Player Matchup

Sol
Sol
 
Sol
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
 
Cupid
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kuzenbo
Kuzenbo
GeoChachi91
Kuzenbo
Level 139
God Stats
4W - 8L
1,249 SR
Queue Stats
429W - 464L
1,442 Elo+
Solo
Vulcan
Vulcan
arizzan
Vulcan
Level 128
God Stats
5W - 1L
1,753 SR
Queue Stats
137W - 129L
1,476 Elo+
Party 1
Mulan
Mulan
captainzor
Mulan
Level 189
God Stats
10W - 9L
1,520 SR
Queue Stats
250W - 258L
1,464 Elo+
Solo
Team Averages
Level 153
1,504 SR
1,476 Elo+

VS

Team Averages
Level 116
1,546 SR
1,488 Elo+
Charybdis
Charybdis
HunterOfFenris
Charybdis
Level 67
God Stats
6W - 3L
1,667 SR
Queue Stats
168W - 167L
1,516 Elo+
Party 2
Tyr
Tyr
ItsProbablyPiper
Tyr
Level 137
God Stats
4W - 6L
1,524 SR
Queue Stats
170W - 167L
1,516 Elo+
Party 2
Olorun
Olorun
Malkavsez69
Olorun
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,441 Elo+
Solo
Mercury
Mercury
OXxFatalFirexXO
Mercury
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
236W - 262L
1,485 Elo+
Solo
Cthulhu
Cthulhu
Smadadap
Cthulhu
Level 144
God Stats
4W - 3L
1,541 SR
Queue Stats
179W - 162L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
16
4 / 1 / 14
8,912
891
12,920
9,686
6,032
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cupid
 
Cupid
14
4 / 2 / 8
8,673
867
8,429
9,464
4,540
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Kuzenbo
GeoChachi91
Kuzenbo
13
5 / 4 / 9
8,254
825
4,516
11,211
13,407
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Vulcan
arizzan
Vulcan
17
5 / 2 / 8
9,507
951
18,259
6,507
3,388
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mulan
14
2 / 2 / 12
8,176
818
8,536
10,607
12,300
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
HunterOfFenris
Charybdis
12
2 / 5 / 5
7,358
736
5,415
9,239
3,749
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
3 / 3 / 2
7,658
766
11,318
20,310
13,406
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Olorun
9
0 / 4 / 1
6,455
646
1,726
6,362
2,527
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

15
3 / 3 / 4
7,843
784
4,959
9,343
4,235
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
Smadadap
Cthulhu
16
2 / 5 / 5
8,723
872
12,595
14,850
15,094
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
27
20
Kills
10
11
Deaths
20
51
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
4
1
14
11
W
Cupid
 
Cupid
4
2
8
4
W
Kuzenbo
GeoChachi91
Kuzenbo
5
4
9
2.38
L
Charybdis
HunterOfFenris
Charybdis
2
5
5
0.9
L
3
3
2
1.33
L
Olorun
0
4
1
0.13
L
3
3
4
1.67
L
Cthulhu
Smadadap
Cthulhu
2
5
5
0.9
W
Vulcan
arizzan
Vulcan
5
2
8
4.5
W
Mulan
2
2
12
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,660
Damage
36,013
47,475
Taken
60,104
39,667
Mitigated
39,011
17,141
Healing
17,384
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
12,920
2,943
426
2,999
9,686
6,032
650
3,737
5,949
25,375
599
W
Cupid
 
Cupid
8,429
4,667
1,044
3,155
9,464
4,540
972
3,545
5,919
0
19,639
W
Kuzenbo
GeoChachi91
Kuzenbo
4,516
1,284
1,382
2,463
11,211
13,407
316
2,252
8,959
5,324
0
L
Charybdis
HunterOfFenris
Charybdis
5,415
2,111
1,074
1,125
9,239
3,749
0
6,805
2,304
0
13,686
L
11,318
826
526
7,491
20,310
13,406
0
12,593
7,540
0
20,840
L
Olorun
1,726
577
446
246
6,362
2,527
0
4,593
1,559
6,392
0
L
4,959
713
536
2,117
9,343
4,235
0
4,509
4,834
0
10,101
L
Cthulhu
Smadadap
Cthulhu
12,595
317
895
2,928
14,850
15,094
0
8,633
6,096
33,855
0
W
Vulcan
arizzan
Vulcan
18,259
8,440
511
1,931
6,507
3,388
523
2,222
4,285
37,760
0
W
Mulan
8,536
553
743
2,487
10,607
12,300
159
2,565
8,042
3,085
10,976

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,522
Gold Earned
38,037
115
Minions Killed
118
0
Camps Cleared
0
1,033,144
Distance Traveled
968,774
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,912
891
21
2
0
199,416
0
W
Cupid
8,673
867
23
2
0
192,515
0
W
Kuzenbo
8,254
825
4
0
0
210,262
0
L
Charybdis
7,358
736
25
3
0
172,084
0
L
Tyr
7,658
766
17
2
0
209,404
0
L
Olorun
6,455
646
14
1
0
147,753
0
L
Mercury
7,843
784
16
2
0
236,083
0
L
Cthulhu
8,723
872
46
5
0
203,450
0
W
Vulcan
9,507
951
52
5
0
224,899
0
W
Mulan
8,176
818
15
2
0
206,052
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role