Player Matchup

Achilles
Achilles
Masters
CiberRat23
Achilles
Masters
Level 133
God Stats
32W - 5L
1,999 SR
Queue Stats
403W - 108L
2,858 MMR
Party 1
Cthulhu
Cthulhu
Masters
darkside16
Cthulhu
Masters
Level 151
God Stats
3W - 0L
1,723 SR
Queue Stats
330W - 72L
2,423 MMR
Party 1
Shiva
Shiva
Masters
hombre1234_
Shiva
Masters
Level 141
God Stats
61W - 10L
1,973 SR
Queue Stats
317W - 58L
2,758 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 142
1,898 SR
2,679 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 107
1,691 SR
1,653 MMR
Ganesha
Ganesha
Gold II
Jinx021
Ganesha
Gold II
Level 158
God Stats
14W - 32L
1,484 SR
Queue Stats
227W - 229L
1,423 MMR
Solo
Bastet
Bastet
Platinum V
Vetteranz
Bastet
Platinum V
Level 104
God Stats
9W - 1L
2,089 SR
Queue Stats
17W - 10L
1,987 MMR
Solo
The Morrigan
The Morrigan
Silver II
Warmestblue
The Morrigan
Silver II
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 15L
1,549 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
CiberRat23
Achilles
16
7 / 0 / 8
10,632
818
10,962
12,546
14,969
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
darkside16
Cthulhu
16
4 / 1 / 9
10,591
815
16,048
12,437
8,858
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
5 / 0 / 10
10,432
802
10,920
13,544
10,667
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
CharonBacchusAresAthenaNe Zha

VS

Bans
KuzenboAtlasNoxBaron SamediMorgan Le Fay
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Jinx021
Ganesha
13
0 / 6 / 1
7,646
588
5,898
14,784
10,443
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bastet
Vetteranz
Bastet
12
1 / 7 / 0
8,173
629
10,604
17,769
6,633
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

The Morrigan
Warmestblue
The Morrigan
14
0 / 3 / 1
8,414
647
8,087
10,153
4,341
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
3
16
Kills
1
1
Deaths
16
27
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Achilles
CiberRat23
Achilles
7
0
8
11
L
Ganesha
Jinx021
Ganesha
0
6
1
0.08
L
Bastet
Vetteranz
Bastet
1
7
0
0.14
L
The Morrigan
Warmestblue
The Morrigan
0
3
1
0.17
W
Cthulhu
darkside16
Cthulhu
4
1
9
8.5
W
5
0
10
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,930
Damage
24,589
38,527
Taken
42,706
34,494
Mitigated
21,417
11,033
Healing
5,960
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
CiberRat23
Achilles
10,962
1,747
0
3,716
12,546
14,969
536
2,918
9,618
0
33,695
L
Ganesha
Jinx021
Ganesha
5,898
126
0
1,110
14,784
10,443
0
5,341
8,269
13,289
0
L
Bastet
Vetteranz
Bastet
10,604
1,996
0
4,100
17,769
6,633
0
5,512
11,186
0
29,254
L
The Morrigan
Warmestblue
The Morrigan
8,087
1,079
0
750
10,153
4,341
0
4,806
4,658
39,395
1,725
W
Cthulhu
darkside16
Cthulhu
16,048
88
1,634
2,184
12,437
8,858
403
3,758
8,622
62,528
922
W
10,920
1,410
1,084
2,415
13,544
10,667
1,047
6,123
7,371
448
31,920

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,655
Gold Earned
24,233
199
Minions Killed
133
0
Camps Cleared
0
838,050
Distance Traveled
726,223
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
10,632
818
51
4
0
255,945
0
L
Ganesha
7,646
588
0
0
0
243,043
5
L
Bastet
8,173
629
49
4
0
258,909
0
L
The Morrigan
8,414
647
84
6
0
224,271
3
W
Cthulhu
10,591
815
103
8
0
287,930
0
W
Shiva
10,432
802
45
3
0
294,175
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role