Player Matchup

Ares
Ares
 
Ares
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
RyoIsSoloKing
Shiva
Level 47
God Stats
9W - 2L
1,735 SR
Queue Stats
52W - 68L
1,412 Elo+
Party 1
Apollo
Apollo
Twitch_JaSGaMeTV
Apollo
Level 124
God Stats
7W - 6L
1,310 SR
Queue Stats
262W - 258L
1,394 Elo+
Solo
Surtr
Surtr
guolianwei
Surtr
Level 48
God Stats
2W - 0L
1,797 SR
Queue Stats
53W - 73L
1,487 Elo+
Party 1
Nu Wa
Nu Wa
leixoesTheMan
Nu Wa
Level 83
God Stats
9W - 12L
1,720 SR
Queue Stats
381W - 376L
1,355 Elo+
Solo
Team Averages
Level 70
1,612 SR
1,430 Elo+

VS

Team Averages
Level 77
1,515 SR
1,513 Elo+
Vamana
Vamana
 
Vamana
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
CesarGamer28
Arachne
Level 59
God Stats
59W - 46L
1,565 SR
Queue Stats
86W - 70L
1,497 Elo+
Solo
Nu Wa
Nu Wa
LiaLoveVik
Nu Wa
Level 48
God Stats
96W - 72L
1,548 SR
Queue Stats
121W - 126L
1,425 Elo+
Solo
Tiamat
Tiamat
MinatoXY
Tiamat
Level 42
God Stats
1W - 4L
1,699 SR
Queue Stats
1W - 4L
1,706 Elo+
Solo
Ymir
Ymir
RAUL_P_M88
Ymir
Level 87
God Stats
0W - 2L
1,265 SR
Queue Stats
180W - 198L
1,438 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
8
2 / 1 / 3
5,010
716
4,347
4,445
2,329
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
0 / 0 / 1
4,359
623
2,063
6,401
2,365
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

7
2 / 0 / 1
4,614
659
2,065
2,966
1,002
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Surtr
9
1 / 0 / 0
4,834
691
3,662
6,876
3,896
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

7
1 / 1 / 2
4,116
588
2,743
3,234
872
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
8
0 / 1 / 0
4,426
632
4,395
6,004
4,277
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Arachne
CesarGamer28
Arachne
7
0 / 1 / 1
3,872
553
1,848
6,254
2,363
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Nu Wa
6
1 / 1 / 0
4,016
574
2,187
3,383
1,060
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Tiamat
MinatoXY
Tiamat
6
0 / 1 / 1
3,417
488
1,080
2,026
907
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

6
1 / 2 / 1
3,707
530
1,236
6,514
3,285
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
5
6
Kills
2
2
Deaths
6
7
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
2
1
3
3.5
L
Vamana
 
Vamana
0
1
0
0
L
Arachne
CesarGamer28
Arachne
0
1
1
0.5
L
Nu Wa
1
1
0
1
L
Tiamat
MinatoXY
Tiamat
0
1
1
0.5
L
1
2
1
0.75
W
0
0
1
0.5
W
2
0
1
2.5
W
Surtr
1
0
0
1
W
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,880
Damage
10,746
23,922
Taken
24,181
10,464
Mitigated
11,892
10,735
Healing
6,512
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
4,347
835
0
1,560
4,445
2,329
304
1,743
2,702
17,959
993
L
Vamana
 
Vamana
4,395
1,920
0
1,570
6,004
4,277
0
189
5,358
0
30,012
L
Arachne
CesarGamer28
Arachne
1,848
1,652
0
1,604
6,254
2,363
0
1,313
4,941
0
24,515
L
Nu Wa
2,187
556
0
717
3,383
1,060
0
2,171
1,212
15,175
892
L
Tiamat
MinatoXY
Tiamat
1,080
65
0
469
2,026
907
0
872
1,154
11,183
0
L
1,236
641
158
1,994
6,514
3,285
0
2,443
4,071
9,129
0
W
2,063
1,058
0
4,212
6,401
2,365
0
570
5,831
0
32,379
W
2,065
1,549
0
1,300
2,966
1,002
523
758
2,208
0
27,722
W
Surtr
3,662
1,895
0
2,431
6,876
3,896
0
77
6,351
467
29,962
W
2,743
1,133
0
1,232
3,234
872
248
1,342
1,892
17,946
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,933
Gold Earned
19,438
232
Minions Killed
157
0
Camps Cleared
0
705,840
Distance Traveled
670,056
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
5,010
716
32
5
0
143,668
0
L
Vamana
4,426
632
57
8
0
148,743
0
L
Arachne
3,872
553
47
7
0
139,280
0
L
Nu Wa
4,016
574
32
5
0
148,561
0
L
Tiamat
3,417
488
8
1
0
96,584
0
L
Ymir
3,707
530
13
2
0
136,888
0
W
Shiva
4,359
623
71
10
0
166,596
0
W
Apollo
4,614
659
40
6
0
127,909
0
W
Surtr
4,834
691
61
9
0
151,800
0
W
Nu Wa
4,116
588
28
4
0
115,867
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role