Player Matchup

Scylla
Scylla
RahmenZoodles
Scylla
Level 141
God Stats
0W - 4L
1,169 SR
Queue Stats
91W - 135L
1,445 Elo+
Party 1
Rama
Rama
St0nedRacc
Rama
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
124W - 155L
1,438 Elo+
Party 1
Sylvanus
Sylvanus
UpperPower8
Sylvanus
Level 211
God Stats
18W - 25L
1,531 SR
Queue Stats
198W - 265L
1,460 Elo+
Party 1
Cu Chulainn
Cu Chulainn
W0nd3rb4ked
Cu Chulainn
Level 61
God Stats
0W - 2L
1,500 SR
Queue Stats
128W - 180L
1,444 Elo+
Party 1
Khepri
Khepri
coopycoopy123
Khepri
Level 149
God Stats
1W - 2L
1,469 SR
Queue Stats
80W - 125L
1,392 Elo+
Party 1
Team Averages
Level 134
1,434 SR
1,436 Elo+

VS

Team Averages
Level 122
1,562 SR
1,535 Elo+
Heimdallr
Heimdallr
Eugeneeee
Heimdallr
Level 201
God Stats
2W - 0L
1,721 SR
Queue Stats
110W - 106L
1,564 Elo+
Party 2
Pele
Pele
Kaiixen
Pele
Level 68
God Stats
10W - 8L
1,307 SR
Queue Stats
73W - 59L
1,621 Elo+
Party 2
Cu Chulainn
Cu Chulainn
LIL2will
Cu Chulainn
Level 156
God Stats
4W - 5L
1,372 SR
Queue Stats
123W - 109L
1,573 Elo+
Party 2
Cthulhu
Cthulhu
SuperJavan64
Cthulhu
Level 61
God Stats
3W - 3L
1,704 SR
Queue Stats
7W - 11L
1,416 Elo+
Party 2
Hel
Hel
Sxinttt
Hel
Level 123
God Stats
9W - 4L
1,705 SR
Queue Stats
360W - 322L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 3
6,242
567
4,439
5,760
1,930
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
0 / 3 / 0
4,977
452
1,881
5,936
1,693
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
UpperPower8
Sylvanus
13
4 / 1 / 0
6,696
609
3,731
8,460
4,037
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cu Chulainn
W0nd3rb4ked
Cu Chulainn
10
0 / 4 / 0
5,115
465
2,516
9,058
7,000
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

9
0 / 0 / 0
5,748
523
2,463
3,419
2,435
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Eugeneeee
Heimdallr
13
3 / 1 / 0
6,871
625
6,928
6,960
2,805
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Pele
Kaiixen
Pele
12
1 / 1 / 0
5,944
540
957
6,848
2,379
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cu Chulainn
LIL2will
Cu Chulainn
13
5 / 0 / 1
8,185
744
6,264
6,950
5,919
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cthulhu
SuperJavan64
Cthulhu
10
0 / 0 / 0
6,012
547
2,824
6,084
3,273
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hel
11
0 / 2 / 0
5,828
530
3,048
6,589
2,139
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
10
4
Kills
9
9
Deaths
4
3
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
Eugeneeee
Heimdallr
3
1
0
3
W
Pele
Kaiixen
Pele
1
1
0
1
W
Cu Chulainn
LIL2will
Cu Chulainn
5
0
1
5.5
L
0
1
3
1.5
L
0
3
0
0
W
Cthulhu
SuperJavan64
Cthulhu
0
0
0
0
W
Hel
0
2
0
0
L
Sylvanus
UpperPower8
Sylvanus
4
1
0
4
L
Cu Chulainn
W0nd3rb4ked
Cu Chulainn
0
4
0
0
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,030
Damage
20,021
32,633
Taken
33,431
17,095
Mitigated
16,515
10,549
Healing
15,576
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
Eugeneeee
Heimdallr
6,928
3,563
0
2,739
6,960
2,805
19
2,239
4,721
0
61,392
W
Pele
Kaiixen
Pele
957
260
0
4,160
6,848
2,379
0
778
6,020
0
46,578
W
Cu Chulainn
LIL2will
Cu Chulainn
6,264
834
0
1,889
6,950
5,919
0
625
6,325
556
69,046
L
4,439
360
0
1,610
5,760
1,930
0
3,275
2,485
38,829
753
L
1,881
1,555
0
456
5,936
1,693
0
270
5,666
0
27,719
W
Cthulhu
SuperJavan64
Cthulhu
2,824
254
1,345
2,011
6,084
3,273
0
2,217
3,767
21,359
949
W
Hel
3,048
0
664
2,768
6,589
2,139
0
3,713
2,550
44,980
1,153
L
Sylvanus
UpperPower8
Sylvanus
3,731
1,399
537
5,066
8,460
4,037
0
778
7,682
38,433
21,449
L
Cu Chulainn
W0nd3rb4ked
Cu Chulainn
2,516
702
0
1,260
9,058
7,000
0
1,130
7,928
0
27,900
L
2,463
66
0
1,620
3,419
2,435
0
613
2,806
20,254
2,338

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,778
Gold Earned
32,840
300
Minions Killed
421
0
Camps Cleared
0
1,170,129
Distance Traveled
1,140,983
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
6,871
625
98
9
0
207,786
3
W
Pele
5,944
540
87
8
0
278,124
1
W
Cu Chulainn
8,185
744
126
11
0
210,779
0
L
Scylla
6,242
567
75
7
0
213,761
1
L
Rama
4,977
452
61
6
0
242,776
4
W
Cthulhu
6,012
547
29
3
0
219,953
0
W
Hel
5,828
530
81
7
0
224,341
2
L
Sylvanus
6,696
609
87
8
0
242,663
4
L
Cu Chulainn
5,115
465
47
4
0
228,708
0
L
Khepri
5,748
523
30
3
0
242,221
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role