Player Matchup

Jing Wei
Jing Wei
Silver I
Lezalit2012
Jing Wei
Silver I
Level 98
God Stats
15W - 19L
1,542 SR
Queue Stats
102W - 122L
1,324 MMR
Solo
Sun Wukong
Sun Wukong
Silver III
Lucifer9712
Sun Wukong
Silver III
Level 157
God Stats
19W - 12L
1,807 SR
Queue Stats
81W - 85L
1,316 MMR
Solo
Achilles
Achilles
Silver III
PainCLB-
Achilles
Silver III
Level 89
God Stats
2W - 3L
1,393 SR
Queue Stats
17W - 19L
1,356 MMR
Party 3
Janus
Janus
Silver I
Strangleh0ld
Janus
Silver I
Level 159
God Stats
2W - 1L
1,437 SR
Queue Stats
30W - 21L
1,332 MMR
Solo
Lancelot
Lancelot
Silver II
iAlphaNine
Lancelot
Silver II
Level 143
God Stats
39W - 31L
1,474 SR
Queue Stats
106W - 103L
1,234 MMR
Party 3
Team Averages
Silver II
Silver II
Average Tier
Level 129
1,530 SR
1,312 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 103
1,513 SR
1,314 MMR
Bellona
Bellona
Gold V
Alucard1440
Bellona
Gold V
Level 127
God Stats
0W - 1L
1,356 SR
Queue Stats
22W - 28L
1,440 MMR
Party 2
Maui
Maui
Silver I
DookieForcePurp
Maui
Silver I
Level 92
God Stats
4W - 4L
1,529 SR
Queue Stats
123W - 130L
1,236 MMR
Party 1
Odin
Odin
Bronze IV
MoonSageRebel
Odin
Bronze IV
Level 109
God Stats
0W - 2L
1,334 SR
Queue Stats
3W - 7L
1,338 MMR
Solo
Anhur
Anhur
Silver I
Spartanpiola
Anhur
Silver I
Level 86
God Stats
2W - 1L
1,791 SR
Queue Stats
21W - 28L
1,248 MMR
Party 2
Baba Yaga
Baba Yaga
Gold V
theMOOSH3
Baba Yaga
Gold V
Level 103
God Stats
10W - 10L
1,556 SR
Queue Stats
99W - 102L
1,306 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Lezalit2012
Jing Wei
20
1 / 0 / 11
13,468
561
9,707
13,180
6,002
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Sun Wukong
Lucifer9712
Sun Wukong
19
5 / 0 / 11
13,829
576
16,449
21,988
28,155
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Achilles
PainCLB-
Achilles
17
2 / 1 / 10
12,660
528
6,383
22,067
30,145
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

20
10 / 3 / 8
15,185
633
22,887
12,432
5,304
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lancelot
iAlphaNine
Lancelot
20
10 / 0 / 11
14,751
615
26,761
23,268
15,824
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
LokiAnubisBacchusAthena

VS

Bans
ArachneErlang ShenAresNut
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Alucard1440
Bellona
17
3 / 5 / 0
10,360
432
10,833
25,585
16,254
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
0 / 3 / 1
10,225
426
7,034
22,465
22,226
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
0 / 6 / 0
10,123
422
4,216
19,080
17,222
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

18
1 / 6 / 0
10,754
448
10,459
19,297
8,771
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baba Yaga
theMOOSH3
Baba Yaga
17
0 / 8 / 0
10,690
445
12,267
20,297
8,150
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
5
28
Kills
4
4
Deaths
28
51
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Bellona
Alucard1440
Bellona
3
5
0
0.6
L
0
3
1
0.17
W
Jing Wei
Lezalit2012
Jing Wei
1
0
11
6.5
W
Sun Wukong
Lucifer9712
Sun Wukong
5
0
11
10.5
L
0
6
0
0
W
Achilles
PainCLB-
Achilles
2
1
10
7
L
1
6
0
0.17
W
10
3
8
4.67
W
Lancelot
iAlphaNine
Lancelot
10
0
11
15.5
L
Baba Yaga
theMOOSH3
Baba Yaga
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,187
Damage
44,809
92,935
Taken
106,724
85,430
Mitigated
72,623
26,625
Healing
17,637
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
Alucard1440
Bellona
10,833
3,581
0
6,170
25,585
16,254
0
4,143
21,166
0
87,930
L
7,034
1,044
0
2,334
22,465
22,226
87
4,495
17,782
35,770
1,699
W
Jing Wei
Lezalit2012
Jing Wei
9,707
8,461
0
6,529
13,180
6,002
3,822
2,392
10,788
0
135,607
W
Sun Wukong
Lucifer9712
Sun Wukong
16,449
2,223
0
4,290
21,988
28,155
1,024
5,179
16,809
2,293
96,800
L
4,216
883
0
2,680
19,080
17,222
0
3,239
15,661
0
68,543
W
Achilles
PainCLB-
Achilles
6,383
1,257
832
7,419
22,067
30,145
895
5,581
16,263
878
45,266
L
10,459
6,088
0
4,084
19,297
8,771
0
2,445
16,720
0
104,697
W
22,887
1,723
0
2,362
12,432
5,304
3,658
4,078
8,354
123,962
0
W
Lancelot
iAlphaNine
Lancelot
26,761
6,674
0
5,193
23,268
15,824
3,607
6,024
17,244
0
154,631
L
Baba Yaga
theMOOSH3
Baba Yaga
12,267
365
0
2,369
20,297
8,150
311
8,483
11,306
94,800
3,253

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,893
Gold Earned
52,152
715
Minions Killed
588
0
Camps Cleared
0
2,579,340
Distance Traveled
2,210,318
5
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
10,360
432
128
5
0
553,667
0
L
Maui
10,225
426
39
2
0
470,766
4
W
Jing Wei
13,468
561
190
8
0
460,056
0
W
Sun Wukong
13,829
576
122
5
0
529,474
0
L
Odin
10,123
422
91
4
0
344,856
4
W
Achilles
12,660
528
48
2
0
481,586
2
L
Anhur
10,754
448
174
7
0
417,963
3
W
Janus
15,185
633
191
8
0
495,223
0
W
Lancelot
14,751
615
164
7
0
613,001
3
L
Baba Yaga
10,690
445
156
7
0
423,066
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role