Player Matchup

Chaac
Chaac
 
Chaac
Level 227
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Eset
Eset
Dlizard72
Eset
Level 179
God Stats
30W - 25L
1,667 SR
Queue Stats
674W - 620L
1,560 Elo+
Party 1
Thor
Thor
Dóuble
Thor
Level 271
God Stats
8W - 3L
1,618 SR
Queue Stats
563W - 497L
1,626 Elo+
Party 1
Ishtar
Ishtar
Gilchr
Ishtar
Level 97
God Stats
1W - 0L
1,817 SR
Queue Stats
89W - 65L
1,648 Elo+
Party 1
Yemoja
Yemoja
shroooom
Yemoja
Level 168
God Stats
4W - 9L
1,509 SR
Queue Stats
263W - 241L
1,625 Elo+
Party 1
Team Averages
Level 188
1,622 SR
1,592 Elo+

VS

Team Averages
Level 93
1,452 SR
1,512 Elo+
Khepri
Khepri
EyedressEnjoyer
Khepri
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
94W - 84L
1,625 Elo+
Party 2
Erlang Shen
Erlang Shen
FILTHLADEN
Erlang Shen
Level 59
God Stats
5W - 2L
1,700 SR
Queue Stats
23W - 13L
1,616 Elo+
Party 2
Hachiman
Hachiman
FrankieStellar
Hachiman
Level 123
God Stats
0W - 2L
1,313 SR
Queue Stats
45W - 53L
1,523 Elo+
Party 2
Janus
Janus
Fusilladee
Janus
Level 53
God Stats
1W - 3L
1,246 SR
Queue Stats
8W - 10L
1,300 Elo+
Party 2
Fenrir
Fenrir
RosaPercs_
Fenrir
Level 143
God Stats
1W - 1L
1,500 SR
Queue Stats
36W - 30L
1,494 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
13
2 / 3 / 1
8,090
622
12,128
18,508
13,832
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Eset
14
4 / 3 / 2
8,006
616
12,830
11,519
4,283
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thor
Dóuble
Thor
14
6 / 0 / 1
7,708
593
6,558
10,079
4,263
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ishtar
Gilchr
Ishtar
15
5 / 2 / 1
8,185
630
15,060
11,091
4,248
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Yemoja
shroooom
Yemoja
12
0 / 2 / 5
7,245
557
5,264
10,688
7,350
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 5
6,515
501
3,225
12,419
8,474
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Erlang Shen
FILTHLADEN
Erlang Shen
13
2 / 3 / 0
7,720
594
13,305
20,095
18,113
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hachiman
11
2 / 4 / 1
6,617
509
7,048
12,164
3,435
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Janus
11
2 / 5 / 2
6,774
521
7,459
8,549
2,489
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Fenrir
RosaPercs_
Fenrir
13
4 / 2 / 4
7,285
560
7,942
12,642
5,638
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
22
17
Kills
10
10
Deaths
17
10
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
2
3
1
0.83
W
Eset
4
3
2
1.67
W
Thor
Dóuble
Thor
6
0
1
6.5
L
0
3
5
0.83
L
Erlang Shen
FILTHLADEN
Erlang Shen
2
3
0
0.67
L
Hachiman
2
4
1
0.63
L
Janus
2
5
2
0.6
W
Ishtar
Gilchr
Ishtar
5
2
1
2.75
L
Fenrir
RosaPercs_
Fenrir
4
2
4
3
W
Yemoja
shroooom
Yemoja
0
2
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,840
Damage
38,979
61,885
Taken
65,869
33,976
Mitigated
38,149
25,724
Healing
20,313
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
12,128
5,125
0
7,563
18,508
13,832
0
1,064
16,308
0
63,451
W
Eset
12,830
1,557
218
3,636
11,519
4,283
22
4,853
6,153
74,192
0
W
Thor
Dóuble
Thor
6,558
2,406
0
4,610
10,079
4,263
0
1,496
8,378
0
59,135
L
3,225
466
0
3,644
12,419
8,474
0
6,223
6,196
19,057
1,007
L
Erlang Shen
FILTHLADEN
Erlang Shen
13,305
6,659
0
9,949
20,095
18,113
0
1,816
18,279
0
68,980
L
Hachiman
7,048
4,632
0
4,045
12,164
3,435
0
2,072
10,092
0
44,132
L
Janus
7,459
566
0
790
8,549
2,489
0
6,330
2,219
44,450
125
W
Ishtar
Gilchr
Ishtar
15,060
9,051
0
3,717
11,091
4,248
489
607
10,484
0
77,591
L
Fenrir
RosaPercs_
Fenrir
7,942
3,044
0
1,885
12,642
5,638
0
1,653
10,989
0
47,202
W
Yemoja
shroooom
Yemoja
5,264
1,317
3,339
2,641
10,688
7,350
196
1,690
8,936
24,963
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,234
Gold Earned
34,911
448
Minions Killed
358
0
Camps Cleared
0
1,322,724
Distance Traveled
1,410,341
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,090
622
97
7
0
266,142
0
W
Eset
8,006
616
113
9
0
271,276
1
W
Thor
7,708
593
92
7
0
298,442
0
L
Khepri
6,515
501
27
2
0
291,403
0
L
Erlang Shen
7,720
594
114
9
0
260,627
0
L
Hachiman
6,617
509
63
5
0
234,157
0
L
Janus
6,774
521
82
6
0
289,694
0
W
Ishtar
8,185
630
125
10
0
238,515
1
L
Fenrir
7,285
560
72
6
0
334,460
3
W
Yemoja
7,245
557
21
2
0
248,349
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role