Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
Aplexyuhu
Charybdis
Level 149
God Stats
9W - 6L
1,525 SR
Queue Stats
105W - 99L
1,521 Elo+
Party 2
Sylvanus
Sylvanus
EvaDiaas
Sylvanus
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
60W - 63L
1,504 Elo+
Party 2
Chang'e
Chang'e
Zanzus25
Chang'e
Level 126
God Stats
4W - 2L
1,518 SR
Queue Stats
149W - 152L
1,513 Elo+
Solo
Tyr
Tyr
vMeireles
Tyr
Level 147
God Stats
2W - 4L
1,214 SR
Queue Stats
214W - 196L
1,472 Elo+
Solo
Team Averages
Level 135
1,451 SR
1,502 Elo+

VS

Team Averages
Level 129
1,440 SR
1,504 Elo+
Neith
Neith
 
Neith
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
 
Mercury
Level 189
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
CapDanvers
Anubis
Level 82
God Stats
2W - 3L
1,497 SR
Queue Stats
210W - 198L
1,500 Elo+
Solo
Ne Zha
Ne Zha
DEATHOFTHEPIG
Ne Zha
Level 172
God Stats
10W - 6L
1,582 SR
Queue Stats
221W - 214L
1,509 Elo+
Party 1
Hercules
Hercules
MeioEdi
Hercules
Level 76
God Stats
0W - 4L
1,120 SR
Queue Stats
105W - 102L
1,512 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
12
4 / 3 / 7
6,687
557
5,351
11,140
4,421
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Charybdis
Aplexyuhu
Charybdis
13
4 / 2 / 4
7,502
625
10,019
10,958
4,291
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sylvanus
EvaDiaas
Sylvanus
12
3 / 0 / 6
7,678
640
4,320
8,666
6,157
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Chang'e
Zanzus25
Chang'e
14
2 / 0 / 5
7,839
653
7,370
6,539
2,495
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
4 / 1 / 1
8,337
695
8,478
12,377
8,733
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
12
2 / 2 / 1
6,710
559
6,850
9,679
3,948
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mercury
 
Mercury
11
1 / 4 / 2
6,053
504
5,059
10,569
4,045
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
CapDanvers
Anubis
11
1 / 3 / 1
6,035
503
5,427
8,003
3,922
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
0 / 3 / 2
4,993
416
4,529
12,142
6,115
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mace

Mace

+10
Physical Power

Hercules
MeioEdi
Hercules
11
1 / 5 / 0
6,586
549
6,304
14,141
11,555
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
11
17
Kills
5
6
Deaths
17
23
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
4
3
7
2.5
L
Neith
 
Neith
2
2
1
1.25
L
Mercury
 
Mercury
1
4
2
0.5
W
Charybdis
Aplexyuhu
Charybdis
4
2
4
3
L
Anubis
CapDanvers
Anubis
1
3
1
0.5
L
0
3
2
0.33
W
Sylvanus
EvaDiaas
Sylvanus
3
0
6
6
L
Hercules
MeioEdi
Hercules
1
5
0
0.2
W
Chang'e
Zanzus25
Chang'e
2
0
5
4.5
W
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,538
Damage
28,169
49,680
Taken
54,534
26,097
Mitigated
29,585
26,847
Healing
14,226
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
5,351
1,416
0
3,436
11,140
4,421
231
2,068
9,036
0
38,479
L
Neith
 
Neith
6,850
3,073
0
3,580
9,679
3,948
0
869
8,810
0
50,121
L
Mercury
 
Mercury
5,059
2,060
0
229
10,569
4,045
0
2,896
7,511
0
43,606
W
Charybdis
Aplexyuhu
Charybdis
10,019
5,675
0
5,083
10,958
4,291
691
0
10,958
0
72,535
L
Anubis
CapDanvers
Anubis
5,427
270
0
2,927
8,003
3,922
0
3,469
4,296
46,350
1,030
L
4,529
1,038
0
2,656
12,142
6,115
0
3,894
8,098
0
25,676
W
Sylvanus
EvaDiaas
Sylvanus
4,320
1,347
3,245
3,861
8,666
6,157
0
2,202
6,464
22,151
0
L
Hercules
MeioEdi
Hercules
6,304
3,208
0
4,834
14,141
11,555
0
0
14,141
0
44,734
W
Chang'e
Zanzus25
Chang'e
7,370
742
2,230
3,641
6,539
2,495
65
1,130
5,409
70,860
2,035
W
8,478
2,610
0
5,351
12,377
8,733
0
0
11,677
0
62,190

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,043
Gold Earned
30,377
436
Minions Killed
354
0
Camps Cleared
0
1,234,558
Distance Traveled
1,088,900
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
6,687
557
58
5
0
263,530
0
L
Neith
6,710
559
80
7
0
224,320
0
L
Mercury
6,053
504
69
6
0
267,196
5
W
Charybdis
7,502
625
108
9
0
236,422
0
L
Anubis
6,035
503
76
6
0
168,460
0
L
Ne Zha
4,993
416
38
3
0
208,560
0
W
Sylvanus
7,678
640
31
3
0
218,337
0
L
Hercules
6,586
549
91
8
0
220,364
0
W
Chang'e
7,839
653
126
11
0
256,719
2
W
Tyr
8,337
695
113
9
0
259,550
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role