Player Matchup

Osiris
Osiris
 
Osiris
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 204
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
DuduLadud
Ymir
Level 87
God Stats
29W - 31L
1,443 SR
Queue Stats
123W - 124L
1,440 Elo+
Solo
Arachne
Arachne
Hartseekr
Arachne
Level 105
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 12L
1,299 Elo+
Solo
Artemis
Artemis
Life203
Artemis
Level 125
God Stats
3W - 4L
1,642 SR
Queue Stats
467W - 441L
1,516 Elo+
Solo
Team Averages
Level 134
1,517 SR
1,451 Elo+

VS

Team Averages
Level 124
1,487 SR
1,537 Elo+
Chronos
Chronos
AnaIpain
Chronos
Level 208
God Stats
1W - 1L
1,344 SR
Queue Stats
46W - 28L
1,595 Elo+
Solo
Apollo
Apollo
KekHunter23
Apollo
Level 69
God Stats
68W - 38L
1,627 SR
Queue Stats
91W - 71L
1,548 Elo+
Solo
King Arthur
King Arthur
KeloFr0sT
King Arthur
Level 126
God Stats
9W - 12L
1,378 SR
Queue Stats
260W - 253L
1,465 Elo+
Solo
Thanatos
Thanatos
bymarcus5OO
Thanatos
Level 85
God Stats
8W - 4L
1,598 SR
Queue Stats
46W - 39L
1,556 Elo+
Solo
Cthulhu
Cthulhu
xWeSSx
Cthulhu
Level 134
God Stats
239W - 199L
1,486 SR
Queue Stats
819W - 791L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
7
0 / 0 / 0
3,813
763
3,617
5,894
3,061
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Morgan Le Fay
 
Morgan Le Fay
7
0 / 1 / 0
3,545
709
977
2,319
731
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Ymir
5
0 / 0 / 0
3,372
674
1,034
3,797
1,948
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Arachne
Hartseekr
Arachne
2
0 / 2 / 0
2,698
540
577
2,067
494
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Artemis
Life203
Artemis
5
0 / 2 / 0
3,150
630
2,001
3,147
860
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
AnaIpain
Chronos
8
1 / 0 / 0
4,019
804
1,029
2,670
897
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Apollo
6
1 / 0 / 1
3,306
661
2,181
3,071
981
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
KeloFr0sT
King Arthur
6
1 / 0 / 2
3,626
725
2,250
3,836
2,284
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Thanatos
bymarcus5OO
Thanatos
6
2 / 0 / 2
3,888
778
2,286
4,452
1,426
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Cthulhu
xWeSSx
Cthulhu
6
0 / 0 / 0
3,430
686
2,383
4,525
2,594
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
10
0
Kills
5
5
Deaths
0
0
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
0
0
0
0
L
Morgan Le Fay
 
Morgan Le Fay
0
1
0
0
W
Chronos
AnaIpain
Chronos
1
0
0
1
L
Ymir
0
0
0
0
L
Arachne
Hartseekr
Arachne
0
2
0
0
W
Apollo
1
0
1
1.5
W
King Arthur
KeloFr0sT
King Arthur
1
0
2
2
L
Artemis
Life203
Artemis
0
2
0
0
W
Thanatos
bymarcus5OO
Thanatos
2
0
2
3
W
Cthulhu
xWeSSx
Cthulhu
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,206
Damage
10,129
17,224
Taken
18,554
7,094
Mitigated
8,182
6,090
Healing
8,214
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
3,617
1,835
0
3,165
5,894
3,061
0
2,383
3,511
0
23,554
L
Morgan Le Fay
 
Morgan Le Fay
977
0
0
255
2,319
731
0
865
1,310
18,328
1,413
W
Chronos
AnaIpain
Chronos
1,029
58
0
1,075
2,670
897
0
874
1,796
25,206
1,045
L
Ymir
1,034
277
110
1,524
3,797
1,948
0
0
3,797
7,521
1,239
L
Arachne
Hartseekr
Arachne
577
410
0
323
2,067
494
0
0
2,067
0
4,289
W
Apollo
2,181
1,698
0
1,252
3,071
981
0
638
2,433
0
16,444
W
King Arthur
KeloFr0sT
King Arthur
2,250
370
0
1,078
3,836
2,284
0
298
3,538
0
9,715
L
Artemis
Life203
Artemis
2,001
925
0
713
3,147
860
0
0
3,147
0
15,616
W
Thanatos
bymarcus5OO
Thanatos
2,286
1,103
0
3,895
4,452
1,426
0
103
4,349
0
21,267
W
Cthulhu
xWeSSx
Cthulhu
2,383
525
0
914
4,525
2,594
0
0
4,525
17,079
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,578
Gold Earned
18,269
128
Minions Killed
182
0
Camps Cleared
0
484,117
Distance Traveled
537,706
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
3,813
763
41
8
0
113,087
0
L
Morgan Le Fay
3,545
709
41
8
0
106,431
0
W
Chronos
4,019
804
56
11
0
111,408
0
L
Ymir
3,372
674
11
2
0
106,447
0
L
Arachne
2,698
540
10
2
0
67,884
0
W
Apollo
3,306
661
28
6
0
99,183
0
W
King Arthur
3,626
725
20
4
0
112,328
0
L
Artemis
3,150
630
25
5
0
90,268
0
W
Thanatos
3,888
778
42
8
0
118,378
0
W
Cthulhu
3,430
686
36
7
0
96,409
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role