Player Matchup

Fenrir
Fenrir
Diamond I
 
Fenrir
Diamond I
Level 241
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nu Wa
Nu Wa
Diamond II
Dr_Castellano
Nu Wa
Diamond II
Level 335
God Stats
1W - 4L
1,379 SR
Queue Stats
239W - 233L
2,402 MMR
Solo
Charon
Charon
Diamond I
MNonXbox
Charon
Diamond I
Level 170
God Stats
20W - 12L
1,725 SR
Queue Stats
146W - 124L
2,234 MMR
Party 1
Ah Muzen Cab
Ah Muzen Cab
Diamond I
evotioNN
Ah Muzen Cab
Diamond I
Level 181
God Stats
3W - 4L
1,587 SR
Queue Stats
188W - 162L
2,551 MMR
Party 1
Odin
Odin
Diamond II
twikman
Odin
Diamond II
Level 155
God Stats
0W - 3L
1,275 SR
Queue Stats
87W - 71L
2,314 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 216
1,493 SR
2,200 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 133
1,635 SR
2,032 MMR
He Bo
He Bo
Diamond II
 
He Bo
Diamond II
Level 72
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Diamond I
Kitington
Merlin
Diamond I
Level 197
God Stats
21W - 14L
1,682 SR
Queue Stats
280W - 251L
2,096 MMR
Party 2
Sun Wukong
Sun Wukong
Diamond III
PаrtyMonster
Sun Wukong
Diamond III
Level 156
God Stats
14W - 5L
1,784 SR
Queue Stats
83W - 65L
2,078 MMR
Solo
Horus
Horus
Diamond I
SchafelTokolade
Horus
Diamond I
Level 158
God Stats
52W - 32L
1,709 SR
Queue Stats
158W - 128L
2,218 MMR
Solo
Olorun
Olorun
Diamond I
Wmoj
Olorun
Diamond I
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
74W - 47L
2,269 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
2 / 3 / 1
6,407
493
5,713
13,817
6,212
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

12
0 / 3 / 1
6,362
489
4,465
5,488
2,176
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon
MNonXbox
Charon
11
0 / 0 / 1
6,466
497
4,113
9,338
6,993
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ah Muzen Cab
evotioNN
Ah Muzen Cab
13
0 / 0 / 0
7,231
556
6,216
6,378
2,210
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Odin
twikman
Odin
13
1 / 4 / 1
7,872
606
8,012
12,757
9,919
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bans
KuzenboAphroditeAthenaCthulhu

VS

Bans
NeithThothSusanoBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
14
3 / 0 / 2
7,826
602
7,218
7,204
2,287
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Merlin
Kitington
Merlin
15
2 / 0 / 0
8,343
642
5,755
5,871
2,344
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
PаrtyMonster
Sun Wukong
14
1 / 2 / 5
8,121
625
5,920
12,404
9,454
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 30 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
0 / 0 / 1
6,174
475
1,949
9,777
7,522
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Olorun
Wmoj
Olorun
16
4 / 1 / 0
9,418
724
10,126
8,543
3,587
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
18
3
Kills
10
10
Deaths
3
4
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
2
3
1
0.83
W
He Bo
 
He Bo
3
0
2
4
L
0
3
1
0.17
W
Merlin
Kitington
Merlin
2
0
0
2
L
Charon
MNonXbox
Charon
0
0
1
0.5
W
Sun Wukong
PаrtyMonster
Sun Wukong
1
2
5
1.75
W
0
0
1
0.5
W
Olorun
Wmoj
Olorun
4
1
0
4
L
Ah Muzen Cab
evotioNN
Ah Muzen Cab
0
0
0
0
L
Odin
twikman
Odin
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,519
Damage
30,968
47,778
Taken
43,799
27,510
Mitigated
25,194
6,473
Healing
19,727
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
5,713
1,216
0
1,413
13,817
6,212
0
7,191
6,626
0
48,579
W
He Bo
 
He Bo
7,218
629
0
4,688
7,204
2,287
0
894
6,310
77,417
1,197
L
4,465
710
0
250
5,488
2,176
0
4,223
1,265
49,553
1,295
W
Merlin
Kitington
Merlin
5,755
570
0
460
5,871
2,344
0
1,625
4,246
77,735
0
L
Charon
MNonXbox
Charon
4,113
490
0
2,199
9,338
6,993
0
4,793
4,545
24,239
4,480
W
Sun Wukong
PаrtyMonster
Sun Wukong
5,920
1,596
0
4,190
12,404
9,454
0
519
11,885
34
58,475
W
1,949
803
744
5,059
9,777
7,522
0
3,072
6,705
0
12,943
W
Olorun
Wmoj
Olorun
10,126
4,609
60
4,526
8,543
3,587
15
3,177
5,366
102,223
3,918
L
Ah Muzen Cab
evotioNN
Ah Muzen Cab
6,216
2,166
0
214
6,378
2,210
0
3,908
2,470
0
73,350
L
Odin
twikman
Odin
8,012
1,116
0
2,397
12,757
9,919
0
2,662
10,095
868
64,054

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,338
Gold Earned
39,882
471
Minions Killed
563
0
Camps Cleared
0
1,334,836
Distance Traveled
1,385,631
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,407
493
68
5
0
302,856
0
W
He Bo
7,826
602
123
9
0
309,903
0
L
Nu Wa
6,362
489
85
7
0
240,751
2
W
Merlin
8,343
642
137
11
0
281,633
0
L
Charon
6,466
497
44
3
0
297,627
3
W
Sun Wukong
8,121
625
100
8
0
279,159
4
W
Horus
6,174
475
21
2
0
265,624
4
W
Olorun
9,418
724
182
14
0
249,312
1
L
Ah Muzen Cab
7,231
556
146
11
0
277,164
0
L
Odin
7,872
606
128
10
0
216,438
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role