Player Matchup

Sun Wukong
Sun Wukong
Haunted Forrest
Sun Wukong
Level 162
God Stats
0W - 1L
1,500 SR
Queue Stats
126W - 152L
1,466 Elo+
Party 2
Cthulhu
Cthulhu
JKedney
Cthulhu
Level 145
God Stats
4W - 2L
1,243 SR
Queue Stats
107W - 120L
1,478 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
NullConcern
Morgan Le Fay
Level 54
God Stats
3W - 4L
1,563 SR
Queue Stats
31W - 26L
1,553 Elo+
Solo
Chernobog
Chernobog
Raktora
Chernobog
Level 79
God Stats
9W - 7L
1,715 SR
Queue Stats
64W - 69L
1,502 Elo+
Party 2
Bellona
Bellona
Skyyrah
Bellona
Level 128
God Stats
2W - 3L
1,398 SR
Queue Stats
57W - 83L
1,454 Elo+
Party 2
Team Averages
Level 114
1,484 SR
1,490 Elo+

VS

Team Averages
Level 93
1,630 SR
1,475 Elo+
Hachiman
Hachiman
Ausar1
Hachiman
Level 124
God Stats
2W - 1L
1,594 SR
Queue Stats
10W - 9L
1,445 Elo+
Solo
Baron Samedi
Baron Samedi
Slothhawk9
Baron Samedi
Level 142
God Stats
9W - 2L
1,810 SR
Queue Stats
502W - 476L
1,468 Elo+
Party 1
Kuzenbo
Kuzenbo
THY57
Kuzenbo
Level 62
God Stats
15W - 3L
1,754 SR
Queue Stats
239W - 247L
1,523 Elo+
Solo
Zhong Kui
Zhong Kui
johnny5249
Zhong Kui
Level 106
God Stats
62W - 57L
1,500 SR
Queue Stats
196W - 189L
1,476 Elo+
Party 1
Cliodhna
Cliodhna
vinegger
Cliodhna
Level 29
God Stats
6W - 8L
1,493 SR
Queue Stats
23W - 23L
1,465 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Haunted Forrest
Sun Wukong
18
1 / 1 / 1
10,937
547
8,729
21,100
23,713
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cthulhu
JKedney
Cthulhu
16
5 / 3 / 0
10,103
505
13,512
19,479
17,537
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Morgan Le Fay
NullConcern
Morgan Le Fay
15
1 / 4 / 0
9,473
474
6,830
11,415
3,584
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chernobog
Raktora
Chernobog
15
0 / 4 / 3
8,842
442
7,105
15,297
5,299
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
Skyyrah
Bellona
16
0 / 2 / 5
9,011
451
6,708
18,703
11,934
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Ausar1
Hachiman
19
7 / 1 / 2
12,030
602
16,712
12,245
6,259
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Baron Samedi
Slothhawk9
Baron Samedi
18
4 / 2 / 5
11,381
569
14,610
13,556
7,748
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Kuzenbo
THY57
Kuzenbo
16
1 / 0 / 8
10,170
509
6,802
13,698
17,571
War Banner

War Banner

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. Getting an assist for an enemy dying provides a stack that provides 2% Movement Speed and 4% Attack Speed for 10s to nearby allies up to 10 stacks. When you've gained 4 or more stacks from assists, once per ability, each time you damage an enemy god you restore 1% Health and 1.25% Mana to nearby allies within 55 units and refresh the duration of these stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Zhong Kui
johnny5249
Zhong Kui
18
1 / 1 / 2
11,082
554
15,003
15,126
17,724
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cliodhna
vinegger
Cliodhna
15
1 / 3 / 5
9,034
452
7,240
14,297
6,387
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
36
7
Kills
14
14
Deaths
7
9
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Hachiman
Ausar1
Hachiman
7
1
2
8
L
Sun Wukong
Haunted Forrest
Sun Wukong
1
1
1
1.5
L
Cthulhu
JKedney
Cthulhu
5
3
0
1.67
L
Morgan Le Fay
NullConcern
Morgan Le Fay
1
4
0
0.25
L
Chernobog
Raktora
Chernobog
0
4
3
0.38
L
Bellona
Skyyrah
Bellona
0
2
5
1.25
W
Baron Samedi
Slothhawk9
Baron Samedi
4
2
5
3.25
W
Kuzenbo
THY57
Kuzenbo
1
0
8
5
W
Zhong Kui
johnny5249
Zhong Kui
1
1
2
2
W
Cliodhna
vinegger
Cliodhna
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,884
Damage
60,367
85,994
Taken
68,922
62,067
Mitigated
55,689
24,730
Healing
28,041
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
Ausar1
Hachiman
16,712
11,167
0
7,793
12,245
6,259
614
3,378
8,867
0
119,739
L
Sun Wukong
Haunted Forrest
Sun Wukong
8,729
1,106
0
6,146
21,100
23,713
643
11,564
9,464
0
93,909
L
Cthulhu
JKedney
Cthulhu
13,512
768
33
3,941
19,479
17,537
0
7,879
11,303
67,231
848
L
Morgan Le Fay
NullConcern
Morgan Le Fay
6,830
912
0
1,162
11,415
3,584
0
7,991
2,844
68,688
0
L
Chernobog
Raktora
Chernobog
7,105
4,290
0
3,430
15,297
5,299
237
1,775
13,522
0
73,576
L
Bellona
Skyyrah
Bellona
6,708
1,553
0
10,018
18,703
11,934
140
4,814
13,685
0
92,241
W
Baron Samedi
Slothhawk9
Baron Samedi
14,610
349
322
3,983
13,556
7,748
0
8,360
5,139
91,837
3,610
W
Kuzenbo
THY57
Kuzenbo
6,802
2,567
0
3,306
13,698
17,571
0
4,675
8,975
33,311
0
W
Zhong Kui
johnny5249
Zhong Kui
15,003
3,294
0
6,823
15,126
17,724
403
484
13,436
80,541
19,401
W
Cliodhna
vinegger
Cliodhna
7,240
899
0
5,814
14,297
6,387
0
3,419
10,821
0
59,022

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,366
Gold Earned
53,697
633
Minions Killed
579
0
Camps Cleared
0
1,933,140
Distance Traveled
2,021,443
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
12,030
602
185
9
0
405,026
6
L
Sun Wukong
10,937
547
167
8
0
379,580
4
L
Cthulhu
10,103
505
101
5
0
408,692
0
L
Morgan Le Fay
9,473
474
121
6
0
345,430
0
L
Chernobog
8,842
442
122
6
0
363,105
0
L
Bellona
9,011
451
122
6
0
436,333
0
W
Baron Samedi
11,381
569
155
8
0
408,253
0
W
Kuzenbo
10,170
509
43
2
0
421,364
0
W
Zhong Kui
11,082
554
123
6
0
313,219
0
W
Cliodhna
9,034
452
73
4
0
473,581
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role