Player Matchup

Izanami
Izanami
FatPhallus
Izanami
Level 129
God Stats
14W - 13L
1,547 SR
Queue Stats
112W - 115L
1,398 Elo+
Solo
Hun Batz
Hun Batz
JB79433
Hun Batz
Level 105
God Stats
1W - 1L
1,500 SR
Queue Stats
28W - 33L
1,327 Elo+
Party 1
Neith
Neith
XIX_DEMIK_XCV
Neith
Level 122
God Stats
27W - 31L
1,531 SR
Queue Stats
184W - 189L
1,455 Elo+
Party 1
Geb
Geb
beatudownkilu
Geb
Level 41
God Stats
6W - 1L
1,673 SR
Queue Stats
40W - 62L
1,335 Elo+
Solo
Bacchus
Bacchus
colliide
Bacchus
Level 149
God Stats
3W - 2L
1,500 SR
Queue Stats
104W - 107L
1,366 Elo+
Party 1
Team Averages
Level 109
1,550 SR
1,376 Elo+

VS

Team Averages
Level 101
1,535 SR
1,456 Elo+
Nut
Nut
 
Nut
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thanatos
Thanatos
HumanHercules75
Thanatos
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
87W - 87L
1,455 Elo+
Solo
Kuzenbo
Kuzenbo
Jacob_Sosa
Kuzenbo
Level 52
God Stats
5W - 5L
1,703 SR
Queue Stats
218W - 216L
1,419 Elo+
Solo
Neith
Neith
Supagudg
Neith
Level 146
God Stats
12W - 13L
1,562 SR
Queue Stats
186W - 182L
1,459 Elo+
Party 2
Cthulhu
Cthulhu
maniaticolocorol
Cthulhu
Level 63
God Stats
14W - 17L
1,411 SR
Queue Stats
190W - 204L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
FatPhallus
Izanami
12
2 / 2 / 1
7,413
570
6,635
6,570
2,370
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hun Batz
JB79433
Hun Batz
13
3 / 1 / 2
8,084
622
6,345
9,640
3,852
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
1 / 0 / 1
8,089
622
3,437
5,779
2,238
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

10
0 / 4 / 3
6,511
501
5,556
10,511
7,730
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bacchus
colliide
Bacchus
11
3 / 3 / 2
6,481
499
5,856
10,955
6,165
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
 
Nut
10
4 / 3 / 1
6,468
498
4,799
8,905
3,107
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Thanatos
11
3 / 2 / 3
6,362
489
5,197
12,833
4,766
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kuzenbo
Jacob_Sosa
Kuzenbo
10
1 / 4 / 2
5,831
449
5,575
10,672
9,768
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Neith
Supagudg
Neith
13
1 / 0 / 1
6,991
538
4,654
4,112
1,649
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

11
1 / 1 / 6
7,021
540
6,830
10,197
4,680
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
23
9
Kills
10
10
Deaths
10
9
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Nut
 
Nut
4
3
1
1.5
W
Izanami
FatPhallus
Izanami
2
2
1
1.25
L
Thanatos
3
2
3
2.25
W
Hun Batz
JB79433
Hun Batz
3
1
2
4
L
Kuzenbo
Jacob_Sosa
Kuzenbo
1
4
2
0.5
L
Neith
Supagudg
Neith
1
0
1
1.5
W
1
0
1
1.5
W
0
4
3
0.38
W
Bacchus
colliide
Bacchus
3
3
2
1.33
L
1
1
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,829
Damage
27,055
43,455
Taken
46,719
22,355
Mitigated
23,970
9,311
Healing
17,914
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nut
 
Nut
4,799
3,087
0
1,852
8,905
3,107
285
2,544
6,361
0
26,385
W
Izanami
FatPhallus
Izanami
6,635
3,815
0
1,037
6,570
2,370
269
1,059
5,511
0
62,653
L
Thanatos
5,197
1,689
0
9,767
12,833
4,766
0
2,340
10,493
0
40,568
W
Hun Batz
JB79433
Hun Batz
6,345
1,542
0
1,380
9,640
3,852
95
3,696
5,674
0
60,210
L
Kuzenbo
Jacob_Sosa
Kuzenbo
5,575
2,166
0
790
10,672
9,768
17
2,587
8,085
28,277
201
L
Neith
Supagudg
Neith
4,654
518
0
771
4,112
1,649
0
382
3,730
0
58,825
W
3,437
673
0
2,010
5,779
2,238
0
283
5,466
0
68,785
W
5,556
119
0
1,050
10,511
7,730
0
4,373
6,002
13,060
1,819
W
Bacchus
colliide
Bacchus
5,856
833
0
3,834
10,955
6,165
0
2,257
8,598
30,133
927
L
6,830
727
1,314
3,420
10,197
4,680
0
2,994
7,203
41,877
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,578
Gold Earned
32,673
397
Minions Killed
317
0
Camps Cleared
0
1,269,071
Distance Traveled
1,202,497
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nut
6,468
498
37
3
0
228,396
4
W
Izanami
7,413
570
106
8
0
230,712
0
L
Thanatos
6,362
489
68
5
0
277,120
0
W
Hun Batz
8,084
622
103
8
0
226,903
0
L
Kuzenbo
5,831
449
46
4
0
214,674
0
L
Neith
6,991
538
105
8
0
244,453
2
W
Neith
8,089
622
128
10
0
260,570
2
W
Geb
6,511
501
12
1
0
292,334
0
W
Bacchus
6,481
499
48
4
0
258,552
0
L
Cthulhu
7,021
540
61
5
0
237,854
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role