Player Matchup

Morgan Le Fay
Morgan Le Fay
Platinum I
BA Labyrinth
Morgan Le Fay
Platinum I
Level 196
God Stats
3W - 3L
1,707 SR
Queue Stats
456W - 454L
1,701 MMR
Solo
Thor
Thor
Gold II
LLodaxx9030
Thor
Gold II
Level 89
God Stats
142W - 127L
1,654 SR
Queue Stats
640W - 656L
1,655 MMR
Solo
Chronos
Chronos
Platinum II
Top092
Chronos
Platinum II
Level 156
God Stats
22W - 17L
1,730 SR
Queue Stats
226W - 204L
1,702 MMR
Solo
Khepri
Khepri
Platinum V
Yo_iM_SmUrF
Khepri
Platinum V
Level 152
God Stats
1W - 0L
1,500 SR
Queue Stats
272W - 262L
1,640 MMR
Solo
Anhur
Anhur
Platinum V
kchumba10
Anhur
Platinum V
Level 109
God Stats
97W - 69L
1,684 SR
Queue Stats
174W - 161L
1,674 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 140
1,655 SR
1,674 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 152
1,494 SR
1,579 MMR
Hun Batz
Hun Batz
Platinum V
 
Hun Batz
Platinum V
Level 187
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Platinum II
 
Janus
Platinum II
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Rama
Rama
Gold V
AphoticAffinity
Rama
Gold V
Level 155
God Stats
1W - 2L
1,355 SR
Queue Stats
68W - 59L
1,677 MMR
Solo
Cthulhu
Cthulhu
Platinum V
Vinibsantos
Cthulhu
Platinum V
Level 194
God Stats
0W - 1L
1,271 SR
Queue Stats
45W - 46L
1,637 MMR
Solo
Athena
Athena
Gold II
iamloco
Athena
Gold II
Level 101
God Stats
2W - 1L
1,843 SR
Queue Stats
59W - 53L
1,581 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
BA Labyrinth
Morgan Le Fay
17
5 / 0 / 2
10,810
636
7,919
14,105
12,887
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

17
7 / 0 / 4
10,027
590
11,633
11,481
5,046
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Chronos
Top092
Chronos
16
1 / 0 / 4
10,180
599
6,248
12,590
5,104
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Khepri
14
0 / 0 / 4
8,898
523
3,700
7,504
7,112
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Anhur
kchumba10
Anhur
17
0 / 0 / 1
10,349
609
6,453
7,346
3,189
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
CharybdisCliodhnaMulanLancelotSkadi

VS

Bans
JormungandrCu ChulainnAo KuangDiscordiaAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
15
0 / 1 / 0
8,113
477
4,231
14,097
5,368
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Janus
 
Janus
13
0 / 5 / 0
7,791
458
13,280
11,184
4,531
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
0 / 1 / 0
8,812
518
4,378
10,126
3,838
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Cthulhu
Vinibsantos
Cthulhu
15
0 / 5 / 0
8,897
523
6,944
15,126
14,382
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Athena
iamloco
Athena
13
0 / 1 / 0
7,881
464
2,971
10,492
10,490
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
0
13
Kills
0
0
Deaths
13
15
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
0
1
0
0
L
Janus
 
Janus
0
5
0
0
L
0
1
0
0
W
Morgan Le Fay
BA Labyrinth
Morgan Le Fay
5
0
2
6
W
7
0
4
9
W
Chronos
Top092
Chronos
1
0
4
3
L
Cthulhu
Vinibsantos
Cthulhu
0
5
0
0
W
Khepri
0
0
4
2
L
Athena
iamloco
Athena
0
1
0
0
W
Anhur
kchumba10
Anhur
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,953
Damage
31,804
53,026
Taken
61,025
33,338
Mitigated
38,609
19,957
Healing
18,091
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
4,231
1,455
0
6,475
14,097
5,368
0
1,331
12,723
0
85,014
L
Janus
 
Janus
13,280
865
0
250
11,184
4,531
0
4,413
6,738
79,313
0
L
4,378
3,491
0
4,372
10,126
3,838
687
690
9,436
0
92,584
W
Morgan Le Fay
BA Labyrinth
Morgan Le Fay
7,919
1,205
0
4,107
14,105
12,887
0
7,605
6,500
70,524
3,790
W
11,633
2,681
0
3,676
11,481
5,046
0
3,542
7,939
0
79,910
W
Chronos
Top092
Chronos
6,248
2,301
0
3,954
12,590
5,104
2,434
8,349
4,241
98,438
4,763
L
Cthulhu
Vinibsantos
Cthulhu
6,944
356
69
4,451
15,126
14,382
0
5,819
8,474
68,188
1,762
W
Khepri
3,700
325
0
3,309
7,504
7,112
28
3,189
4,315
28,204
1,475
L
Athena
iamloco
Athena
2,971
1,128
0
2,474
10,492
10,490
0
3,971
6,521
25,274
0
W
Anhur
kchumba10
Anhur
6,453
3,763
0
4,911
7,346
3,189
572
1,433
5,913
0
113,156

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,264
Gold Earned
41,494
618
Minions Killed
581
0
Camps Cleared
0
1,775,197
Distance Traveled
1,695,250
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
8,113
477
139
8
0
393,826
0
L
Janus
7,791
458
127
7
0
307,082
1
L
Rama
8,812
518
157
9
0
341,089
3
W
Morgan Le Fay
10,810
636
128
8
0
320,718
1
W
Thor
10,027
590
105
6
0
401,150
0
W
Chronos
10,180
599
177
10
0
356,114
0
L
Cthulhu
8,897
523
123
7
0
336,141
0
W
Khepri
8,898
523
23
1
0
374,972
2
L
Athena
7,881
464
35
2
0
317,112
0
W
Anhur
10,349
609
185
11
0
322,243
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role