Player Matchup

Mercury
Mercury
ElPapiPine21
Mercury
Level 155
God Stats
1W - 4L
1,351 SR
Queue Stats
51W - 66L
1,484 Elo+
Party 2
Nu Wa
Nu Wa
Elite1301
Nu Wa
Level 108
God Stats
11W - 17L
1,468 SR
Queue Stats
257W - 261L
1,483 Elo+
Solo
Neith
Neith
Ruralrook 1
Neith
Level 147
God Stats
0W - 3L
1,494 SR
Queue Stats
37W - 54L
1,475 Elo+
Party 2
Ares
Ares
Smitty-Nator
Ares
Level 147
God Stats
1W - 7L
1,576 SR
Queue Stats
231W - 225L
1,493 Elo+
Solo
King Arthur
King Arthur
Tethrasi
King Arthur
Level 45
God Stats
2W - 5L
1,519 SR
Queue Stats
44W - 40L
1,515 Elo+
Solo
Team Averages
Level 120
1,481 SR
1,490 Elo+

VS

Team Averages
Level 134
1,487 SR
1,498 Elo+
Jormungandr
Jormungandr
DarthMaster98
Jormungandr
Level 140
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 8L
1,485 Elo+
Solo
Surtr
Surtr
Felinos91
Surtr
Level 149
God Stats
14W - 7L
1,494 SR
Queue Stats
83W - 67L
1,485 Elo+
Party 1
Loki
Loki
Zandrick
Loki
Level 138
God Stats
5W - 3L
1,205 SR
Queue Stats
81W - 63L
1,620 Elo+
Party 1
Charybdis
Charybdis
dyonn
Charybdis
Level 157
God Stats
1W - 1L
1,500 SR
Queue Stats
83W - 67L
1,485 Elo+
Party 1
Hera
Hera
imaG_bouruto0129
Hera
Level 85
God Stats
2W - 1L
1,735 SR
Queue Stats
390W - 345L
1,416 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
ElPapiPine21
Mercury
13
1 / 2 / 4
7,404
463
3,785
14,798
5,848
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Nu Wa
Elite1301
Nu Wa
15
5 / 2 / 1
8,605
538
7,590
7,677
2,221
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
2 / 2 / 0
8,007
500
7,494
9,846
3,520
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

12
1 / 5 / 4
7,085
443
5,015
14,383
11,648
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

King Arthur
Tethrasi
King Arthur
11
1 / 5 / 0
7,047
440
9,274
18,157
17,519
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
DarthMaster98
Jormungandr
12
1 / 3 / 5
8,585
537
6,331
14,347
11,628
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

Surtr
Felinos91
Surtr
15
5 / 1 / 2
9,565
598
18,541
19,903
18,842
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Breastplate

Breastplate

+20
Physical Protection

Loki
16
6 / 1 / 3
9,008
563
7,764
10,776
3,925
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charybdis
dyonn
Charybdis
15
3 / 1 / 2
8,600
538
5,800
9,721
3,428
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
1 / 5 / 3
8,603
538
7,367
9,368
3,346
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
31
10
Kills
16
16
Deaths
11
9
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
DarthMaster98
Jormungandr
1
3
5
1.17
L
Mercury
ElPapiPine21
Mercury
1
2
4
1.5
L
Nu Wa
Elite1301
Nu Wa
5
2
1
2.75
W
Surtr
Felinos91
Surtr
5
1
2
6
L
2
2
0
1
L
1
5
4
0.6
L
King Arthur
Tethrasi
King Arthur
1
5
0
0.2
W
Loki
6
1
3
7.5
W
Charybdis
dyonn
Charybdis
3
1
2
4
W
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,158
Damage
45,803
64,861
Taken
64,115
40,756
Mitigated
41,169
9,162
Healing
25,208
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
DarthMaster98
Jormungandr
6,331
2,107
221
2,239
14,347
11,628
653
1,488
12,859
33,711
2,002
L
Mercury
ElPapiPine21
Mercury
3,785
2,007
0
625
14,798
5,848
0
3,777
10,925
0
57,916
L
Nu Wa
Elite1301
Nu Wa
7,590
1,763
0
1,740
7,677
2,221
10
4,759
2,867
61,166
855
W
Surtr
Felinos91
Surtr
18,541
7,638
0
11,662
19,903
18,842
12
2,314
17,589
3,698
77,885
L
7,494
2,174
0
2,966
9,846
3,520
0
2,308
7,538
0
73,001
L
5,015
304
0
1,821
14,383
11,648
0
2,473
11,763
21,811
2,380
L
King Arthur
Tethrasi
King Arthur
9,274
1,404
0
2,010
18,157
17,519
0
1,521
15,557
0
58,308
W
Loki
7,764
1,934
0
5,754
10,776
3,925
0
2,421
8,355
0
80,847
W
Charybdis
dyonn
Charybdis
5,800
3,299
0
4,707
9,721
3,428
151
1,361
8,360
0
66,031
W
7,367
1,625
0
625
9,368
3,346
378
4,798
4,570
63,981
1,544

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,148
Gold Earned
44,361
417
Minions Killed
527
0
Camps Cleared
0
1,462,011
Distance Traveled
1,541,093
0
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
8,585
537
47
3
0
254,236
2
L
Mercury
7,404
463
88
6
0
368,123
0
L
Nu Wa
8,605
538
82
5
0
289,643
0
W
Surtr
9,565
598
118
7
0
315,910
3
L
Neith
8,007
500
116
7
0
265,109
0
L
Ares
7,085
443
42
3
0
312,344
0
L
King Arthur
7,047
440
89
6
0
226,792
0
W
Loki
9,008
563
121
8
0
407,039
2
W
Charybdis
8,600
538
128
8
0
299,640
4
W
Hera
8,603
538
113
7
0
264,268
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role