Player Matchup

Charybdis
Charybdis
Legacyyyyy
Charybdis
Level 127
God Stats
0W - 1L
1,767 SR
Queue Stats
90W - 68L
1,573 Elo+
Solo
Maui
Maui
Mimoushi
Maui
Level 153
God Stats
1W - 1L
1,799 SR
Queue Stats
67W - 63L
1,506 Elo+
Solo
Bellona
Bellona
MoistHandys
Bellona
Level 108
God Stats
327W - 311L
1,569 SR
Queue Stats
397W - 398L
1,531 Elo+
Party 2
Nu Wa
Nu Wa
Sabota165
Nu Wa
Level 81
God Stats
70W - 40L
1,635 SR
Queue Stats
300W - 266L
1,543 Elo+
Solo
Chernobog
Chernobog
zVenom
Chernobog
Level 124
God Stats
9W - 9L
1,655 SR
Queue Stats
86W - 80L
1,564 Elo+
Party 2
Team Averages
Level 119
1,685 SR
1,543 Elo+

VS

Team Averages
Level 157
1,515 SR
1,565 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 180
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
Lexbaker
Agni
Level 158
God Stats
64W - 67L
1,587 SR
Queue Stats
262W - 272L
1,562 Elo+
Solo
Nemesis
Nemesis
NepNepZilla
Nemesis
Level 160
God Stats
18W - 8L
1,500 SR
Queue Stats
183W - 146L
1,564 Elo+
Solo
Skadi
Skadi
jss
Skadi
Level 143
God Stats
4W - 2L
1,776 SR
Queue Stats
156W - 160L
1,595 Elo+
Party 1
Cu Chulainn
Cu Chulainn
misfirings
Cu Chulainn
Level 143
God Stats
1W - 1L
1,212 SR
Queue Stats
265W - 262L
1,603 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Legacyyyyy
Charybdis
9
0 / 2 / 0
5,442
454
4,299
6,351
2,355
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Maui
10
3 / 1 / 2
6,347
529
5,274
9,632
8,541
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bellona
MoistHandys
Bellona
6
0 / 2 / 0
4,937
411
3,384
5,764
3,454
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Nu Wa
Sabota165
Nu Wa
11
0 / 3 / 3
5,891
491
7,001
7,504
2,466
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chernobog
zVenom
Chernobog
12
2 / 5 / 2
6,493
541
4,600
9,553
3,891
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
13
1 / 0 / 2
7,268
606
4,709
7,207
5,533
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Agni
10
3 / 1 / 2
6,368
531
5,613
8,574
4,878
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Nemesis
NepNepZilla
Nemesis
13
5 / 2 / 1
7,187
599
5,869
11,347
4,909
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Skadi
jss
Skadi
12
3 / 2 / 2
6,838
570
6,631
8,949
3,224
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Cu Chulainn
misfirings
Cu Chulainn
13
1 / 0 / 2
7,575
631
5,159
9,286
6,171
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
22
5
Kills
13
13
Deaths
5
7
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
1
0
2
2
L
Charybdis
Legacyyyyy
Charybdis
0
2
0
0
W
Agni
3
1
2
4
L
Maui
3
1
2
4
L
Bellona
MoistHandys
Bellona
0
2
0
0
W
Nemesis
NepNepZilla
Nemesis
5
2
1
2.75
L
Nu Wa
Sabota165
Nu Wa
0
3
3
0.5
W
Skadi
jss
Skadi
3
2
2
2
W
Cu Chulainn
misfirings
Cu Chulainn
1
0
2
2
L
Chernobog
zVenom
Chernobog
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,558
Damage
27,981
38,804
Taken
45,363
20,707
Mitigated
24,715
9,506
Healing
10,392
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
4,709
1,095
0
3,209
7,207
5,533
728
1,649
5,558
49,278
12,278
L
Charybdis
Legacyyyyy
Charybdis
4,299
2,245
0
1,591
6,351
2,355
0
2,780
3,571
0
36,488
W
Agni
5,613
681
0
1,941
8,574
4,878
10
3,016
5,558
20,298
0
L
Maui
5,274
1,561
222
2,085
9,632
8,541
0
2,889
6,360
22,773
0
L
Bellona
MoistHandys
Bellona
3,384
1,913
0
2,446
5,764
3,454
0
0
5,764
0
24,879
W
Nemesis
NepNepZilla
Nemesis
5,869
3,125
0
1,966
11,347
4,909
0
3,172
8,175
0
53,699
L
Nu Wa
Sabota165
Nu Wa
7,001
2,099
0
2,662
7,504
2,466
0
765
6,695
45,464
1,078
W
Skadi
jss
Skadi
6,631
2,018
0
1,015
8,949
3,224
0
2,408
6,541
0
51,445
W
Cu Chulainn
misfirings
Cu Chulainn
5,159
1,329
0
2,261
9,286
6,171
204
1,755
7,531
50
62,639
L
Chernobog
zVenom
Chernobog
4,600
3,284
0
500
9,553
3,891
0
2,496
6,635
0
41,777

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,110
Gold Earned
35,236
314
Minions Killed
393
0
Camps Cleared
0
957,069
Distance Traveled
1,114,336
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
7,268
606
112
9
0
208,749
1
L
Charybdis
5,442
454
71
6
0
145,922
1
W
Agni
6,368
531
26
2
0
189,941
0
L
Maui
6,347
529
36
3
0
235,066
0
L
Bellona
4,937
411
50
4
0
110,171
2
W
Nemesis
7,187
599
80
7
0
282,799
2
L
Nu Wa
5,891
491
86
7
0
242,532
0
W
Skadi
6,838
570
62
5
0
214,800
0
W
Cu Chulainn
7,575
631
113
9
0
218,047
4
L
Chernobog
6,493
541
71
6
0
223,378
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role