,309
W
9,929
1,780
1,049
1,880
12,885
12,252
0
4,897
7,719
13,651
2,671
L
Cthulhu
Tenka Izumo
Cthulhu
15,854
439
1,236
3,737
15,515
18,345
0
11,558
3,789
34,019
669
L
8,670
380
2,565
3,464
8,812
4,821
0
6,754
1,922
17,207
0
W
Gilgamesh
jnelly23969
Gilgamesh
10,337
2,532
630
1,238
14,896
18,045
0
5,982
8,696
0
23,039
L
Nike
9,199
457
817
1,372
13,220
16,876
0
7,724
5,120
0
16,782
L
Chronos
o0PERKS0o
Chronos
8,774
4,234
78
1,363
14,989
7,592
0
11,805
2,848
16,393
0
W
Zhong Kui
ranzac420-69
Zhong Kui
13,069
1,482
878
4,445
14,245
18,710
338
5,411
8,586
26,745
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,685
Gold Earned
39,387
104
Minions Killed
101
0
Camps Cleared
0
985,898
Distance Traveled
908,816
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
8,843
884
22
2
0
207,308
0
W
Cabrakan
8,792
879
26
3
0
181,557
0
L
Amaterasu
7,287
729
11
1
0
200,677
0
W
Maui
8,212
821
16
2
0
194,100
0
L
Cthulhu
9,129
913
37
4
0
191,501
0
L
Hel
7,555
756
23
2
0
189,271
0
W
Gilgamesh
9,182
918
20
2
0
206,690
0
L
Nike
7,444
744
10
1
0
169,568
0
L
Chronos
7,972
797
20
2
0
157,799
0
W
Zhong Kui
8,656
866
20
2
0
196,243
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role