Player Matchup

Chaac
Chaac
Gold IV
 
Chaac
Gold IV
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vamana
Vamana
Gold III
 
Vamana
Gold III
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fafnir
Fafnir
Gold IV
NiicoTSR
Fafnir
Gold IV
Level 146
God Stats
14W - 22L
1,462 SR
Queue Stats
259W - 261L
1,479 MMR
Solo
Heimdallr
Heimdallr
Gold IV
Zz_Tobi_
Heimdallr
Gold IV
Level 126
God Stats
3W - 2L
1,443 SR
Queue Stats
113W - 118L
1,448 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Bronze III
o0 GODs 0o
Morgan Le Fay
Bronze III
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 21L
1,546 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 132
1,481 SR
1,495 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 151
1,656 SR
1,497 MMR
Jing Wei
Jing Wei
Silver I
Cara_De_Papa_
Jing Wei
Silver I
Level 86
God Stats
2W - 2L
1,748 SR
Queue Stats
18W - 29L
1,546 MMR
Solo
Sun Wukong
Sun Wukong
Platinum III
Hadesoul
Sun Wukong
Platinum III
Level 214
God Stats
3W - 2L
1,718 SR
Queue Stats
123W - 113L
1,777 MMR
Party 1
Ravana
Ravana
Gold V
Morasoul
Ravana
Gold V
Level 172
God Stats
2W - 0L
1,500 SR
Queue Stats
27W - 23L
1,521 MMR
Party 1
Baba Yaga
Baba Yaga
Gold IV
OwenCarti
Baba Yaga
Gold IV
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
193W - 202L
1,329 MMR
Solo
Ix Chel
Ix Chel
Silver III
YougottheBudist
Ix Chel
Silver III
Level 124
God Stats
2W - 0L
1,813 SR
Queue Stats
28W - 34L
1,314 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
11
0 / 3 / 1
6,299
525
5,569
9,829
5,102
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Vamana
 
Vamana
11
2 / 1 / 3
6,012
501
5,423
12,554
6,366
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Fafnir
NiicoTSR
Fafnir
10
0 / 0 / 1
6,474
540
2,580
8,799
9,053
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Heimdallr
Zz_Tobi_
Heimdallr
11
0 / 2 / 0
6,325
527
5,258
5,647
2,523
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Morgan Le Fay
o0 GODs 0o
Morgan Le Fay
10
3 / 4 / 2
6,673
556
6,529
7,289
2,806
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Bans
ThothKukulkanZeusKing Arthur

VS

Bans
JanusBellonaOsirisAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Cara_De_Papa_
Jing Wei
11
0 / 0 / 1
5,571
464
2,784
6,644
2,380
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+6%
Physical Lifesteal

Sun Wukong
Hadesoul
Sun Wukong
12
5 / 0 / 0
7,116
593
8,034
11,417
10,308
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Ravana
Morasoul
Ravana
13
4 / 2 / 3
6,990
583
6,997
7,281
3,503
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mystical Earring

Mystical Earring

+15
Mp 5

Baba Yaga
OwenCarti
Baba Yaga
10
1 / 0 / 2
6,072
506
3,844
6,471
3,327
Warlock's Staff

Warlock's Staff

+55
Magical Power
+100
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

11
0 / 3 / 4
5,909
492
5,419
7,238
2,673
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
20
5
Kills
10
10
Deaths
5
7
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
0
3
1
0.17
L
Vamana
 
Vamana
2
1
3
3.5
W
Jing Wei
Cara_De_Papa_
Jing Wei
0
0
1
0.5
W
Sun Wukong
Hadesoul
Sun Wukong
5
0
0
5
W
Ravana
Morasoul
Ravana
4
2
3
2.75
L
Fafnir
NiicoTSR
Fafnir
0
0
1
0.5
W
Baba Yaga
OwenCarti
Baba Yaga
1
0
2
2
W
0
3
4
0.67
L
Heimdallr
Zz_Tobi_
Heimdallr
0
2
0
0
L
Morgan Le Fay
o0 GODs 0o
Morgan Le Fay
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,359
Damage
27,078
44,118
Taken
39,051
25,850
Mitigated
22,191
11,689
Healing
12,382
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
5,569
950
0
2,736
9,829
5,102
0
1,035
8,167
0
45,557
L
Vamana
 
Vamana
5,423
2,955
0
3,167
12,554
6,366
0
1,643
10,782
0
52,264
W
Jing Wei
Cara_De_Papa_
Jing Wei
2,784
1,851
0
2,306
6,644
2,380
0
944
5,700
0
34,087
W
Sun Wukong
Hadesoul
Sun Wukong
8,034
2,016
0
3,522
11,417
10,308
16
599
10,778
0
42,294
W
Ravana
Morasoul
Ravana
6,997
2,551
0
680
7,281
3,503
0
1,724
5,333
0
60,739
L
Fafnir
NiicoTSR
Fafnir
2,580
997
0
3,718
8,799
9,053
0
1,814
6,940
12,139
1,855
W
Baba Yaga
OwenCarti
Baba Yaga
3,844
204
0
2,061
6,471
3,327
0
1,789
4,571
25,243
0
W
5,419
301
1,513
2,300
7,238
2,673
0
2,705
4,145
38,038
3,471
L
Heimdallr
Zz_Tobi_
Heimdallr
5,258
2,291
0
1,445
5,647
2,523
642
765
4,786
0
61,246
L
Morgan Le Fay
o0 GODs 0o
Morgan Le Fay
6,529
460
0
623
7,289
2,806
174
3,442
3,847
36,921
1,171

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,783
Gold Earned
31,658
331
Minions Killed
323
0
Camps Cleared
0
1,167,736
Distance Traveled
1,260,003
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
6,299
525
68
6
0
220,016
3
L
Vamana
6,012
501
75
6
0
255,422
7
W
Jing Wei
5,571
464
65
5
0
238,203
2
W
Sun Wukong
7,116
593
88
7
0
272,964
2
W
Ravana
6,990
583
81
7
0
252,217
0
L
Fafnir
6,474
540
13
1
0
261,288
2
W
Baba Yaga
6,072
506
26
2
0
250,568
6
W
Ix Chel
5,909
492
63
5
0
246,051
0
L
Heimdallr
6,325
527
109
9
0
223,427
0
L
Morgan Le Fay
6,673
556
66
6
0
207,583
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role