Player Matchup

Fenrir
Fenrir
Silver II
 
Fenrir
Silver II
Level 172
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ra
Ra
Silver V
GABESTER2763
Ra
Silver V
Level 128
God Stats
0W - 1L
1,425 SR
Queue Stats
10W - 21L
1,262 MMR
Solo
Bacchus
Bacchus
Silver II
Hannink
Bacchus
Silver II
Level 82
God Stats
5W - 7L
1,284 SR
Queue Stats
100W - 113L
1,216 MMR
Solo
Nut
Nut
Silver II
JuanDanielSB11
Nut
Silver II
Level 203
God Stats
6W - 6L
1,326 SR
Queue Stats
190W - 200L
1,080 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold V
Liable Bluud
Cu Chulainn
Gold V
Level 108
God Stats
26W - 26L
1,468 SR
Queue Stats
138W - 151L
1,283 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 139
1,401 SR
1,268 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 151
1,377 SR
1,211 MMR
Charybdis
Charybdis
Silver I
Angel_AA95
Charybdis
Silver I
Level 146
God Stats
2W - 1L
1,259 SR
Queue Stats
177W - 198L
1,298 MMR
Solo
Surtr
Surtr
Silver I
KingCaffrey
Surtr
Silver I
Level 86
God Stats
3W - 3L
1,321 SR
Queue Stats
127W - 137L
1,058 MMR
Solo
Ganesha
Ganesha
Gold V
Not Rodri v
Ganesha
Gold V
Level 184
God Stats
2W - 4L
1,267 SR
Queue Stats
74W - 83L
1,229 MMR
Solo
Scylla
Scylla
Gold V
Zaldrizez
Scylla
Gold V
Level 214
God Stats
10W - 6L
1,536 SR
Queue Stats
199W - 206L
1,244 MMR
Solo
Nemesis
Nemesis
Silver I
gasbar
Nemesis
Silver I
Level 125
God Stats
1W - 1L
1,501 SR
Queue Stats
128W - 142L
1,226 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
7
0 / 2 / 0
3,994
499
1,783
6,863
2,580
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

7
0 / 1 / 0
4,409
551
614
2,662
849
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Bacchus
Hannink
Bacchus
8
0 / 0 / 0
4,341
543
2,961
4,690
3,774
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

7
0 / 0 / 0
4,204
526
2,768
3,632
1,132
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Cu Chulainn
Liable Bluud
Cu Chulainn
10
2 / 2 / 0
5,684
711
5,186
6,490
5,270
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bans
ChaacJormungandrCharonHeimdallrThanatos

VS

Bans
KaliLokiAo KuangBellonaOsiris
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Angel_AA95
Charybdis
8
0 / 0 / 0
4,170
521
1,754
4,842
1,644
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

10
3 / 2 / 0
5,388
674
3,814
8,022
5,474
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Ganesha
Not Rodri v
Ganesha
8
0 / 0 / 1
4,471
559
2,955
4,471
2,656
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Scylla
Zaldrizez
Scylla
9
2 / 0 / 0
5,040
630
2,079
1,371
322
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Nemesis
gasbar
Nemesis
9
0 / 0 / 3
4,603
575
2,453
6,840
2,178
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
9
2
Kills
5
5
Deaths
2
0
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
0
2
0
0
W
Charybdis
Angel_AA95
Charybdis
0
0
0
0
L
0
1
0
0
L
Bacchus
Hannink
Bacchus
0
0
0
0
L
0
0
0
0
W
3
2
0
1.5
L
Cu Chulainn
Liable Bluud
Cu Chulainn
2
2
0
1
W
Ganesha
Not Rodri v
Ganesha
0
0
1
0.5
W
Scylla
Zaldrizez
Scylla
2
0
0
2
W
Nemesis
gasbar
Nemesis
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,312
Damage
13,055
24,337
Taken
25,546
13,605
Mitigated
12,274
8,435
Healing
11,364
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
1,783
435
0
2,736
6,863
2,580
0
1,307
5,556
0
18,388
W
Charybdis
Angel_AA95
Charybdis
1,754
1,009
0
2,917
4,842
1,644
0
1,524
3,318
0
27,159
L
614
0
84
1,182
2,662
849
66
1,330
1,332
24,941
0
L
Bacchus
Hannink
Bacchus
2,961
551
0
2,053
4,690
3,774
0
1,601
3,089
12,758
0
L
2,768
1,429
0
1,182
3,632
1,132
0
788
2,844
0
29,689
W
3,814
1,490
0
2,006
8,022
5,474
0
269
7,753
488
33,446
L
Cu Chulainn
Liable Bluud
Cu Chulainn
5,186
1,444
0
1,198
6,490
5,270
0
107
6,383
748
41,850
W
Ganesha
Not Rodri v
Ganesha
2,955
606
0
1,439
4,471
2,656
0
1,275
3,196
14,309
0
W
Scylla
Zaldrizez
Scylla
2,079
161
0
500
1,371
322
0
226
1,145
31,225
1,270
W
Nemesis
gasbar
Nemesis
2,453
738
0
4,502
6,840
2,178
0
586
6,254
0
29,477

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,632
Gold Earned
23,672
225
Minions Killed
251
0
Camps Cleared
0
739,947
Distance Traveled
789,239
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
3,994
499
36
5
0
181,074
0
W
Charybdis
4,170
521
66
8
0
145,602
1
L
Ra
4,409
551
45
6
0
109,060
1
L
Bacchus
4,341
543
13
2
0
192,316
3
L
Nut
4,204
526
52
7
0
130,699
2
W
Surtr
5,388
674
61
8
0
139,857
0
L
Cu Chulainn
5,684
711
79
10
0
126,798
1
W
Ganesha
4,471
559
0
0
0
159,528
3
W
Scylla
5,040
630
63
8
0
143,766
1
W
Nemesis
4,603
575
61
8
0
200,486
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role