Player Matchup

Neith
Neith
 
Neith
Level 91
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
 
Artemis
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
Firewing123
Sobek
Level 108
God Stats
2W - 2L
1,500 SR
Queue Stats
135W - 117L
1,423 Elo+
Solo
Jormungandr
Jormungandr
juggyfree
Jormungandr
Level 141
God Stats
3W - 2L
1,581 SR
Queue Stats
339W - 325L
1,539 Elo+
Party 1
Pele
Pele
uplink05
Pele
Level 22
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 1
Team Averages
Level 101
1,516 SR
1,492 Elo+

VS

Team Averages
Level 134
1,439 SR
1,495 Elo+
Thanatos
Thanatos
 
Thanatos
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
 
Agni
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
 
Cthulhu
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
AboMartin
King Arthur
Level 108
God Stats
7W - 12L
1,195 SR
Queue Stats
374W - 369L
1,418 Elo+
Solo
Izanami
Izanami
dischargedwyn
Izanami
Level 90
God Stats
1W - 1L
1,500 SR
Queue Stats
94W - 86L
1,558 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
6
1 / 1 / 0
3,785
757
823
2,301
644
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Mystical Earring

Mystical Earring

+15
Mp 5

Artemis
 
Artemis
4
0 / 1 / 0
2,910
582
2,099
2,721
714
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

4
0 / 1 / 0
3,088
618
1,186
3,914
2,535
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Jormungandr
juggyfree
Jormungandr
7
1 / 0 / 0
4,203
841
1,836
2,193
1,022
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Pele
1
0 / 0 / 0
2,456
491
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
7
3 / 0 / 0
3,839
768
754
3,443
1,288
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Agni
 
Agni
7
0 / 1 / 1
3,613
723
602
1,425
351
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Cthulhu
 
Cthulhu
5
0 / 0 / 2
3,420
684
1,499
3,559
1,783
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

King Arthur
AboMartin
King Arthur
5
0 / 1 / 0
3,222
644
764
4,372
2,046
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
6
0 / 0 / 0
3,391
678
1,741
2,759
816
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
6
2
Kills
3
3
Deaths
2
0
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
1
1
0
1
L
Artemis
 
Artemis
0
1
0
0
W
Thanatos
 
Thanatos
3
0
0
3
W
Agni
 
Agni
0
1
1
0.5
W
Cthulhu
 
Cthulhu
0
0
2
1
W
King Arthur
AboMartin
King Arthur
0
1
0
0
L
0
1
0
0
W
Izanami
0
0
0
0
L
Jormungandr
juggyfree
Jormungandr
1
0
0
1
L
Pele
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,944
Damage
5,360
11,129
Taken
15,558
4,915
Mitigated
6,284
4,789
Healing
6,375
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
823
351
0
673
2,301
644
0
602
1,699
0
15,436
L
Artemis
 
Artemis
2,099
392
0
760
2,721
714
0
721
2,000
0
11,064
W
Thanatos
 
Thanatos
754
56
0
2,329
3,443
1,288
0
90
3,353
0
21,300
W
Agni
 
Agni
602
123
0
270
1,425
351
0
0
1,425
18,621
0
W
Cthulhu
 
Cthulhu
1,499
136
453
1,465
3,559
1,783
0
576
2,983
12,115
0
W
King Arthur
AboMartin
King Arthur
764
140
0
610
4,372
2,046
0
1,568
2,804
0
16,331
L
1,186
81
0
2,213
3,914
2,535
0
778
3,136
10,383
0
W
Izanami
1,741
1,377
0
1,248
2,759
816
0
520
2,239
0
22,620
L
Jormungandr
juggyfree
Jormungandr
1,836
669
0
1,143
2,193
1,022
0
0
2,193
22,037
5,891
L
Pele
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,442
Gold Earned
17,485
128
Minions Killed
170
0
Camps Cleared
0
335,562
Distance Traveled
522,109
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
3,785
757
41
8
0
77,663
0
L
Artemis
2,910
582
24
5
0
66,217
0
W
Thanatos
3,839
768
44
9
0
117,324
0
W
Agni
3,613
723
38
8
0
96,927
0
W
Cthulhu
3,420
684
14
3
0
106,946
0
W
King Arthur
3,222
644
34
7
0
103,145
0
L
Sobek
3,088
618
7
1
0
110,808
0
W
Izanami
3,391
678
40
8
0
97,767
0
L
Jormungandr
4,203
841
56
11
0
80,874
2
L
Pele
2,456
491
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role