Player Matchup

Yu Huang
Yu Huang
Platinum V
Baozong
Yu Huang
Platinum V
Level 193
God Stats
6W - 9L
1,500 SR
Queue Stats
342W - 328L
1,741 MMR
Solo
Hachiman
Hachiman
Gold II
BlinkOnMeIDareYa
Hachiman
Gold II
Level 49
God Stats
9W - 11L
1,451 SR
Queue Stats
414W - 415L
1,554 MMR
Party 1
Kali
Kali
Platinum I
Hope2Live
Kali
Platinum I
Level 153
God Stats
9W - 7L
1,602 SR
Queue Stats
99W - 83L
1,891 MMR
Party 1
King Arthur
King Arthur
Gold I
Lucker37
King Arthur
Gold I
Level 221
God Stats
40W - 40L
1,561 SR
Queue Stats
309W - 303L
1,728 MMR
Solo
Horus
Horus
Platinum III
Yummykiller
Horus
Platinum III
Level 153
God Stats
14W - 13L
1,522 SR
Queue Stats
376W - 356L
1,610 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 154
1,527 SR
1,705 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 93
1,595 SR
1,651 MMR
He Bo
He Bo
Gold IV
 
He Bo
Gold IV
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nox
Nox
Gold III
DrFishhh
Nox
Gold III
Level 71
God Stats
0W - 1L
1,500 SR
Queue Stats
222W - 213L
1,611 MMR
Solo
Ares
Ares
Platinum V
Ivanesgi
Ares
Platinum V
Level 122
God Stats
10W - 5L
1,649 SR
Queue Stats
263W - 261L
1,733 MMR
Solo
Ullr
Ullr
Bronze III
TinyPandaa
Ullr
Bronze III
Level 105
God Stats
0W - 1L
1,592 SR
Queue Stats
19W - 20L
1,600 MMR
Solo
Nemesis
Nemesis
Platinum II
Yiyiri3
Nemesis
Platinum II
Level 98
God Stats
0W - 1L
1,732 SR
Queue Stats
131W - 129L
1,811 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
Baozong
Yu Huang
12
2 / 0 / 3
6,641
664
5,482
3,071
1,144
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
1 / 0 / 2
6,807
681
2,135
2,111
877
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Kali
11
4 / 0 / 2
6,249
625
4,114
9,634
3,982
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

King Arthur
Lucker37
King Arthur
12
1 / 1 / 1
6,642
664
5,337
9,074
6,134
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
2 / 0 / 3
5,970
597
2,539
4,836
3,204
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bans
Ah Muzen CabAo KuangAwilixLancelotBellona

VS

Bans
ThothSusanoThanatosSobekBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
8
0 / 3 / 0
4,862
486
2,442
6,424
1,682
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

10
0 / 2 / 1
5,153
515
3,450
8,178
3,881
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ares
6
1 / 2 / 0
4,492
449
1,215
4,191
1,988
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

5
0 / 1 / 0
4,093
409
542
2,254
606
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nemesis
Yiyiri3
Nemesis
9
0 / 3 / 0
4,770
477
3,311
8,910
2,945
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
2
10
Kills
1
1
Deaths
11
11
Assists
1
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
0
3
0
0
W
Yu Huang
Baozong
Yu Huang
2
0
3
3.5
W
1
0
2
2
L
0
2
1
0.25
W
Kali
4
0
2
5
L
Ares
1
2
0
0.5
W
King Arthur
Lucker37
King Arthur
1
1
1
1.5
L
0
1
0
0
L
Nemesis
Yiyiri3
Nemesis
0
3
0
0
W
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,607
Damage
10,960
28,726
Taken
29,957
15,341
Mitigated
11,102
12,874
Healing
6,529
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
2,442
306
0
340
6,424
1,682
0
1,936
4,250
28,637
0
W
Yu Huang
Baozong
Yu Huang
5,482
1,146
0
862
3,071
1,144
0
677
2,346
52,797
1,002
W
2,135
1,146
0
1,516
2,111
877
0
278
1,825
0
62,456
L
3,450
993
0
3,074
8,178
3,881
0
0
8,178
31,243
1,172
W
Kali
4,114
2,090
0
5,987
9,634
3,982
0
2,009
7,501
0
50,333
L
Ares
1,215
136
0
1,154
4,191
1,988
0
616
3,475
5,649
0
W
King Arthur
Lucker37
King Arthur
5,337
621
0
2,275
9,074
6,134
0
3,410
5,664
0
48,679
L
542
288
0
483
2,254
606
0
158
2,096
0
13,858
L
Nemesis
Yiyiri3
Nemesis
3,311
718
0
1,478
8,910
2,945
0
2,317
6,383
0
34,659
W
2,539
609
560
1,674
4,836
3,204
0
1,026
3,770
274
8,810

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,309
Gold Earned
23,370
379
Minions Killed
207
0
Camps Cleared
0
1,024,703
Distance Traveled
924,166
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
4,862
486
67
7
0
274,364
0
W
Yu Huang
6,641
664
94
9
0
203,248
1
W
Hachiman
6,807
681
101
10
0
169,684
2
L
Nox
5,153
515
49
5
0
179,603
0
W
Kali
6,249
625
85
9
0
237,702
0
L
Ares
4,492
449
10
1
0
163,847
1
W
King Arthur
6,642
664
91
9
0
184,403
0
L
Ullr
4,093
409
19
2
0
89,039
0
L
Nemesis
4,770
477
62
6
0
217,313
0
W
Horus
5,970
597
8
1
0
229,666
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role