Player Matchup

Cerberus
Cerberus
NINJA DSR
Cerberus
Level 65
God Stats
10W - 3L
1,693 SR
Queue Stats
131W - 124L
1,448 Elo+
Party 1
Anubis
Anubis
Ruslanrahimov
Anubis
Level 59
God Stats
40W - 29L
1,472 SR
Queue Stats
282W - 267L
1,416 Elo+
Solo
Surtr
Surtr
The Grey Gunner
Surtr
Level 106
God Stats
25W - 20L
1,697 SR
Queue Stats
241W - 216L
1,520 Elo+
Party 1
Fenrir
Fenrir
elnicotrue
Fenrir
Level 126
God Stats
1W - 2L
1,186 SR
Queue Stats
99W - 102L
1,459 Elo+
Solo
Anhur
Anhur
miki01fp
Anhur
Level 67
God Stats
4W - 1L
1,539 SR
Queue Stats
44W - 67L
1,335 Elo+
Solo
Team Averages
Level 85
1,517 SR
1,436 Elo+

VS

Team Averages
Level 80
1,562 SR
1,458 Elo+
Pele
Pele
PRiMiTivejuLEN
Pele
Level 67
God Stats
38W - 41L
1,476 SR
Queue Stats
207W - 199L
1,432 Elo+
Solo
King Arthur
King Arthur
Pety-Mtb
King Arthur
Level 109
God Stats
20W - 20L
1,597 SR
Queue Stats
373W - 349L
1,463 Elo+
Solo
Janus
Janus
TheHateBling
Janus
Level 72
God Stats
3W - 5L
1,244 SR
Queue Stats
93W - 78L
1,519 Elo+
Solo
Ymir
Ymir
Ti_Kev_95
Ymir
Level 68
God Stats
3W - 2L
1,826 SR
Queue Stats
108W - 105L
1,436 Elo+
Party 2
Anhur
Anhur
bryaninho62
Anhur
Level 86
God Stats
5W - 3L
1,669 SR
Queue Stats
109W - 105L
1,438 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
NINJA DSR
Cerberus
7
1 / 0 / 0
4,944
706
3,416
6,169
3,814
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

8
1 / 0 / 0
4,655
665
2,435
2,988
1,257
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

9
1 / 0 / 1
4,784
683
4,714
8,210
5,003
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Fenrir
elnicotrue
Fenrir
8
3 / 0 / 1
4,745
678
3,175
6,330
2,163
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Anhur
miki01fp
Anhur
7
0 / 0 / 1
4,046
578
3,117
3,695
951
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 3 / 0
3,638
520
1,671
6,222
2,033
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

King Arthur
Pety-Mtb
King Arthur
7
0 / 2 / 0
4,130
590
4,701
7,204
3,378
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

8
0 / 1 / 0
4,144
592
2,081
2,763
632
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ymir
7
0 / 1 / 0
4,147
592
1,291
6,125
2,973
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

7
0 / 0 / 0
3,649
521
3,811
3,674
998
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
0
6
Kills
0
0
Deaths
7
3
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Cerberus
NINJA DSR
Cerberus
1
0
0
1
L
0
3
0
0
L
King Arthur
Pety-Mtb
King Arthur
0
2
0
0
W
1
0
0
1
W
1
0
1
1.5
L
0
1
0
0
L
Ymir
0
1
0
0
L
0
0
0
0
W
Fenrir
elnicotrue
Fenrir
3
0
1
3.5
W
Anhur
miki01fp
Anhur
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,857
Damage
13,555
27,392
Taken
25,988
13,188
Mitigated
10,014
12,392
Healing
6,434
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
NINJA DSR
Cerberus
3,416
30
0
2,630
6,169
3,814
0
834
5,335
18,738
2,052
L
1,671
776
0
1,473
6,222
2,033
0
609
5,613
0
16,469
L
King Arthur
Pety-Mtb
King Arthur
4,701
1,068
0
926
7,204
3,378
0
249
6,955
0
26,058
W
2,435
50
0
1,495
2,988
1,257
0
1,453
1,247
27,464
0
W
4,714
2,662
0
3,666
8,210
5,003
0
0
8,210
1,127
27,457
L
2,081
103
0
526
2,763
632
0
1,826
937
23,375
498
L
Ymir
1,291
52
57
1,815
6,125
2,973
0
1,959
4,166
12,660
454
L
3,811
2,729
0
1,637
3,674
998
0
1,175
2,499
0
22,687
W
Fenrir
elnicotrue
Fenrir
3,175
1,122
0
2,932
6,330
2,163
0
294
5,996
0
24,672
W
Anhur
miki01fp
Anhur
3,117
1,924
0
1,669
3,695
951
0
449
3,246
0
23,042

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,174
Gold Earned
19,708
205
Minions Killed
166
0
Camps Cleared
0
720,798
Distance Traveled
692,180
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
4,944
706
41
6
0
147,319
0
L
Pele
3,638
520
29
4
0
140,622
0
L
King Arthur
4,130
590
43
6
0
138,019
0
W
Anubis
4,655
665
51
7
0
144,139
1
W
Surtr
4,784
683
41
6
0
139,722
0
L
Janus
4,144
592
35
5
0
153,067
0
L
Ymir
4,147
592
20
3
0
134,012
0
L
Anhur
3,649
521
39
6
0
126,460
0
W
Fenrir
4,745
678
38
5
0
145,285
0
W
Anhur
4,046
578
34
5
0
144,333
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role